Search found 128 matches

by Dafedz
Wed Mar 27, 2013 3:10 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 182
Views: 185417

Re: what ship models would you like to see created?

My recent Card cruiser has the same sort of deflector. But if you have photoshop, you can easily edit the Galor texture to change the deflector array to red/black. After which just re-insert the edited Gif back into botf.res via UE, and simply set to "use own palette". Trim the list, save,...
by Dafedz
Wed Mar 27, 2013 3:05 pm
Forum: MPR++
Topic: Mpr++ Graphic Engine Preview
Replies: 46
Views: 29341

Re: Mpr++ Graphic Engine Preview

This is awesome I can't wait to see this go live. Just as a heads up, I have a fair few models from way back that would be ripe for inclusion here. You probably already have most models already covered, but I could supply: Akira, Ambassador, Constitution, Excelsior, Daedalus, Intrepid, Prometheus, M...
by Dafedz
Wed Mar 27, 2013 12:50 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 182
Views: 185417

Re: what ship models would you like to see created?

I would love to see some early era Cardie ships. This one looks like it would fit nicely in the Post TMP/Pre TNG era :D Cheers Tethys :) Yeh I guess it is from this era. Being a kind of precursor to the Galor, you could say its the Cardassian version of the Excelsior - a fleet workhorse. As for ear...
by Dafedz
Wed Mar 27, 2013 12:15 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109641

Re: Crash logs and solutions

Yes that was it mate, well done. For whatever reason I can't account for I added some image files to the .res via Winrar. Resolved now, but I have another problem with a .hob file. Everything is fine in Creator on separation, but object does not render correctly in game. Sending an IM...
by Dafedz
Wed Mar 27, 2013 10:54 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109641

Re: Crash logs and solutions

Here's a new one to me, any ideas?

ST:BOF Wed Mar 27 14:49:10 2013

Version Under Test: 72
File: dounzip.c, Line: 267, buf != NULL
Initialize State: 15
Player Empire: 1 Starting Seed: 0
Galaxy shape: 0 Galaxy Size: 0
by Dafedz
Mon Mar 25, 2013 2:37 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Cardassian ship, a straight-forward cruiser
Replies: 1
Views: 3740

Cardassian ship, a straight-forward cruiser

Here's a preview of the Cardassian ship, a straight-forward cruiser, which replaces the bland house brick design that came with vanilla. It's still a work in progress texture-wise. https://i106.photobucket.com/albums/m279/gandalf_1972/cardscreen01.jpg https://i106.photobucket.com/albums/m279/gandalf...
by Dafedz
Sun Mar 24, 2013 11:39 am
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 182
Views: 185417

Re: what ship models would you like to see created?

Hey thunder. Yes I did model it somewhat on the Akira. It's the Akira's big brother, something like what the Galaxy is to the New Orleans class. I styled the nacelle pylons on the Prometheus as you noticed. Specs for the final in game hob are: Polys: 1211 Vertices: 690 Textures: 3 Gifs, 256x256 Phas...
by Dafedz
Sat Mar 23, 2013 6:12 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Cosmos-class Explorer
Replies: 0
Views: 3156

Cosmos-class Explorer

Some very nice work on this thread! Here's something new from me, coming soon with Ultimate Mod 5. Also you see a preview here of a new and improved Fed GUI (work in progress). https://i106.photobucket.com/albums/m279/gandalf_1972/cosmos01.jpg https://i106.photobucket.com/albums/m279/gandalf_1972/co...
by Dafedz
Thu Mar 07, 2013 10:17 am
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24220

Re: How to add a Science and technologies

Hey Tethys:) Yes unfortunately my involvement with the various BoTF2 projects, namely Supremacy, came to an end. Mike is a great guy producing a great game, but in the end it veered too far from the mission brief, from BoTF - what the majority of the devs wanted it to be. He was the coder - the buil...
by Dafedz
Wed Mar 06, 2013 6:21 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24220

Re: How to add a Science and technologies

Nice catch there ;) No red flags now.
by Dafedz
Wed Mar 06, 2013 5:50 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24220

Re: How to add a Science and technologies

Cool. This is the amended code for Tech 12 if anyone wants, however patcher is reporting a red flag for it. Code seems good, but it may be conflicting with one of the other patches. >> 0x23816 66 83 FA 0B << 0x23816 66 83 FA 0D >> 0x239c5 80 FB 0B << 0x239c5 80 FB 0D >> 0x51bf0 66 83 FB 0B << 0x51bf...
by Dafedz
Wed Mar 06, 2013 5:04 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24220

Re: How to add a Science and technologies

Ah awesome. Then it is definitely worth doing. If only to one day see extra tech fields as well... :) I'm also having trouble with line 0x530A3, about what to input. I'm wanting 12 Techs - well 13 techs altogether considering 0-12 = 13). Is 4E correct (78)? Or this solution as outlined on previous p...
by Dafedz
Wed Mar 06, 2013 4:15 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24220

Re: How to add a Science and technologies

I haven't got round to testing this yet, but I'm about to :) But one further question. Although buildings don't work if set to upgrade at a tech above Tech 10, do ships - eg, a Command Cruiser IV that becomes available at Tech 12 for example?
by Dafedz
Mon Feb 25, 2013 3:44 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 15823

Re: Territorial Claims

Bah, still doesn't work :/
by Dafedz
Mon Feb 25, 2013 3:06 pm
Forum: Territorial Claims
Topic: Territorial Claims
Replies: 22
Views: 15823

Re: Territorial Claims

That's a good point. Any idea where the Outpost value for sector claims might that be found in trek.exe?

EDIT: Disregard, its in original post.

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