Search found 100 matches
- Thu Jan 29, 2009 2:16 pm
- Forum: General Chat Archive
- Topic: BOTF on EeePC ?
- Replies: 7
- Views: 4947
When playing botf I choose normally the 1000H, not a bigger notebook with vista (oh no!) or the pc with the big resolution. Even under openSUSE (incredible fast when for manipulating the stbof.res file) it is not that much fun as with the eee... :D Ah, when using a linux system, take a game pad and ...
- Thu Jan 29, 2009 1:54 pm
- Forum: Modding Information Archive
- Topic: Negative valve for ship costs over appr. 32700 credits
- Replies: 2
- Views: 13319
Negative valve for ship costs over appr. 32700 credits
Hello,
is there a fix for the ship cost - which gets negative, if cost is set higher than 32767 or so credits?
I remember another topic where Gowron wrote about the building upgrade issue, but (when I am right), there was no edition for ship cost.
Thanx!
is there a fix for the ship cost - which gets negative, if cost is set higher than 32767 or so credits?
I remember another topic where Gowron wrote about the building upgrade issue, but (when I am right), there was no edition for ship cost.
Thanx!
- Thu Jan 29, 2009 1:51 pm
- Forum: Modding Information Archive
- Topic: Phaser Arrays, Gas Giants, and Breen tactical combat
- Replies: 2
- Views: 2278
- Wed Jan 28, 2009 7:14 am
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
to come back to the problem with inserting files into stbof.res using the windows xp zip function: It seems that xp itself makes the most trouble. After some open/paste actions with edited files suddenly xp couldn't save the stbof.res any more -so it says. I pasted them a second time and then it wor...
- Mon Dec 29, 2008 8:33 pm
- Forum: Modding Information Archive
- Topic: no go's in mods
- Replies: 1
- Views: 1574
no go's in mods
I'd like to start a list of mods/ships/buildings which makes modds crash to desktop, as help for all who likes to do some modding on their own: shipyards (Werften): I've tried to have both the romulans and the klingons use the military shipyard and use the freed imperial shipyard for other purposes....
- Mon Dec 29, 2008 7:30 pm
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
- Sat Dec 27, 2008 6:59 am
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
Hi Chummers, @DCER: Just remember UE will reset the value if you save the file with it, so use WinRar or similar (but NOT WinZip) to add edifice.bst back to stbof.res once you're done. When I edit the files with UE and extract the modified files instead of saving the mods with UE and then open the e...
- Wed Dec 24, 2008 4:22 am
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
Thanks for your replays. I was hoping there's a way to get things fixed, but nehtertheless I have learned from your knownledge. Thanx ;-) @thunderchero: The invisible buildings are a pain, I'd experience the same probs as you. Maybe with the posting from DCER it is possible to get them fixed? I reme...
- Tue Dec 23, 2008 1:00 pm
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
- Tue Dec 23, 2008 12:15 pm
- Forum: Modding Information Archive
- Topic: 2 Imperiums sharing buildings, one get no upgrading
- Replies: 12
- Views: 5914
2 Imperiums sharing buildings, one get no upgrading
Hello to everyone around, I am new in this forum, but doing some modding on my one for some time. And I am facing a problem which I can't solve without help. To implement some new buildings I was freeing the romulans fabricators (that's the right word in english, isn't it?) and modified the files (u...