Search found 1872 matches
- Fri Mar 15, 2024 5:06 pm
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 76
- Views: 6943
Re: New installer Beta available 11-20-23
Thanks, I see, sub_4B2350 Minors_Set_min change shared code switch to custom values. There is many unfavorable shared code switches in the galaxy generation codes, UE has auto-fix options for custom values. ECM base version with vanilla maps does not need this (since pure vanilla :wink:) , but might...
- Fri Mar 15, 2024 4:27 pm
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 76
- Views: 6943
Re: New installer Beta available 11-20-23
nop if 256 is exceeded. Without hundreds of, partly major, code changes trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Also I feel a...
- Mon Mar 11, 2024 8:55 am
- Forum: General Modding Information/Questions
- Topic: A strange ECM error and save game corruption... [SOLVED]
- Replies: 12
- Views: 1544
Re: A strange ECM error and save game corruption... [SOLVED]
It is however random and UE doesn't flag any special issues either. Strange was, I could reproduce the condition (eliminating an empire, all other races unknown to both, can crash the game next turn) only with ECM, but not with vanilla. This got me thinking about the cleanup codes when killing empi...
- Sun Mar 10, 2024 4:27 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 151
- Views: 42105
Re: UE Map Editor
It might help to look at the BotF player/AI takeover codes: sub_43A200 player_takeover_empire_AL (ex-AI) sub_43A160 AI_takeover_empire_AL (ex-player) Related to our other conversation: 43A1D2 mov dword [eax+54h], 0 ; ?(mislabeled as numWayPoints) zero for all ex-player fleets now AI (ex-AI to player...
- Sun Mar 10, 2024 3:47 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 151
- Views: 42105
Re: UE Map Editor
Just tell them to use one of the two methods to switch the player empire: viewtopic.php?p=57851#p57851 (instead of UE)
- Sun Mar 10, 2024 1:59 pm
- Forum: Supremacy
- Topic: The Ferengi as a playable civ
- Replies: 15
- Views: 560
- Sun Mar 10, 2024 12:21 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1073
- Views: 380466
Re: Ultimate Editor
it obviously is a counted dword value, for task force 89 04 00 00 you even find EF ED 01 00 @ 0x54 Sorry for the fuss, looks like an error in my old database. :mad: Was mislabeled as distance (num sectors/waypoints) in map movement codes, but indeed is an item ID. Sometimes set to zero if a sector ...
- Sat Mar 09, 2024 1:23 pm
- Forum: General Chat
- Topic: Liberating "enemy" systems
- Replies: 15
- Views: 2963
Re: Liberating "enemy" systems
already ordered task forces keep their mission. So when a colony ship is underway, you need to cancel the ordInfo order. I see, thank you. So no need to update this code, since it can't fix this BotF AI glitch (without editing AI files in the savegame). :up: The abort code for AI colonize tasks nee...
- Sat Mar 09, 2024 1:09 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 151
- Views: 42105
Re: UE Map Editor
Also @ +50 -> greatest colony ship production value, so your 'contains colony ships' = 1 doesn't work for patches (but greater null will). That is long fixed, what location did I miss? Just from the wiki, if UE already sets 'greatest colony ship production value in the fleet' (not always 1 if CS), ...
- Sat Mar 09, 2024 1:01 pm
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 76
- Views: 6943
Re: New installer Beta available 11-20-23
any other updates? ECM? I'm uncertain about: - Race Info Screen with Minor Race Personality and AI Agenda (great patch, but no bug-fix, might pass as cosmetic?) - War Check Fix for Pacifist Minor Races - AI Agenda fix - Offensive War -> still unfinished buggy And perhaps we can fix Planet killer (a...
- Sat Mar 09, 2024 12:55 pm
- Forum: Submit a support ticket for Windows (all versions)
- Topic: Unable to terraform
- Replies: 19
- Views: 1379
Re: Unable to terraform
Wait, are you joking on me? :lol: Just to avoid a discrimination lawsuit from the ice bear Flocke (i.e. for claiming she supported that patch): :wink: Most interesting will be to see whether it works in multiplayer games as well - or at least doesn't worsen synchronization issues. I forgot the MP s...
- Sat Mar 09, 2024 12:35 pm
- Forum: General Chat
- Topic: Liberating "enemy" systems
- Replies: 15
- Views: 2963
Re: Liberating "enemy" systems
All planets affected are asteroid gas giants: Thank you. Just ignore this side effect of the Planet killer (and ECM Borg) exploit code for now: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=46143#p46143 Sub_43E180 Change_Planet_entry_eax_to_edx needs an update for gas giants, con...
- Fri Mar 08, 2024 3:18 pm
- Forum: Submit a support ticket for Windows (all versions)
- Topic: Unable to terraform
- Replies: 19
- Views: 1379
Re: Unable to terraform
Ok here is your test patch: Temp_TF_IDs_Fix.patch NAME: Savegame Fix for Overlapping Temporary Task Force IDs DESC: Fixes issues with redeploying ships when there already are redeployed task forces stored in the loaded savegame. DESC: NOTE redeploying player ships won't work for previous unpatched g...
- Fri Mar 08, 2024 10:55 am
- Forum: General Chat
- Topic: Liberating "enemy" systems
- Replies: 15
- Views: 2963
Re: Liberating "enemy" systems
Did you mess with the planet bonus values? No, all values should be plain vanilla. And I didn't notice obvious deviations in any test game. Wiki: population bonus (few = 00 00, normal = 36 01, much = 6C02, else = normal) Persists this issue in other/current ECM games? If so I suspect an error in th...
- Thu Mar 07, 2024 4:57 pm
- Forum: Submit a support ticket for Windows (all versions)
- Topic: Unable to terraform
- Replies: 19
- Views: 1379
Re: Unable to terraform
Where's the patch? :D I thought it's a good test case for you new positronic auto-coding framework in cooperation with recent deep/dumb-AI...., but I will see what I can do. :wink: OT: Has OrdInfo/resultlist also temp IDs or are they ongoing/limited like regular TF IDs (in case issued player orders...