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by Iceman
Thu Mar 07, 2024 11:40 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. Yes, it is the same for all civs. The Dominion just has a larger modif...
by Iceman
Thu Mar 07, 2024 11:34 am
Forum: Supremacy
Topic: Suggestions
Replies: 80
Views: 52286

Re: Suggestions

I've been having a lot of fun playing this lately. It really does feel like it's some long lost build of BOTF2. I really have no complaints or critiques at all, really well made game so far and I look forward to when all the combat is added in. I suppose all I really have to say is some minor reque...
by Iceman
Tue Mar 05, 2024 3:29 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2827
Views: 839336

Re: Supremacy new release

:up: You can check the tooltip for (the value of) Fleet Support to get the specifics: Population Support is the total support generated (population and +FleetSupport buildings) Fleet Maintenance is the maintenance cost for all your ships (maintenance for stations is not covered by support) (Fleet Su...
by Iceman
Mon Mar 04, 2024 3:15 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2827
Views: 839336

Re: Supremacy new release

how does the fleet support mechanic work when I do into the negatives? You mean when fleet support is negative, or when credits are negative? If the former, then that amount is subtracted from your credits pool each turn, to pay for the excess maintenance cost of your ships. Fleet Support is the ma...
by Iceman
Wed Feb 28, 2024 3:02 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

Maybe only the ships of AI *empires* should start at higher XP levels :?:
The point of high XP level minor civ ships was for (their) defense, but it might be too unbalancing when they join an empire :?:
by Iceman
Tue Feb 27, 2024 7:47 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

Since you're playing at Impossible, all AI ships start at Elite already, so they cannot be trained any further; only Klingon ships can be *trained* to Legendary status. If you merge any non-Elite ships (your native ships) into those fleets, you can give the fleet the Train order, but only the non-El...
by Iceman
Tue Feb 27, 2024 7:30 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

Yes, it's a good challenge :up: I'm playing a Large Cluster galaxy, which is also a nice challenge, since those also have less stars than Irregular.
I'll try to look into the AI being more efficient at expanding.
Thanks!
by Iceman
Mon Feb 26, 2024 6:31 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

Well, the problem is most likely the Dominion getting +4 Morale for each colonized system. It's the largest modifier for colonization (the Feds and Roms get +3). You have 140 colonies, do the math :wink: The odd thing is that the AIs only have ~40 each... it is most likely related to Star Density be...
by Iceman
Mon Feb 26, 2024 9:46 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12117

Re: The Dominion

I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. :up: In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research of the White Distribution Centre,...
by Iceman
Mon Feb 26, 2024 9:16 am
Forum: Supremacy
Topic: Update Script - Powershell
Replies: 10
Views: 920

Re: Update Script - Powershell

:up:
Thanks for your work!
by Iceman
Sun Feb 25, 2024 12:56 pm
Forum: Supremacy
Topic: Issues in MP games
Replies: 109
Views: 6865

Re: Issues in MP games

Well, certainly the AI should be able to do use the same dirty tricks :lol: But yes for Hard and Impossible mode sounds fair to me.. In fact I thought the AI can already "steal" systems so I played safe. The Feds (AI) should probably not try to colonize systems being terraformed by other ...
by Iceman
Sun Feb 25, 2024 12:39 pm
Forum: Supremacy
Topic: Auto Colony Management
Replies: 36
Views: 7704

Re: Auto Colony Management

To notice that some buildings will only be built if/when the conditions for its bonus(es) exist. The Dominion, for instance, will only build the Logistics Command when they meet another civ, and the Changeling Replacements when they meet another empire. The Surplus Depot (now +%Shipbuilding) will on...
by Iceman
Fri Feb 23, 2024 9:05 pm
Forum: Supremacy
Topic: Auto Colony Management
Replies: 36
Views: 7704

Re: Auto Colony Management

:up:
Still needs some improvements, but yes, it does help a lot.
by Iceman
Tue Feb 20, 2024 6:18 pm
Forum: Supremacy
Topic: Minor civ Buildings
Replies: 4
Views: 335

Re: Minor civ Buildings

Are the Ferengi too OP :?:
I mean, they're supposed to be OP (for a minor), but are they too OP?

+5 TRs, +50% Credits, +50% Trade Income
(and +25% Econ Intel)

Lower the Franchise Office to +4 TRs :?:
Change the Gaming Commission to +1 Morale :?:
by Iceman
Tue Feb 20, 2024 6:11 pm
Forum: Supremacy
Topic: Update Script - Powershell
Replies: 10
Views: 920

Re: Update Script - Powershell

Updated the code in the OT.

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