Search found 100 matches

by DOT
Sun Aug 30, 2009 9:19 am
Forum: Modding Information Archive
Topic: Making the AI more a challenge
Replies: 9
Views: 5271

About how the AI colonizes planets

Hello again, first I like to make clear that if I address members of our forum by using words like hero or great or something like that I do this with true respect and aknownlegde of the work they have done. Since no one can see my face, hear the sound of my voice and only has my (more or less) tran...
by DOT
Sun Aug 30, 2009 8:03 am
Forum: Modding Information Archive
Topic: Install to flash drive?
Replies: 8
Views: 4155

sean_west wrote: But since the Drive Letter can change every time you plug the flash drive in, you will need to edit this file every time. If you like to take a look at: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?name=Forums&file=viewtopic&t=865 with this one can make dif...
by DOT
Sat Aug 29, 2009 8:08 am
Forum: Modding Information Archive
Topic: Making the AI more a challenge
Replies: 9
Views: 5271

Making the AI more a challenge

Hello, I had quite a lot of changes tested to create a mod on my own but every time AI behaves more or less like a sitting dog - no challenge at all. On round 100 my rating was sky high compared to all AI empires, no matter on which tech level I started. Lately I changed somee values and from now on...
by DOT
Sat Aug 29, 2009 7:04 am
Forum: Modding Information Archive
Topic: Install to flash drive?
Replies: 8
Views: 4155

If you want to play "normal" vanilla based installation, you just have to copy BOTF-Path with subdirectorie(s) on the drive you want to use and adjust settings in stbof.ini-file. I never had to import registry-settings expect when running under Linux with wine. Multi-installer is "ein...
by DOT
Tue Aug 18, 2009 6:47 pm
Forum: Modding Information Archive
Topic: Editing Random Events
Replies: 4
Views: 3025

Is it known where random events trigger code is located?
by DOT
Tue Aug 18, 2009 6:45 pm
Forum: Additional Starting Systems on any Starting Level
Topic: Additional Starting Systems on any Starting Level
Replies: 14
Views: 15187

It would be an interesting alternative to have only home system starting with highest possible tech level and the other starting systems with lower tech level to simulate a step by step expanding imperium. The empires starting eras(range 0-4) for the default buildings on additional starting systems ...
by DOT
Tue Aug 18, 2009 6:39 pm
Forum: Crew Experience
Topic: Crew Experience
Replies: 23
Views: 28540

Re: Crew Experience

a) Bonuses Bonus for Klingon ships position: 0x4577F default value: 350 NOTE: This value is skipped if the system has a running Combat Training Facility (such as Starfleet Academy). Bonus for systems with a Combat Training Facility position: 0x45872 default value: 700 Code for selecting the Klingon...
by DOT
Wed Aug 05, 2009 9:08 am
Forum: Multiplayer Games
Topic: BOTF over LAN
Replies: 16
Views: 10670

Thanks guys for your help!

Lately I had my love playing a mp with me - successfully!

Had to switch off xp firewall, reboot and since then botf is running over lan - most of the time...
by DOT
Tue Aug 04, 2009 10:44 am
Forum: Modding Information Archive
Topic: Plea from a beginner!
Replies: 11
Views: 5116

Hello, when using UE there is a third place, where one can change the name of the home planet in the home system - it's related to the race, where one can edit also other values. Don't know exactly where it is located, but you should take a look, maybe your problem is retated to this. But as stardus...
by DOT
Wed Jul 29, 2009 3:56 am
Forum: General Chat Archive
Topic: Dr Who/StarTrek - TREK THROUGH TIME
Replies: 17
Views: 8179

The quanten theory says that if a coin is flipped, as long as no one observe the result, it is not clear which side lands up and which down. The decision is made, when it is observed. That would mean that the past of our "normal" timeline is fixed by the moment it happened and the "Na...
by DOT
Thu Jul 23, 2009 10:13 am
Forum: Modding Information Archive
Topic: How to free up space for new coding
Replies: 3
Views: 2231

You're right Flocke, adding dlls to BotF or expanding exe and adjusting the adresses are elegant ways to do this, but I guess most modders around are using UE and a hex editor to change things - even if a skilled programmed would view this as styleless hacking or so. And having a lot of people doing...
by DOT
Thu Jul 23, 2009 6:29 am
Forum: Modding Information Archive
Topic: How to free up space for new coding
Replies: 3
Views: 2231

How to free up space for new coding

Hello, since nearly any major change to trek.exe needs more space for programming, which normally is not aviable, I think, seperating the part for game creation from trek.exe into another programm (or another version of trek.exe) is one good way to free up space for new coding. On the other hand thi...
by DOT
Mon Jul 13, 2009 10:37 am
Forum: General Chat Archive
Topic: Crafty cheating AI!
Replies: 26
Views: 11443

Hello Deimos,

to eliminate any misunderstanding: I've observed this when I fought against the ferengi empire (most of the time as romulan empire). The ferengis had the dilithium bug (and maybe with some other games other races as well, but this I can't say for sure).
by DOT
Fri Jul 10, 2009 12:38 pm
Forum: Modding Information Archive
Topic: Dilemma of better gameplay vs speed (Balance of Power Qs)
Replies: 10
Views: 4841

The problem with any mod is that if the mod supports the building of larger fleets gamespeed is slowed down.
That means, any mod with bigger galaxies, higher max pop, more money, cheaper ships and so on may slow down the game. Unfortunally this are changes most people like, I guess.
by DOT
Fri Jul 10, 2009 6:04 am
Forum: General Chat Archive
Topic: Crafty cheating AI!
Replies: 26
Views: 11443

I experienced this definitly with ferengis (yeah!) - with other imperiums I am not that sure anymore.

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