Search found 7798 matches

by thunderchero
Sat Apr 13, 2024 1:17 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

I don't get this part. You mean textures used by the removed B/C HOB files? In ECM and AIO-vanilla same the as A HOB? b/c.gif when removed (no longer used) could be removed from texture.lst and palette.lst updated. But this is not required for testing just clean up work. :wink: And before anyone wa...
by thunderchero
Sat Apr 13, 2024 9:00 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

Just check some UDM models like cs_a.hob and you find it has a TextureSetSize of 3 for three different textures being used to add more detail. :wink: OK never mind I was looking at vanilla models. but that is really not named correctly, :???: example; vanilla models = 1 (3 textures with same mappin...
by thunderchero
Sat Apr 13, 2024 8:39 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

Flocke wrote: Sat Apr 13, 2024 6:05 am while TextureSetSize is 0x2C
I might test it later but you know why I asked, :wink:
but I already know max texture size (512 x 512) is controlled by mpr files. :evil:
by thunderchero
Sat Apr 13, 2024 8:34 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

Think I can change to allow multi-hob editing in UE. That should reduce work greatly. Thanks for the offer, but hob editing will be smallest part of the project. :wink: removal of no longer needed files and corrections of texture/palette will be worst part of project. any way we need testing first....
by thunderchero
Fri Apr 12, 2024 10:30 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2557

Re: "Generations" BOTF development mod

Added hero ships for Federation Nx Class Enterprise Enterprise A and Enterprise A Refit Enterprise B Enterprise C Enterprise D Enterprise E Voyager Defiant will each race have 9 hero ships? shiplist is limited to 256 (0 - 255) hero patch could be edited but set up for 5 one per start level or 5 upg...
by thunderchero
Fri Apr 12, 2024 10:07 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

Just a question

in hob editing I see a value for "texturesetsize"

location in hob?
and any other info on value? values seen 0, 1, 2
size.jpg
size.jpg (231.28 KiB) Viewed 216 times
by thunderchero
Fri Apr 12, 2024 9:19 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
by thunderchero
Fri Apr 12, 2024 7:25 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

above changes also force a.hob/a.gif in tech screen. Due to "lod levels" in HOB file or my suggestions? Due to changing hob file "total texture set" = 3 (3 lod textures a,b,c) change to -> 1 (hob would only use "a" texture) after this testing, It looks as if primary is...
by thunderchero
Fri Apr 12, 2024 5:42 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

Just to be clear. Your above 'Vanilla Evade/Retreat Crash fix' disables ANY usage of B/C HOB files in BotF (trek.exe, Falcon and MPR+), No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses sa...
by thunderchero
Fri Apr 12, 2024 5:22 pm
Forum: Site Information
Topic: AFC site status
Replies: 64
Views: 11704

Re: AFC site status

So we are nearing the "end times" soon. How are we feeling these days? AS I said before there are no plans on shutting down, But I will say it again Good to see you are back around I guess life is starting to settle down with your new child? Did those files I sent help any? any Galaxy mod...
by thunderchero
Fri Apr 12, 2024 4:00 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

I did a couple tests test1 I did a test with vanilla a,b,c hob unedited A hob, A gif AA.jpg A hob, b gif AB.jpg a hob, c gif AC.jpg b hob (no texture used) b.jpg c hob (no texture used) yes that dot in the circle is c hob (stars move it did not) c.jpg test 2 hobs as in current installer version; a.h...
by thunderchero
Fri Apr 12, 2024 12:57 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5104

Re: Vanilla Evade/Retreat Crash fix

Hi Everyone, in the test version of UE, it now has some editable hob info this made me wonder if additional editing of vanilla hob might help even more? what I am looking at is this the t02 hob, while it is a billboard look at "lod levels" settings level.jpg I think this controls texture s...
by thunderchero
Wed Apr 10, 2024 7:48 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

commit sha = 45d9421d788c7249378b9018f911c000d1b90b58

issue not present on commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df

building/building starts

in minor race special structure majors are listed (last 5 minors missing)
ss.jpg
ss.jpg (207.56 KiB) Viewed 241 times
by thunderchero
Wed Apr 10, 2024 5:40 pm
Forum: Building mod
Topic: launcher GUI with J-shipedit
Replies: 20
Views: 1300

Re: launcher GUI with J-shipedit

Flocke wrote: Wed Apr 10, 2024 5:32 pm
Spocks-cuddly-tribble wrote: Wed Apr 10, 2024 4:58 pm Sounds almost as if we could just use the hex editor replace function for all '7D 00 00 00' -> 'FF 00 00 00' in the uncompressed file.
Most likely yes, but without further fixture I think you will have to add another 130 ships this case. :mrgreen:
I am done... (washing hands now)
by thunderchero
Wed Apr 10, 2024 1:49 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 840

Re: Branch/Commits testing of latest UE code

commit sha = 45d9421d788c7249378b9018f911c000d1b90b58 This one I don't understand Building mod 1.9.4 1366 x 768 (tested on unreleased installer) Warning: in edifice.bst: Image size 60x50 of gspdf_60.tga doesn't match hsenergy.wdf placeholder 2464 with 120x100 pixels. gspdf*.tga's is for "Econom...

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