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by thunderchero
Sun Apr 14, 2024 11:10 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

a bit more debugging might provide a better/easier trek.exe based solution. We know the hardcode loops for a/b/c hob files where the LOD data/files for the switches get prepared in some sort of list. Your tests show the "total texture set" value in the HOB is used for this: Hex location i...
by thunderchero
Sat Apr 13, 2024 11:11 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 151

Re: fbboom

mbboom took a little more to fix. it was missing mapping so I used; rbboom.hob renamed to mbboom.hob mbboom.gif renamed to mshock.gif rbboom.gif renamed to mbboom.gif and assigned mshock.gif palette here is what it looks like now https://www.youtube.com/v/YQiKFXaUlFY here is what it looked like befo...
by thunderchero
Sat Apr 13, 2024 4:00 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 151

fbboom

Hi Everyone, testing UE I noticed the fbboom.hob has extra textures assigned t01_a.gif twice. :???: fbboom.jpg but this has really no effect on how explosion displays in game since those texture have no mapping. :wink: this is easy to fix though the rbboom.hob uses same mapping. rename and assign pr...
by thunderchero
Sat Apr 13, 2024 1:17 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

I don't get this part. You mean textures used by the removed B/C HOB files? In ECM and AIO-vanilla same the as A HOB? b/c.gif when removed (no longer used) could be removed from texture.lst and palette.lst updated. But this is not required for testing just clean up work. :wink: And before anyone wa...
by thunderchero
Sat Apr 13, 2024 9:00 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 849

Re: Branch/Commits testing of latest UE code

Just check some UDM models like cs_a.hob and you find it has a TextureSetSize of 3 for three different textures being used to add more detail. :wink: OK never mind I was looking at vanilla models. but that is really not named correctly, :???: example; vanilla models = 1 (3 textures with same mappin...
by thunderchero
Sat Apr 13, 2024 8:39 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 849

Re: Branch/Commits testing of latest UE code

Flocke wrote: Sat Apr 13, 2024 6:05 am while TextureSetSize is 0x2C
I might test it later but you know why I asked, :wink:
but I already know max texture size (512 x 512) is controlled by mpr files. :evil:
by thunderchero
Sat Apr 13, 2024 8:34 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

Think I can change to allow multi-hob editing in UE. That should reduce work greatly. Thanks for the offer, but hob editing will be smallest part of the project. :wink: removal of no longer needed files and corrections of texture/palette will be worst part of project. any way we need testing first....
by thunderchero
Fri Apr 12, 2024 10:30 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 118
Views: 2666

Re: "Generations" BOTF development mod

Added hero ships for Federation Nx Class Enterprise Enterprise A and Enterprise A Refit Enterprise B Enterprise C Enterprise D Enterprise E Voyager Defiant will each race have 9 hero ships? shiplist is limited to 256 (0 - 255) hero patch could be edited but set up for 5 one per start level or 5 upg...
by thunderchero
Fri Apr 12, 2024 10:07 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 849

Re: Branch/Commits testing of latest UE code

Just a question

in hob editing I see a value for "texturesetsize"

location in hob?
and any other info on value? values seen 0, 1, 2
size.jpg
size.jpg (231.28 KiB) Viewed 218 times
by thunderchero
Fri Apr 12, 2024 9:19 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
by thunderchero
Fri Apr 12, 2024 7:25 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

above changes also force a.hob/a.gif in tech screen. Due to "lod levels" in HOB file or my suggestions? Due to changing hob file "total texture set" = 3 (3 lod textures a,b,c) change to -> 1 (hob would only use "a" texture) after this testing, It looks as if primary is...
by thunderchero
Fri Apr 12, 2024 5:42 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

Just to be clear. Your above 'Vanilla Evade/Retreat Crash fix' disables ANY usage of B/C HOB files in BotF (trek.exe, Falcon and MPR+), No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses sa...
by thunderchero
Fri Apr 12, 2024 5:22 pm
Forum: Site Information
Topic: AFC site status
Replies: 65
Views: 11894

Re: AFC site status

So we are nearing the "end times" soon. How are we feeling these days? AS I said before there are no plans on shutting down, But I will say it again Good to see you are back around I guess life is starting to settle down with your new child? Did those files I sent help any? any Galaxy mod...
by thunderchero
Fri Apr 12, 2024 4:00 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

I did a couple tests test1 I did a test with vanilla a,b,c hob unedited A hob, A gif AA.jpg A hob, b gif AB.jpg a hob, c gif AC.jpg b hob (no texture used) b.jpg c hob (no texture used) yes that dot in the circle is c hob (stars move it did not) c.jpg test 2 hobs as in current installer version; a.h...
by thunderchero
Fri Apr 12, 2024 12:57 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5127

Re: Vanilla Evade/Retreat Crash fix

Hi Everyone, in the test version of UE, it now has some editable hob info this made me wonder if additional editing of vanilla hob might help even more? what I am looking at is this the t02 hob, while it is a billboard look at "lod levels" settings level.jpg I think this controls texture s...

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