Search found 201 matches
- Sat Dec 22, 2012 7:40 pm
- Forum: General Modding Information/Questions
- Topic: Ships wont fire torpedo's at starbase...
- Replies: 9
- Views: 4941
Re: Ships wont fire torpedo's at starbase...
yet another post. sorry lads. I have altered ALL weapon stats torpedo and phasers. starbase and ships. range, gty and damage. i have checked all stats there doesnt seem to be any typos. but tha fact that this error/bug is a constant i am lead to believe that (insert desperate sarcasm) attacking ship...
- Sat Dec 22, 2012 7:35 pm
- Forum: General Modding Information/Questions
- Topic: Ships wont fire torpedo's at starbase...
- Replies: 9
- Views: 4941
Re: Ships wont fire torpedo's at starbase...
i should also note that i hav effectively re-labled all outposts to starbases. therefore starbase 1 2 3 4 5 (which upgrade auto from 1 through 5) are actaully outposts with large models and there are NO starbase to upgrade so in order to have a starbase all you need to do is use ONE transport. I hav...
- Sat Dec 22, 2012 7:23 pm
- Forum: General Modding Information/Questions
- Topic: Ships wont fire torpedo's at starbase...
- Replies: 9
- Views: 4941
Re: Ships wont fire torpedo's at starbase...
i had thought it was the starbase models, something corrupted that made the model have a much larger outer radious. Meaning that at all times the ships were to close to fire torps at the starbase but not too close to the enemy ship in the same battle. I removed the all starbases and imported a fresh...
- Sat Dec 22, 2012 6:22 pm
- Forum: General Modding Information/Questions
- Topic: Ships wont fire torpedo's at starbase...
- Replies: 9
- Views: 4941
Re: Ships wont fire torpedo's at starbase...
I've always gotten lazy when it comes to modding weapons ranges with ships and added a 1 or 2 in front of whatever the vanilla values were. (so from 780 they'd be 2780 for example) As far as I've seen they've not had any trouble bringing torpedoes raining down on starbases by the million. This situ...
- Sat Dec 22, 2012 11:49 am
- Forum: General Modding Information/Questions
- Topic: Ships wont fire torpedo's at starbase...
- Replies: 9
- Views: 4941
Ships wont fire torpedo's at starbase...
Hello all. As the title says. My ships wont fire torpeds at starbases. The fire phasers and are within range torp range. Ive attacked both federation and romulan starbases and have the same effect. Ive used different empire fleets but i still have the same issue. I do not believe that i have modifie...
- Wed Dec 19, 2012 10:25 pm
- Forum: General Modding Information/Questions
- Topic: a peculiar ship upgrade issue.
- Replies: 7
- Views: 3540
Re: a peculiar ship upgrade issue.
The reason your second list order did not work is because the game reads the list from top to bottom. also their are 2 lists shiplist.sst and shiptech.sst both of these list are read from top to bottom. so as you pointed out when it reads the list, if Battleship 3 is before Battleship 2 it will not...
- Wed Dec 19, 2012 9:13 pm
- Forum: General Modding Information/Questions
- Topic: a peculiar ship upgrade issue.
- Replies: 7
- Views: 3540
Re: a peculiar ship upgrade issue.
and they are in this order in shiplist? Adv Dreadnaught (standalone) (Extended Techs)(available at T13) Dreadnaught 1 (start) (available at T8) Dreadnaught 2 (upgrade for dreadnaught 1) (available at T10) Battleship 1 (start) (available at T6) Battleship 2 (upgrade for battleship 1) (available at T...
- Wed Dec 19, 2012 8:59 pm
- Forum: General Modding Information/Questions
- Topic: a peculiar ship upgrade issue.
- Replies: 7
- Views: 3540
Re: a peculiar ship upgrade issue.
This is my current shiplist for all playable races. The mod i am making is primarily a beginning start, i had hoped that having so many upgrades would assist in making basic T1-3 ships maintain they're usefulness from start to finish whilst offereing a better option for construction. survey cruiser ...
- Wed Dec 19, 2012 8:52 pm
- Forum: General Modding Information/Questions
- Topic: a peculiar ship upgrade issue.
- Replies: 7
- Views: 3540
Re: a peculiar ship upgrade issue.
Dreadnaught 1 Dreadnaught 2 Battleship 1 Battleship 2 Battleship 3 let start with this one. first I am guessing all these ships are command type? is Dreadnaught 1 an upgrade of Battleship 3? or is Battleship 1 an upgrade of Dreadnaught 2 also is there any other command ships for that race? thunderc...
- Wed Dec 19, 2012 8:07 pm
- Forum: General Modding Information/Questions
- Topic: a peculiar ship upgrade issue.
- Replies: 7
- Views: 3540
a peculiar ship upgrade issue.
Hello all, i haev an issue with ship upgrades. by this, i mean. in build list the ships battleship 1, 2 and 3 are displayed. They are all set to upgrade 1 to 2 to 3 but all are displayed. Also, the DO upgrade automatically. I also confirm that they ARE set to upgrade (checked via UE). When my ship l...
- Wed Dec 19, 2012 10:46 am
- Forum: General Modding Information/Questions
- Topic: a simple question about shpi build list organisation.
- Replies: 2
- Views: 2023
Re: a simple question about shpi build list organisation.
the ship build list (that you see on a systems screen) is in alphabetical order; I found out that if you have too many ships available to build, you might want to name the ones you are likely to build a lot in such a way that they stay at the top of the list - so you don't have to scroll; mine are ...
- Tue Dec 18, 2012 8:22 pm
- Forum: MPR++
- Topic: Mpr++ Graphic Engine Preview
- Replies: 46
- Views: 29329
Re: Mpr++ Graphic Engine Preview
I am LOVING the potential of this project. Good luck.
- Tue Dec 18, 2012 8:20 pm
- Forum: General Modding Information/Questions
- Topic: a simple question about shpi build list organisation.
- Replies: 2
- Views: 2023
a simple question about shpi build list organisation.
hello al, i have added quite a few new ships. My UE ship list and research ship list list ships like this:- - Survey Cruiser 1 - Survey Cruiser 2 - Surveyor 1 - Surveyor 2 - Surveyor 3 - Escort 1 - Escort 2 But in the ship build list muddles them all up. I am assuming that this is a constant, but i ...
- Tue Dec 18, 2012 10:41 am
- Forum: General Modding Information/Questions
- Topic: a simple question
- Replies: 2
- Views: 1958
Re: a simple question
I think you got it right; at least in my changes i used those numbers to give some ships a better reach then others I never tested it to make sure it is enforced, but one could if he would set the weapons range to something like 19000-20000; then your "cursed" ship should not fire in an e...
- Mon Dec 17, 2012 6:46 am
- Forum: General Modding Information/Questions
- Topic: is there a way to alter vendettas?
- Replies: 6
- Views: 3792
Re: is there a way to alter vendettas?
Is there a way to alter which empires you are expected to destroy in a vendetta game? Try modifying the data field at asm-58AF18 ie. at 0x188D18 [+ Empire ID * 20 + Opponent ID * 4]. 1= enemy, else 0 Greetings to all AFC-members. :) Thank you for your response. Atm im resizing 130 models in botf (s...