Search found 100 matches
- Sun Aug 30, 2009 9:19 am
- Forum: Modding Information Archive
- Topic: Making the AI more a challenge
- Replies: 9
- Views: 5271
About how the AI colonizes planets
Hello again, first I like to make clear that if I address members of our forum by using words like hero or great or something like that I do this with true respect and aknownlegde of the work they have done. Since no one can see my face, hear the sound of my voice and only has my (more or less) tran...
- Sun Aug 30, 2009 8:03 am
- Forum: Modding Information Archive
- Topic: Install to flash drive?
- Replies: 8
- Views: 4155
- Sat Aug 29, 2009 8:08 am
- Forum: Modding Information Archive
- Topic: Making the AI more a challenge
- Replies: 9
- Views: 5271
Making the AI more a challenge
Hello, I had quite a lot of changes tested to create a mod on my own but every time AI behaves more or less like a sitting dog - no challenge at all. On round 100 my rating was sky high compared to all AI empires, no matter on which tech level I started. Lately I changed somee values and from now on...
- Sat Aug 29, 2009 7:04 am
- Forum: Modding Information Archive
- Topic: Install to flash drive?
- Replies: 8
- Views: 4155
- Tue Aug 18, 2009 6:47 pm
- Forum: Modding Information Archive
- Topic: Editing Random Events
- Replies: 4
- Views: 3025
- Tue Aug 18, 2009 6:45 pm
- Forum: Additional Starting Systems on any Starting Level
- Topic: Additional Starting Systems on any Starting Level
- Replies: 14
- Views: 15187
It would be an interesting alternative to have only home system starting with highest possible tech level and the other starting systems with lower tech level to simulate a step by step expanding imperium. The empires starting eras(range 0-4) for the default buildings on additional starting systems ...
- Tue Aug 18, 2009 6:39 pm
- Forum: Crew Experience
- Topic: Crew Experience
- Replies: 23
- Views: 28540
Re: Crew Experience
a) Bonuses Bonus for Klingon ships position: 0x4577F default value: 350 NOTE: This value is skipped if the system has a running Combat Training Facility (such as Starfleet Academy). Bonus for systems with a Combat Training Facility position: 0x45872 default value: 700 Code for selecting the Klingon...
- Wed Aug 05, 2009 9:08 am
- Forum: Multiplayer Games
- Topic: BOTF over LAN
- Replies: 16
- Views: 10670
- Tue Aug 04, 2009 10:44 am
- Forum: Modding Information Archive
- Topic: Plea from a beginner!
- Replies: 11
- Views: 5116
Hello, when using UE there is a third place, where one can change the name of the home planet in the home system - it's related to the race, where one can edit also other values. Don't know exactly where it is located, but you should take a look, maybe your problem is retated to this. But as stardus...
- Wed Jul 29, 2009 3:56 am
- Forum: General Chat Archive
- Topic: Dr Who/StarTrek - TREK THROUGH TIME
- Replies: 17
- Views: 8179
- Thu Jul 23, 2009 10:13 am
- Forum: Modding Information Archive
- Topic: How to free up space for new coding
- Replies: 3
- Views: 2231
You're right Flocke, adding dlls to BotF or expanding exe and adjusting the adresses are elegant ways to do this, but I guess most modders around are using UE and a hex editor to change things - even if a skilled programmed would view this as styleless hacking or so. And having a lot of people doing...
- Thu Jul 23, 2009 6:29 am
- Forum: Modding Information Archive
- Topic: How to free up space for new coding
- Replies: 3
- Views: 2231
How to free up space for new coding
Hello, since nearly any major change to trek.exe needs more space for programming, which normally is not aviable, I think, seperating the part for game creation from trek.exe into another programm (or another version of trek.exe) is one good way to free up space for new coding. On the other hand thi...
- Mon Jul 13, 2009 10:37 am
- Forum: General Chat Archive
- Topic: Crafty cheating AI!
- Replies: 26
- Views: 11443
- Fri Jul 10, 2009 12:38 pm
- Forum: Modding Information Archive
- Topic: Dilemma of better gameplay vs speed (Balance of Power Qs)
- Replies: 10
- Views: 4841
- Fri Jul 10, 2009 6:04 am
- Forum: General Chat Archive
- Topic: Crafty cheating AI!
- Replies: 26
- Views: 11443