Search found 201 matches
- Wed Dec 05, 2012 6:11 pm
- Forum: Colors of Race Fonts and Map-Grids
- Topic: version text color change
- Replies: 8
- Views: 7826
Re: version text color change
hello, im interested in changing the map grid, stellar objects labels and specific race fonts. i have followed the instructions in the second post in this thread successfully. However this does not change the map grid and stellar object label colors. I have been using this as a reference for colors....
- Wed Dec 05, 2012 2:44 pm
- Forum: How to edit English/German.snd
- Topic: editing english.snd?
- Replies: 11
- Views: 8000
Re: editing english.snd?
I did some trial and error using win xp sound recorder. UE would not allow me to add a file with the format posted above. I made the file mono not stereo and then UE would allow me replace it into the english.snd (all other attibutes are the same). Also, If you do not have access to the winxp sound ...
- Tue Dec 04, 2012 9:01 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382617
Re: Ultimate Editor
I have seen this before, but I think it was in AI build requirements. not sure why it happened or what fixed it. 1. what version of UE are you using? 2. when scrolling (using arrow buttons of keyboard) does it give any exceptions? 3. if you need a quicker response you may need to send DCER a PM. th...
- Tue Dec 04, 2012 8:59 pm
- Forum: Error Correction Mod
- Topic: command cruisers in ECM2
- Replies: 4
- Views: 3914
command cruisers in ECM2
hello, firstly... this isnt a complaint and i am sorry for putting this in the wrong place. My question, what has happened to the command cruiser tag/label/encounter popup? is the command cruisers command benefit still active? is there a way to reactivate it? I am hoping its something as simple as l...
- Tue Dec 04, 2012 11:27 am
- Forum: Galaxy Control Values
- Topic: System Size Boundaries
- Replies: 23
- Views: 18907
Re: System Size Boundaries
So, if i change 14 05 00 00 (1300) (130 system pop lower limit) to A0 0F 00 00 (4000) it would give the additional major startem system of 400? correct for new values use Integer (4 Bytes) in UE converter. You also need to change all 3 locations for each type (both lower and upper limits. thunderch...
- Tue Dec 04, 2012 7:32 am
- Forum: Galaxy Control Values
- Topic: System Size Boundaries
- Replies: 23
- Views: 18907
Re: System Size Boundaries
Honestly yes to both. 004B4C6D 817C244C14050000 cmp dword[esp+4C], 00000514 // lower limit i understand that the first number is asm code that you convert to a hex location using UE. The second number is the 8 byte hex code that the previous address leads you too. Next i assume is the assembler inst...
- Mon Dec 03, 2012 7:30 pm
- Forum: Galaxy Control Values
- Topic: System Size Boundaries
- Replies: 23
- Views: 18907
Re: System Size Boundaries
is this the info i need to make the additional major race starting planets have a minimum pop of 350 and a aximum of 650? (i have increased planet populations).
Thank you for your time.
Thank you for your time.
- Mon Dec 03, 2012 10:07 am
- Forum: Yet Another BotF Clone
- Topic: Yet Another BotF Clone
- Replies: 204
- Views: 99569
Re: Yet Another BotF Clone
amazing, this is fantasticQuasarDonkey wrote:Hey. I've had some time recently to do some more work on this. I wanted to get some nice screenshots first, but since you asked... Basically, I've been working on getting the networking part done. After that's working, we'll have something very close to a playable demo
- Sun Dec 02, 2012 7:46 pm
- Forum: General Modding Information/Questions
- Topic: self upgrading buildings? can it be done from UE? Almost yes
- Replies: 12
- Views: 6805
Re: self upgrading buildings? can it be done from UE?
@Thunderchero, in your opinion. Would this modification help the AI develop in a more stable and consistant fashion?
- Sun Dec 02, 2012 5:55 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382617
Re: Ultimate Editor
I have seen this before, but I think it was in AI build requirements. not sure why it happened or what fixed it. 1. what version of UE are you using? 2. when scrolling (using arrow buttons of keyboard) does it give any exceptions? 3. if you need a quicker response you may need to send DCER a PM. th...
- Sun Dec 02, 2012 5:51 am
- Forum: General Modding Information/Questions
- Topic: self upgrading buildings? can it be done from UE? Almost yes
- Replies: 12
- Views: 6805
Re: self upgrading buildings? can it be done from UE?
- If i lower the bulid cost of for example a farm will the overall upgrade cost be less? yes - Is there a way to 'influence' the cost of upgrading the 5 main building upgrades? not that I know of. - Is there a walkthrough to recreate the mod you linked to? no, here is link to trek.exe changes "...
- Sat Dec 01, 2012 8:20 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1084
- Views: 382617
Re: Ultimate Editor
not sure if this has been posted before i just thought id put my peice to it. I have encounted an interface glitch with ship name lengths. The first pic shows ue ship editor screen. i have selected a ship. all is normal. The second picture shows an interface "squash-up" when i select the v...
- Sat Dec 01, 2012 7:50 pm
- Forum: General Modding Information/Questions
- Topic: self upgrading buildings? can it be done from UE? Almost yes
- Replies: 12
- Views: 6805
Re: self upgrading buildings? can it be done from UE?
auto upgrade no, but there is this mod that removed all main building upgrades and uses a % increase per tech level. https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=4&t=2187 this will also allow colonies to have current tech as soon as they are colonized. thunderchero so theres...
- Sat Dec 01, 2012 5:20 pm
- Forum: General Modding Information/Questions
- Topic: a quick question: maximum ship slots.
- Replies: 6
- Views: 3246
Re: a quick question: maximum ship slots.
Is the tripple prefix slot stable. yes I have even tested using the TMP slot (UE does not support) Example on UDM I changed every phaser slot to something different so they no longer matched any prefixes (expect 2 or 3 of monsters still vanilla models). set the TMP slot to have the standard phaser ...
- Sat Dec 01, 2012 4:48 pm
- Forum: General Modding Information/Questions
- Topic: a quick question: maximum ship slots.
- Replies: 6
- Views: 3246
Re: a quick question: maximum ship slots.
This is an advanced way of adding ship models. read this tutorial. https://www.armadafleetcommand.com/onscreen/botf/adding-new-models-using-ue also here is a post on making use of "tmp" slot https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=21&t=2272&hilit=tmp+slot ...