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by Spocks-cuddly-tribble
Wed Mar 27, 2024 1:37 pm
Forum: BOTF Strategy Guide
Topic: Dilithium
Replies: 4
Views: 427

Re: Dilithium

So it's used for ship BUILDING only? Sadly an unfinished feature supposed for ship specific dilithium costs, global and local dilithium pools, a starting pool value & income and diplomatic trading options. But this would be way too much work. There's no limit to the size of my fleet (based on D...
by Spocks-cuddly-tribble
Mon Mar 25, 2024 1:24 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

No reason to not show them all in UE. (...) Then ofc I need icons... Keep it simple, for now only the used asteroid & asteroid belt dilithium icons (stbof.res d.tga & id.tga): https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=57639#p57639 The suggestion by thunderchero is sti...
by Spocks-cuddly-tribble
Sun Mar 24, 2024 8:06 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

Point is, right now in UE there barily is enough space to display two of these. Current exploit code doesn't change the map icons (still only food, energy and dilithium, but no asteroid icon). There is a vanilla bug with missing dilithium icons for minor races (Resource Level check, not bitmask): h...
by Spocks-cuddly-tribble
Sun Mar 24, 2024 5:24 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

When you talk of bitmask, it can have all at the same time I guess. How many icons would that be? :shock: I don't need to tell an expert programmer dword bitmasks support up to 32 items (albeit there can be only one sun type). But icons are only for non-obvious items (e.g. not for planets, animated...
by Spocks-cuddly-tribble
Sun Mar 24, 2024 3:50 pm
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 44
Views: 30940

Re: Extending the shiplist

and set controlling race in shiplist.sst for monsters accordingly i.e. 0x24 +0-9. This however is not checked and not supported by UE yet, and it is not set in shiplist.sst for any of the mods. The race ID of the ship types is always 0x24 = BORG. Therefore I fear the event checks will also work for...
by Spocks-cuddly-tribble
Sun Mar 24, 2024 3:15 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 46
Views: 45446

Re: Shipname Appendix Fix & Adding new name groups

SCT might correct me.... Note; this patch conflicts with Shipname Appendix Fix? Sorry I missed that post. Yes, the "adding new name groups" patch conflicts with the plain appendix fix, but it includes it by default: :wink: It includes the above appendix fix & modding options for non-a...
by Spocks-cuddly-tribble
Sun Mar 24, 2024 3:10 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

one other thing I noticed, but not a priority in saved game editing. In Systems it currently has check box for system bonus "Dilithium" maybe add a dropdown box for new bonus types? Any map editing requires updating the bitmask (planets, sun, atmospheres, adjacent anomalies), albeit the B...
by Spocks-cuddly-tribble
Sat Mar 23, 2024 11:30 am
Forum: Ultimate Mod
Topic: Game crashes after accepting membership offers
Replies: 6
Views: 211

Re: Game crashes after accepting membership offers

Hi Martok, I hope you are doing well. Glad to hear thunderchero fixed the issue in UM5.5, but note there is still an unknown, rare condition for the problem in vanilla. Next time I encounter it, I'll run some code tests. :wink: Plus there is still a sporadic fault with failed first contact, when ent...
by Spocks-cuddly-tribble
Thu Mar 21, 2024 5:30 pm
Forum: General Modding Information/Questions
Topic: Any easy way to adjust ground combat level of TT's?
Replies: 2
Views: 134

Re: Any easy way to adjust ground combat level of TT's?

Default function of TT production value is: - industry output per turn for station construction (+ vanilla bug terraforming * 100 https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=13750#p13750 see update) - production value / 10 as base for ground combat + 10% per weapon tech: https:/...
by Spocks-cuddly-tribble
Tue Mar 19, 2024 1:03 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 151
Views: 42396

Re: UE Map Editor

Not sure what issues I'll face and whether it is worth to upgrade, but will have to give it a try I guess... Just copy/paste the plain text via editing in your old savegame topic posts and ignore formatting (might require splitting due to max limit per post)? Then we can jump/search sub-files via F...
by Spocks-cuddly-tribble
Tue Mar 19, 2024 12:11 pm
Forum: General Chat
Topic: Admiral Chat
Replies: 61
Views: 8352

Re: Admiral Chat

Your both thoughts combined might lead to the truth: - it's the same person - it's NOT presented as the same person, but should be It's a strange case of a DID (dissociative identity disorder, laypersons call it multiple personality disorder). This explains why 'they' look so much alike, but are not...
by Spocks-cuddly-tribble
Sat Mar 16, 2024 8:53 pm
Forum: General Chat
Topic: microsoft at it again ???
Replies: 4
Views: 204

Re: microsoft at it again ???

I got a strange report of installer hanging before adding res files https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=61553#p61553 same thing or very similar was also reported on discord. I think I reported to you the same issue (with Windows 10) two or three years ago. Problem is ca...
by Spocks-cuddly-tribble
Sat Mar 16, 2024 2:18 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Good suggestion, I'll add a warning. :up: Even the max byte ID FF might be problemati...
by Spocks-cuddly-tribble
Fri Mar 15, 2024 5:06 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

Thanks, I see, sub_4B2350 Minors_Set_min change shared code switch to custom values. There is many unfavorable shared code switches in the galaxy generation codes, UE has auto-fix options for custom values. ECM base version with vanilla maps does not need this (since pure vanilla :wink:) , but might...
by Spocks-cuddly-tribble
Fri Mar 15, 2024 4:27 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 79
Views: 8322

Re: New installer Beta available 11-20-23

nop if 256 is exceeded. Without hundreds of, partly major, code changes trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Also I feel a...

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