Search found 7801 matches
- Sun Apr 14, 2024 11:10 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
a bit more debugging might provide a better/easier trek.exe based solution. We know the hardcode loops for a/b/c hob files where the LOD data/files for the switches get prepared in some sort of list. Your tests show the "total texture set" value in the HOB is used for this: Hex location i...
- Sat Apr 13, 2024 11:11 pm
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 7
- Views: 151
Re: fbboom
mbboom took a little more to fix. it was missing mapping so I used; rbboom.hob renamed to mbboom.hob mbboom.gif renamed to mshock.gif rbboom.gif renamed to mbboom.gif and assigned mshock.gif palette here is what it looks like now https://www.youtube.com/v/YQiKFXaUlFY here is what it looked like befo...
- Sat Apr 13, 2024 4:00 pm
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 7
- Views: 151
fbboom
Hi Everyone, testing UE I noticed the fbboom.hob has extra textures assigned t01_a.gif twice. :???: fbboom.jpg but this has really no effect on how explosion displays in game since those texture have no mapping. :wink: this is easy to fix though the rbboom.hob uses same mapping. rename and assign pr...
- Sat Apr 13, 2024 1:17 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
I don't get this part. You mean textures used by the removed B/C HOB files? In ECM and AIO-vanilla same the as A HOB? b/c.gif when removed (no longer used) could be removed from texture.lst and palette.lst updated. But this is not required for testing just clean up work. :wink: And before anyone wa...
- Sat Apr 13, 2024 9:00 am
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 849
Re: Branch/Commits testing of latest UE code
Just check some UDM models like cs_a.hob and you find it has a TextureSetSize of 3 for three different textures being used to add more detail. :wink: OK never mind I was looking at vanilla models. but that is really not named correctly, :???: example; vanilla models = 1 (3 textures with same mappin...
- Sat Apr 13, 2024 8:39 am
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 849
- Sat Apr 13, 2024 8:34 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
Think I can change to allow multi-hob editing in UE. That should reduce work greatly. Thanks for the offer, but hob editing will be smallest part of the project. :wink: removal of no longer needed files and corrections of texture/palette will be worst part of project. any way we need testing first....
- Fri Apr 12, 2024 10:30 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 118
- Views: 2666
Re: "Generations" BOTF development mod
Added hero ships for Federation Nx Class Enterprise Enterprise A and Enterprise A Refit Enterprise B Enterprise C Enterprise D Enterprise E Voyager Defiant will each race have 9 hero ships? shiplist is limited to 256 (0 - 255) hero patch could be edited but set up for 5 one per start level or 5 upg...
- Fri Apr 12, 2024 10:07 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 849
Re: Branch/Commits testing of latest UE code
Just a question
in hob editing I see a value for "texturesetsize"
location in hob?
and any other info on value? values seen 0, 1, 2
in hob editing I see a value for "texturesetsize"
location in hob?
and any other info on value? values seen 0, 1, 2
- Fri Apr 12, 2024 9:19 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
- Fri Apr 12, 2024 7:25 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
above changes also force a.hob/a.gif in tech screen. Due to "lod levels" in HOB file or my suggestions? Due to changing hob file "total texture set" = 3 (3 lod textures a,b,c) change to -> 1 (hob would only use "a" texture) after this testing, It looks as if primary is...
- Fri Apr 12, 2024 5:42 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
Just to be clear. Your above 'Vanilla Evade/Retreat Crash fix' disables ANY usage of B/C HOB files in BotF (trek.exe, Falcon and MPR+), No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses sa...
- Fri Apr 12, 2024 5:22 pm
- Forum: Site Information
- Topic: AFC site status
- Replies: 65
- Views: 11894
Re: AFC site status
So we are nearing the "end times" soon. How are we feeling these days? AS I said before there are no plans on shutting down, But I will say it again Good to see you are back around I guess life is starting to settle down with your new child? Did those files I sent help any? any Galaxy mod...
- Fri Apr 12, 2024 4:00 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
I did a couple tests test1 I did a test with vanilla a,b,c hob unedited A hob, A gif AA.jpg A hob, b gif AB.jpg a hob, c gif AC.jpg b hob (no texture used) b.jpg c hob (no texture used) yes that dot in the circle is c hob (stars move it did not) c.jpg test 2 hobs as in current installer version; a.h...
- Fri Apr 12, 2024 12:57 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5127
Re: Vanilla Evade/Retreat Crash fix
Hi Everyone, in the test version of UE, it now has some editable hob info this made me wonder if additional editing of vanilla hob might help even more? what I am looking at is this the t02 hob, while it is a billboard look at "lod levels" settings level.jpg I think this controls texture s...