Search found 3176 matches
- Sat May 23, 2020 5:37 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
- I have the Klingon at my door step, but they are pretty peaceful so far. Don't even conquer the Halkans in their territory. Yeah, the formula for DoW still needs to be tweaked. A lot. I have it in my notes, BTW, to make it harder for any major to bribe/member any minor that is inside another majo...
- Sat May 23, 2020 3:48 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
Okay, makes sense. It's just weird, that a finished diplomat automatically returns home for 8 rounds, and then is send back to a star system close to his former destiniation for another 9 round. Just to retire during his second destination. ;-) What did you mean by this, BTW? If there's a bug in th...
- Sat May 23, 2020 3:46 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
Finally I have some time, so I wanted to come back to you. =) In my current game (Medium galaxy, AI Mode: aggressive) I noticed the following issues. I can upload the save. - Maybe I have a low difficulty set, an old version active or I'm doing something wrong? - AI Mode aside I see no difficulty l...
- Sat May 23, 2020 3:41 pm
- Forum: Supremacy
- Topic: Minor races and terraforming
- Replies: 61
- Views: 28573
Re: Minor races and terraforming
There is no cap on which TL any civ (major or minor) can reach. There's only a multiplier for when you start in a Starting Level higher than Early - each TechCurve has its own multiplier, so that say in an Advanced start, majors and TC6 minors start at max (TL7 for Advanced), TC5 minors start at eit...
- Sat May 23, 2020 2:43 pm
- Forum: Supremacy
- Topic: Upgrade Ships
- Replies: 42
- Views: 18560
Re: Upgrade Ships
That's something that can be modded rather easily (remove Obsoleted designs). There are a few reasons for it being how it is. One of those reasons is lore in a way. Doesn't make much sense to be able to *build* (not to be confused with to operate) say TOS designs in the TNG era, or ENT designs in th...
- Fri May 22, 2020 11:20 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
Travel time depends on your tech level, more precisely on the speed of your ships at your current tech level (can't recall if it's the highest speed of the available designs). Distance is calculated from your capital to their capital, so getting to a distant civ takes longer. Okay, makes sense. It'...
- Fri May 22, 2020 11:14 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
That's because you kept research allocation at the default balanced distribution (16-17% in each field); it's a bit less efficient than focusing on one field at a time (which would yield 64 RPs - still should have been 65...).
- Fri May 22, 2020 10:23 am
- Forum: Supremacy
- Topic: SoundFX volume
- Replies: 6
- Views: 3623
Re: Supremacy new release
Cool
I usually turn sound off, so I don't get annoyed by the soundfx.
I usually turn sound off, so I don't get annoyed by the soundfx.
- Fri May 22, 2020 10:21 am
- Forum: Supremacy
- Topic: Minor races and terraforming
- Replies: 61
- Views: 28573
Re: Minor races and terraforming
Ok. So, we need to come up with a way to implement that. There must be (TL) thresholds for each habitability level (Comfortable, Marginal, Hostile, etc). What do we check? Average tech level? BioTech TL only? The descriptions of BioTech techs do hint some at terraforming and whatnot. Any suggestions...
- Fri May 22, 2020 9:22 am
- Forum: Supremacy
- Topic: SoundFX volume
- Replies: 6
- Views: 3623
Re: Supremacy new release
Oh, right, the UI click sounds. Those are played from the XMLs, so they have no check.
Yes, that seems to be the best solution. I think BotF has such a sound (silence)?
Yes, that seems to be the best solution. I think BotF has such a sound (silence)?
- Fri May 22, 2020 6:52 am
- Forum: Supremacy
- Topic: Minor races and terraforming
- Replies: 61
- Views: 28573
Re: Minor races and terraforming
Split this into a new thread so that it is easier to access for discussion. Well, I think that depending on the tech level a civ should be able to terraform their planets (without visible terraforming ships, that is). Because really high-level ones, thinking of civs of Vulcan level or so, should def...
- Fri May 22, 2020 6:26 am
- Forum: Supremacy
- Topic: SoundFX volume
- Replies: 6
- Views: 3623
Re: Supremacy new release
Is there a way to turn off the sound at the moment?? Did a search but didn't come up with an answer. Do want to say thank you so much for all your hard work. Been enjoying the game a lot recently. Hey Lordtimothy, welcome to the forums! Glad you're enjoying the game! We're doing our best to make it...
- Thu May 21, 2020 7:14 pm
- Forum: Supremacy
- Topic: Minor races and terraforming
- Replies: 61
- Views: 28573
Minor races and terraforming
Yes to the colony management part, no to the terraforming part - but that's on purpose, so that empires can terraform their systems for them, and thus improve relations. But I can change that. Actually one of the things in the ToDo list is to have higher level minors start with more terraformed plan...
- Thu May 21, 2020 12:59 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757
Re: Supremacy new release
Yep. Slow is 65% normal rate. Should be 65, not 60?
- Thu May 21, 2020 7:43 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834757