Search found 128 matches
- Wed Mar 27, 2013 3:10 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 185417
Re: what ship models would you like to see created?
My recent Card cruiser has the same sort of deflector. But if you have photoshop, you can easily edit the Galor texture to change the deflector array to red/black. After which just re-insert the edited Gif back into botf.res via UE, and simply set to "use own palette". Trim the list, save,...
- Wed Mar 27, 2013 3:05 pm
- Forum: MPR++
- Topic: Mpr++ Graphic Engine Preview
- Replies: 46
- Views: 29341
Re: Mpr++ Graphic Engine Preview
This is awesome I can't wait to see this go live. Just as a heads up, I have a fair few models from way back that would be ripe for inclusion here. You probably already have most models already covered, but I could supply: Akira, Ambassador, Constitution, Excelsior, Daedalus, Intrepid, Prometheus, M...
- Wed Mar 27, 2013 12:50 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 185417
Re: what ship models would you like to see created?
I would love to see some early era Cardie ships. This one looks like it would fit nicely in the Post TMP/Pre TNG era :D Cheers Tethys :) Yeh I guess it is from this era. Being a kind of precursor to the Galor, you could say its the Cardassian version of the Excelsior - a fleet workhorse. As for ear...
- Wed Mar 27, 2013 12:15 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109641
Re: Crash logs and solutions
Yes that was it mate, well done. For whatever reason I can't account for I added some image files to the .res via Winrar. Resolved now, but I have another problem with a .hob file. Everything is fine in Creator on separation, but object does not render correctly in game. Sending an IM...
- Wed Mar 27, 2013 10:54 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109641
Re: Crash logs and solutions
Here's a new one to me, any ideas?
ST:BOF Wed Mar 27 14:49:10 2013
Version Under Test: 72
File: dounzip.c, Line: 267, buf != NULL
Initialize State: 15
Player Empire: 1 Starting Seed: 0
Galaxy shape: 0 Galaxy Size: 0
ST:BOF Wed Mar 27 14:49:10 2013
Version Under Test: 72
File: dounzip.c, Line: 267, buf != NULL
Initialize State: 15
Player Empire: 1 Starting Seed: 0
Galaxy shape: 0 Galaxy Size: 0
- Mon Mar 25, 2013 2:37 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Cardassian ship, a straight-forward cruiser
- Replies: 1
- Views: 3740
Cardassian ship, a straight-forward cruiser
Here's a preview of the Cardassian ship, a straight-forward cruiser, which replaces the bland house brick design that came with vanilla. It's still a work in progress texture-wise. https://i106.photobucket.com/albums/m279/gandalf_1972/cardscreen01.jpg https://i106.photobucket.com/albums/m279/gandalf...
- Sun Mar 24, 2013 11:39 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 185417
Re: what ship models would you like to see created?
Hey thunder. Yes I did model it somewhat on the Akira. It's the Akira's big brother, something like what the Galaxy is to the New Orleans class. I styled the nacelle pylons on the Prometheus as you noticed. Specs for the final in game hob are: Polys: 1211 Vertices: 690 Textures: 3 Gifs, 256x256 Phas...
- Sat Mar 23, 2013 6:12 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Cosmos-class Explorer
- Replies: 0
- Views: 3156
Cosmos-class Explorer
Some very nice work on this thread! Here's something new from me, coming soon with Ultimate Mod 5. Also you see a preview here of a new and improved Fed GUI (work in progress). https://i106.photobucket.com/albums/m279/gandalf_1972/cosmos01.jpg https://i106.photobucket.com/albums/m279/gandalf_1972/co...
- Thu Mar 07, 2013 10:17 am
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24220
Re: How to add a Science and technologies
Hey Tethys:) Yes unfortunately my involvement with the various BoTF2 projects, namely Supremacy, came to an end. Mike is a great guy producing a great game, but in the end it veered too far from the mission brief, from BoTF - what the majority of the devs wanted it to be. He was the coder - the buil...
- Wed Mar 06, 2013 6:21 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24220
Re: How to add a Science and technologies
Nice catch there No red flags now.
- Wed Mar 06, 2013 5:50 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24220
Re: How to add a Science and technologies
Cool. This is the amended code for Tech 12 if anyone wants, however patcher is reporting a red flag for it. Code seems good, but it may be conflicting with one of the other patches. >> 0x23816 66 83 FA 0B << 0x23816 66 83 FA 0D >> 0x239c5 80 FB 0B << 0x239c5 80 FB 0D >> 0x51bf0 66 83 FB 0B << 0x51bf...
- Wed Mar 06, 2013 5:04 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24220
Re: How to add a Science and technologies
Ah awesome. Then it is definitely worth doing. If only to one day see extra tech fields as well... :) I'm also having trouble with line 0x530A3, about what to input. I'm wanting 12 Techs - well 13 techs altogether considering 0-12 = 13). Is 4E correct (78)? Or this solution as outlined on previous p...
- Wed Mar 06, 2013 4:15 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24220
Re: How to add a Science and technologies
I haven't got round to testing this yet, but I'm about to But one further question. Although buildings don't work if set to upgrade at a tech above Tech 10, do ships - eg, a Command Cruiser IV that becomes available at Tech 12 for example?
- Mon Feb 25, 2013 3:44 pm
- Forum: Territorial Claims
- Topic: Territorial Claims
- Replies: 22
- Views: 15823
Re: Territorial Claims
Bah, still doesn't work :/
- Mon Feb 25, 2013 3:06 pm
- Forum: Territorial Claims
- Topic: Territorial Claims
- Replies: 22
- Views: 15823
Re: Territorial Claims
That's a good point. Any idea where the Outpost value for sector claims might that be found in trek.exe?
EDIT: Disregard, its in original post.
EDIT: Disregard, its in original post.