Search found 67 matches
- Thu Apr 30, 2009 3:55 pm
- Forum: Modding Information Archive
- Topic: How to balance?
- Replies: 2
- Views: 1976
Something else,... I was trying to reduce the number of major buildings from nine upgrades (farm, assembly, energy, intel, research) down to five. I simply want to jump over one technology and the baleful upgrading happen at tech 1, 3, 5, 7, 9. The Assembly Yard use the production rate of the old te...
- Thu Apr 30, 2009 2:35 pm
- Forum: Modding Information Archive
- Topic: How to balance?
- Replies: 2
- Views: 1976
How to balance?
I thought about how to balance the ship stats for a private modification of BotF. My approach was to use only one sample of command ship (Keldon, Galaxy, Marauder, Negh'Var & D'deridex) for each race on tech level 8. I fill the samples with the race specific/unique abilities (example: Cardassian...
- Tue Apr 28, 2009 2:43 pm
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
Something different,... i remember me that someone think about the problem of missing space at buildings. he want to change to upgrates for farms, factory, energy etc only every second tech-level. Is there any break through? is there any plan for this mod in this way? maybe the free buildings could ...
- Tue Apr 28, 2009 2:17 pm
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
I was removing the no longer needed colony and troop transports for minors and thought of this; Okay, thats a good choise in exchange of space for some better warships. since the Bandi and Mintakans will not get warships Very Happy Edo will also get no warship (edo guardian) I will give them Resett...
- Mon Apr 27, 2009 2:26 pm
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
3 ships are missing for old code not sure how many I will need now :wink: Now this will open many new options for more minor ships and or upgrades. (oh boy more work Shocked ) Hmmm,... I'm not sure if I understand this correctly. Your sentences let me think someone manage to expent the shiplist (mo...
- Mon Apr 27, 2009 2:01 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571906
- Mon Apr 27, 2009 1:55 pm
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
- Mon Apr 27, 2009 1:44 pm
- Forum: Building minors ships after membership (option)
- Topic: Building minors ships after membership
- Replies: 3
- Views: 5907
- Mon Apr 27, 2009 1:11 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571906
- Mon Apr 27, 2009 10:21 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571906
Thunderchero, you make my day. Thanks alot for this (minor)major-update of udm. I hope to see soon new pictures of those new minors vessels (from your flagship-mod). Keep it on! @captaindusk: Also ich wohne in Deutschland, also würf die Würstchen auf den Grill :) [Edit] I spend some Turns play...
- Sat Apr 25, 2009 11:47 am
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
- Sat Apr 25, 2009 11:25 am
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
- Sat Apr 25, 2009 8:07 am
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
- Sat Apr 25, 2009 5:03 am
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
I am at max ship list now, other ships would have to be dropped, so no these changes would not be made. You mean 255 ships are the top limit (yet). In the past I was thinking that this limitation is only a goal for the insertion of new models. Damnit, I think whenever two ships share the same model...
- Fri Apr 24, 2009 2:15 pm
- Forum: Flagship Mod
- Topic: Multi FlagShip mod Beta released 5-3-2009
- Replies: 97
- Views: 55992
I agree, as flagship only it would have more interest as multi but with being able to build minors and the bonus to build subjagated major ships (cloaked ships) will put a good twist in multi player still :wink: . The previous Shipmodels looks a little bit better but I think its okay as a Spaceship...