Search found 128 matches

by Dafedz
Wed May 07, 2014 3:15 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

no, i meant the +% energy and industry from the bonus buildings like the Employment Center. i started on tech 8; that 80% from the Employment Center did not almost double my industry; but i'll check again. I was interrupted yesterday when playing, almost made it to the Cosmos; i'll reach there toda...
by Dafedz
Wed May 07, 2014 3:05 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I meant to ask: What *is* the "effective" gift amount? For every minor race, there appears to be five different amounts one can offer, but is one of those the "optimum" amount? Should I just be offering the maximum amount each time? Or not necessarily? in all mods/vanilla max gi...
by Dafedz
Wed May 07, 2014 11:50 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Also i noted that the +% to industry and energy had little effect - being based on the level 1 main buildings. But I don't think there is a way around that. They could be changed to absolute bonuses but you know better about the balance; i just started using this mod. Wait until you've researched a...
by Dafedz
Wed May 07, 2014 9:15 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I just did a quick test hitting Turn 100 times, and found the Dominion had a normal and expected buildup of ships, approx 30 warships by this stage, which was close to all the other empires. So either the Dominion, when you encountered them, had lost their fleet in battle, or they are busy somewhere...
by Dafedz
Sat May 03, 2014 8:21 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

In the meantime, do you know of any quick fix to that AI colony development problem I've been having? Even by turn 300 the AIs don't seem to build anything on their colonies or terraform more than one planet. It's making playing the mod a real problem for me because there's no challenge at all. Fea...
by Dafedz
Tue Apr 29, 2014 10:27 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Yes there are a number of bugs and some balancing issues with the Beta, all of which have been corrected. There will be a new, updated and 'working-as-intended' release of UM5 soon.
by Dafedz
Thu Apr 03, 2014 11:30 am
Forum: Allow Intel Buildings to remain after conquest
Topic: Allow Intel Buildings to remain after conquest
Replies: 11
Views: 428

Re: Allow Intel Buildings to remain after conquest

Very nice work. This patch would be an interesting and useful edition. I like adi's idea for reduced output when special structures are controlled by a conquering race. Although be warned if using with other patches, namely this one: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=3...
by Dafedz
Fri Dec 13, 2013 9:13 am
Forum: Mirror Mirror Mod
Topic: MIRROR MIRROR MOD 3 - v 1.0
Replies: 0
Views: 4398

MIRROR MIRROR MOD 3 - v 1.0

This file is now part of the BOTF All in One 1.0.0 installer This mod is no longer in development BOTF: MIRROR MIRROR MOD First Release Version 1.0 STAR TREK: BIRTH OF THE FEDERATION DAFEDZ MIRROR MIRROR MOD 3 - v 1.0 - (released Sep 15 2006) --------------------------------------------------------...
by Dafedz
Mon May 27, 2013 11:30 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

To to answer a few quick points while I'm here and have the opportunity... Hey dafedz, I'm absolutely loving the mod overall. I haven't downloaded v2 yet but I have played 2 full games on the original version and the biggest problem I've seen is with regards to how the empires choose to defend thems...
by Dafedz
Mon May 27, 2013 8:42 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Thank you everyone for your thoughtful and in-depth analysis and bug-reporting. All very valuable and exactly what I was looking for to help get this mod finished (and functioning as intended). Hopefully some time this week I'll get the chance to fix these various issues for a future patch, and to a...
by Dafedz
Thu May 23, 2013 8:49 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Here's an update, and a new install with various bug corrections so far: "ULTIMATE_MOD_5_Beta2.exe" Please uninstall the current version of UM5 using the uninstaller that comes with it. Backup any files you wish to save which are in the um5 folder - notably any .Sav files of games currentl...
by Dafedz
Wed May 22, 2013 9:39 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Another minor gripe: Battleship IV for The Dominion is listed first instead of Battleship I, II, III, etc. :mrgreen: The Battleship IV is a separate ship, which does not upgrade from Battleship III. Therefore it has to be listed this way, above the other 3 Battleship types, otherwise the AI will no...
by Dafedz
Wed May 22, 2013 9:20 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Dang I should have this topic bookmarked. It's fixed now. :) Found a few items so far: 1) Turn time processing is a little slow even though I'm 20 turns into the game but it's bearable. I just hope it does not bog the system down at later games 2) Planet Earth gives a 120% bonus for food. Is this s...
by Dafedz
Mon May 20, 2013 8:35 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Amazing job. Seriously...great job! By doing away with the upgrade building nonsense, you have restored the value of native colonies. I also am in sweet sweet love with the new dominion UI. You guys did an amazing job on that. I do have a concern or two about balance over all though. Economy Econom...
by Dafedz
Sun May 19, 2013 9:23 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 343
Views: 209459

Re: Ultimate Mod 5 v1, coming soon!

Hey guys. UM5 is now ready for some beta trials. Here's the link to the download: "ULTIMATE_MOD_5_Beta2.exe" -- Thanks first and foremost to Thunderchero for helping me with this mod, answering my questions, suggesting fixes for bugs I encountered - his patience, lol, and ofc creating the ...

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