Search found 400 matches

by QuasarDonkey
Thu Sep 19, 2013 5:31 pm
Forum: BotF Patcher
Topic: BotF Patcher - 22-Aug-2013 Update
Replies: 57
Views: 46591

Re: BotF Patcher - 22-Aug-2013 Update

Do you know if the Edo God / Combat Drone Cloak fixes are still needed with the new patch?
by QuasarDonkey
Thu Aug 29, 2013 6:06 pm
Forum: BOTF Strategy Guide
Topic: Planetary Assaults - Morale Management (Damage Control)
Replies: 33
Views: 22709

Re: Planetary Assaults - Morale Management (Damage Control)

I am not a fan of the Turn and Summary buttons being so close together. I, too, and probably all of us have hit Turn by accident. I wouldn't want a double confirm Turn but it really should be on another part of the screen (at the bottom of that panel perhaps). Another annoyance is the fact the Summ...
by QuasarDonkey
Thu Aug 22, 2013 6:41 pm
Forum: BotF Patcher
Topic: BotF Patcher - 22-Aug-2013 Update
Replies: 57
Views: 46591

Re: BotF Patcher - 22-Aug-2013 Update

I have a new release for you guys. It's mainly useability features. As usual, you can get it from the sourceforge page. Changes: Firstly, the patcher remembers settings like window positioning and the last used trek.exe location. Nice. I've also cleaned up some of the error messages, so they're less...
by QuasarDonkey
Tue Aug 20, 2013 4:19 pm
Forum: General Modding Information/Questions
Topic: Request for Info: Enabling Map Overlay Diagnostic Info
Replies: 10
Views: 4915

Re: Request for Info: Enabling Map Overlay Diagnostic Info

Tethys wrote:QD, i love to use the * feature when doing a search ;)
Niice, I didn't know I could use wildcards. Thanks guys.
by QuasarDonkey
Tue Aug 20, 2013 4:09 pm
Forum: General Modding Information/Questions
Topic: Request for Info: Enabling Map Overlay Diagnostic Info
Replies: 10
Views: 4915

Re: Request for Info: Enabling Map Overlay Diagnostic Info

That's it! I was searching for "diagnostics" *facepalm*
by QuasarDonkey
Tue Aug 20, 2013 3:39 pm
Forum: General Modding Information/Questions
Topic: Request for Info: Enabling Map Overlay Diagnostic Info
Replies: 10
Views: 4915

Request for Info: Enabling Map Overlay Diagnostic Info

I'm pretty sure I read a post somewhere on the site that mentioned how to replace the map overlays with internal diagnostic info, mostly relating to AI. It would come in very handy for some of the patches I'm working on. I think it was in a post by SCT. I've asked thunderchero recently, but he didn'...
by QuasarDonkey
Tue Aug 20, 2013 2:59 pm
Forum: General Modding Information/Questions
Topic: Help Needed on Hex Editor Neo
Replies: 33
Views: 16756

Re: Help Needed on Hex Editor Neo

Okay Pal. Now you know about hex editing, and how easy it is to make a mistake. And if you make a mistake, it's very hard to go back and fix it. That's why I created the BoF Patcher . You store the hex code in patch files, and the BoF Patcher program can install or remove the patches by clicking a f...
by QuasarDonkey
Tue Aug 20, 2013 2:26 pm
Forum: General Chat
Topic: Saving More Games?
Replies: 10
Views: 4902

Re: Saving More Games?

cleverwise wrote:What changes to the build queue? Scrollbars? :-) Whatever it is it will be cool! Yay!
No, just a longer build queue for higher resolution versions of BotF. As many slots as we can fit on the screen.
by QuasarDonkey
Tue Aug 20, 2013 1:45 pm
Forum: General Chat
Topic: Saving More Games?
Replies: 10
Views: 4902

Re: Saving More Games?

Well in the original 800x600 game, there was only space for 12. At higher resolutions, there's no reason the game couldn't be modified to support more save slots. I'm working on the build queue now. Granted, it's kinda complicated and time-consuming researching and writing these patches, but I could...
by QuasarDonkey
Tue Aug 20, 2013 1:20 pm
Forum: General Chat
Topic: Saving More Games?
Replies: 10
Views: 4902

Re: Saving More Games?

Basically, it's GUI-limited (i.e. not any limitation in the Save game code). If only they had added a scrollbar to to the list of save files...

At present, mods of this kind are just out of our grasp. I'm sure that won't be the case for too long more.
by QuasarDonkey
Mon Aug 19, 2013 8:59 pm
Forum: General Modding Information/Questions
Topic: Direct Access to Trek.exe's internal data
Replies: 8
Views: 4710

Re: Direct Access to Trek.exe's internal data

anjel wrote:for what you´ve written looks from bynars guys
Classic.
by QuasarDonkey
Mon Aug 19, 2013 2:36 pm
Forum: General Modding Information/Questions
Topic: Help Needed on Hex Editor Neo
Replies: 33
Views: 16756

Re: Help Needed on Hex Editor Neo

There may not be a button for it. Just click on the byte you want to edit, and start typing in the new value (1E). If it asks you to insert or overwrite, choose the overwrite option. You should be able to tell if it's overwriting: if all the bytes to the right of the column shift right, then it's in...
by QuasarDonkey
Mon Aug 19, 2013 2:10 pm
Forum: General Modding Information/Questions
Topic: Help Needed on Hex Editor Neo
Replies: 33
Views: 16756

Re: Help Needed on Hex Editor Neo

Hi Quaser i only see 1 0a in the b8 coloum but however on the 0018e2co coloum i do see another 0a coloum is that the one with the factories? also the converter is showing that in order to get 30 factories u need to change the code to 1E Is this correct? Yes, that's correct: 0018e2c0 is the number o...
by QuasarDonkey
Sun Aug 18, 2013 6:17 pm
Forum: General Modding Information/Questions
Topic: Direct Access to Trek.exe's internal data
Replies: 8
Views: 4710

Re: Direct Access to Trek.exe's internal data

I'm not a fan of these oldish c extern declaration one must include everywhere Well, that's how the BotF developers designed it. We have to do it too if we want easy access their API. That's also why I'm making my API in C -- it directly maps to BotF's internal structures. There's no reason why we ...

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