Search found 100 matches
- Tue Feb 16, 2010 3:53 pm
- Forum: General Chat Archive
- Topic: Making the AI stronger
- Replies: 1
- Views: 2192
Making the AI stronger
Okay, I messed up my posting "Making the AI more a challange" and it ended up in modding information forum - don't ask me why. Since I don't know how to move it back, I decided to start a new post. Since Spocks-cuddly-tribble posted the location where AI morale increase for impossible leve...
- Mon Feb 15, 2010 4:30 am
- Forum: Base Morale on "Impossible"
- Topic: Base Morale on "Impossible"
- Replies: 10
- Views: 10198
Hello, following the idea of changing AI morale depending on difficulty level I managed to mod some peace of code which also works - makes me wonder since I am an absolute programming beginner... lol The new code gives AI no morale bonus for difficulty level 1, on level 2 AI gains a +8, on level 3 a...
- Sat Jan 30, 2010 7:11 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: Tethys Planet Animation Pack
- Replies: 22
- Views: 12096
- Thu Jan 28, 2010 5:12 am
- Forum: Modding Information Archive
- Topic: ASM-learning group - can't get my code to work right
- Replies: 2
- Views: 2417
- Tue Jan 26, 2010 2:13 pm
- Forum: General Chat Archive
- Topic: How good is the A.I?
- Replies: 7
- Views: 3632
The AI doesn't need to queue ships to build them, the AI rush buys them (while the queue stays empty). You could observe this, when taking a single player game and save every turn, and then switch the player empire with UE. Second it seems to me that AI is able to have more ships running than human ...
- Tue Jan 26, 2010 7:19 am
- Forum: General Chat Archive
- Topic: How good is the A.I?
- Replies: 7
- Views: 3632
Mickar and I had a discussion running in the Modding forum and since the heart of the discussion is strongly related to the A.I. and it's non-performing especialy on very large maps I decided to move my answer into this thread. To have the core of information I also quote mickar's last posting since...
- Sun Jan 24, 2010 2:56 pm
- Forum: Base Morale on "Impossible"
- Topic: Base Morale on "Impossible"
- Replies: 10
- Views: 10198
- Thu Jan 21, 2010 6:03 pm
- Forum: Starting Ships
- Topic: Starting Ships
- Replies: 12
- Views: 12599
- Tue Jan 19, 2010 7:41 pm
- Forum: General Chat Archive
- Topic: How good is the A.I?
- Replies: 7
- Views: 3632
- Tue Jan 19, 2010 7:31 pm
- Forum: Starting Ships
- Topic: Starting Ships
- Replies: 12
- Views: 12599
To get (only the third) starting ship on ANY starting planet - not only on home system - the code at: 00450D38 cmp byte ptr [ecx+30h], 0 00450D3C jz loc_450FAC hat to be changed to 00450D38 cmp byte ptr [ecx+30h], 1 00450D3C jle loc_450FAC BUT the additional systems have always ONLY 70 starting pop ...
- Mon Jan 04, 2010 1:24 pm
- Forum: Battle size calculation of the Morale Chart
- Topic: Battle size calculation of the Morale Chart
- Replies: 9
- Views: 9422
- Thu Oct 22, 2009 4:34 am
- Forum: Modding Information Archive
- Topic: Making the AI more a challenge
- Replies: 9
- Views: 5274
- Thu Oct 22, 2009 4:32 am
- Forum: Modding Information Archive
- Topic: Game slowdown
- Replies: 10
- Views: 6157
- Thu Oct 22, 2009 4:30 am
- Forum: Creating Planet Animations
- Topic: Planet Animations
- Replies: 105
- Views: 59507