Search found 100 matches

by DOT
Tue Feb 16, 2010 3:53 pm
Forum: General Chat Archive
Topic: Making the AI stronger
Replies: 1
Views: 2192

Making the AI stronger

Okay, I messed up my posting "Making the AI more a challange" and it ended up in modding information forum - don't ask me why. Since I don't know how to move it back, I decided to start a new post. Since Spocks-cuddly-tribble posted the location where AI morale increase for impossible leve...
by DOT
Mon Feb 15, 2010 4:30 am
Forum: Base Morale on "Impossible"
Topic: Base Morale on "Impossible"
Replies: 10
Views: 10198

Hello, following the idea of changing AI morale depending on difficulty level I managed to mod some peace of code which also works - makes me wonder since I am an absolute programming beginner... lol The new code gives AI no morale bonus for difficulty level 1, on level 2 AI gains a +8, on level 3 a...
by DOT
Sat Jan 30, 2010 7:11 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Tethys Planet Animation Pack
Replies: 22
Views: 12096

Thanx! :D :D :D
I was (hoping and) waiting for release since you wrote about it!
by DOT
Thu Jan 28, 2010 5:12 am
Forum: Modding Information Archive
Topic: ASM-learning group - can't get my code to work right
Replies: 2
Views: 2417

This topic was split from "Crew Experience". It is extremely unlikely that the modifications from that topic (nor the BotF original code) have something to do with the issues mentioned here. Since we have 4-5 member who want to learn a bit more about assembler, I suggest you team up and bu...
by DOT
Tue Jan 26, 2010 2:13 pm
Forum: General Chat Archive
Topic: How good is the A.I?
Replies: 7
Views: 3632

The AI doesn't need to queue ships to build them, the AI rush buys them (while the queue stays empty). You could observe this, when taking a single player game and save every turn, and then switch the player empire with UE. Second it seems to me that AI is able to have more ships running than human ...
by DOT
Tue Jan 26, 2010 7:19 am
Forum: General Chat Archive
Topic: How good is the A.I?
Replies: 7
Views: 3632

Mickar and I had a discussion running in the Modding forum and since the heart of the discussion is strongly related to the A.I. and it's non-performing especialy on very large maps I decided to move my answer into this thread. To have the core of information I also quote mickar's last posting since...
by DOT
Sun Jan 24, 2010 2:56 pm
Forum: Base Morale on "Impossible"
Topic: Base Morale on "Impossible"
Replies: 10
Views: 10198

First: Does this penalty applies only to human player? Or does it affects AI too? Second: with small changes it is possible to increase the base moral for starting systems expect on "impossible" level: old code: 0x0505FC 6683 3D44 2B5A 0005 cmp ds:word_5A2B44, 5 752B jnz short loc_451231 a...
by DOT
Thu Jan 21, 2010 6:03 pm
Forum: Starting Ships
Topic: Starting Ships
Replies: 12
Views: 12599

Thanx! ;-)

That gaves me more than one option to play with...
by DOT
Tue Jan 19, 2010 7:41 pm
Forum: General Chat Archive
Topic: How good is the A.I?
Replies: 7
Views: 3632

Your problem is that the AI has a typical way to expand and usually any player is faster. I had a thread named "Making the AI more a challange" in the modding forum, where I wrote a lot about making the AI stronger (means: slowing the player process). Right now I am testing a big map mod w...
by DOT
Tue Jan 19, 2010 7:31 pm
Forum: Starting Ships
Topic: Starting Ships
Replies: 12
Views: 12599

To get (only the third) starting ship on ANY starting planet - not only on home system - the code at: 00450D38 cmp byte ptr [ecx+30h], 0 00450D3C jz loc_450FAC hat to be changed to 00450D38 cmp byte ptr [ecx+30h], 1 00450D3C jle loc_450FAC BUT the additional systems have always ONLY 70 starting pop ...
by DOT
Tue Jan 19, 2010 7:17 pm
Forum: Map Range
Topic: Map Range
Replies: 14
Views: 13675

BTW: I modded map range for large map with UE and ended at tech level 4 with an exe hangup; had a max range of 10/12/14 sectors for high range (all races at level 4/5/6) and a running alliance with the feds and that seems to be the problem: The accessable sectors from the feds "exploded" t...
by DOT
Mon Jan 04, 2010 1:24 pm
Forum: Battle size calculation of the Morale Chart
Topic: Battle size calculation of the Morale Chart
Replies: 9
Views: 9422

Just an idea: How about changing code to "number of destroyed ships" instead of "percentage of involved ships" limits? Yes, that is what we want. So could you please tell us how to do that, or is there a reason to play this one close to the chest? (of course, ruthlessferengi will...
by DOT
Thu Oct 22, 2009 4:34 am
Forum: Modding Information Archive
Topic: Making the AI more a challenge
Replies: 9
Views: 5274

Then there shouldn't be a problem with "down dumping" human players game to shorten the skill difference between you and AI, should it? :lol:
by DOT
Thu Oct 22, 2009 4:32 am
Forum: Modding Information Archive
Topic: Game slowdown
Replies: 10
Views: 6157

After rethinking of the problem I guess my assumptions have to "redeveloped"...
Maybe there is a relation between memory leak and combat?
by DOT
Thu Oct 22, 2009 4:30 am
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 59507

If you can add moons to gas giants graphic files then you can alter pop of some gas giants (e.g. big gas giants with high pop bonus) from 0 to some pleasant value and link the graphic file to those gas giants.

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