Star Frequency
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
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Re: Star Frequency
sometime you just need to try to see if it will work.
thunderchero
thunderchero
- Wilhelmina
- Cadet 3rd Year
- Posts: 14
- Joined: Mon Aug 23, 2010 2:00 am
Re: Star Frequency
thunderchero wrote:sometime you just need to try to see if it will work.
thunderchero
I thought as much.
One last question, and I have covered all my questions I ever wanted to know an answer for in modding botf.
Where are the Posts, which describe how to disable System Random Events ( like Climat Change and Comets) since I dont understand this posts I found
viewtopic.php?f=229&t=1493&p=31146&hilit=climate#p31146
I mean ??? what does this mean, also everytime I thought I understand something new occurs, I am able to understand hex a bit, but assembler is way mor complicated for me, I dont even understand phrases like :Peter1981 wrote:the key to this KrazzeeXXL is in trek.exe all you need to do is replace switches 2 and 5 with a bitmask (like switch 0, 8, 9 or C) in the EDIT: 44C014 [opps typo 44C830] switch/jump table: (case / 4byte address of code sequence)
so replacing the two pieces of 4-byte code highlighted above in green with the code for a bitmask, say, 1b c2 44 00 should work.in trek.exe at 0x4B414
1b c2 44 00 2d c2 44 00 c5 c2 44 00 e7 c2 44 00
8f c3 44 00 ae c3 44 00 d0 c3 44 00 29 c4 44 00
72 c4 44 00 84 c4 44 00 96 c4 44 00 01 c5 44 00
8b c5 44 00 9d c5 44 00
Hope this helps.
EDIT: Fixed jump table location - Tethys
asm-address /hex-code /instruction -> replacement
-> no system events:
44BF30 53 push ebx -> C3 (retn) Edit: I just replaced the 53 wit C3 , if I understood right but not sure O.o
this language sounds too confusing for me O.o
And trying to learn more is almost impossible, since most links posted in this forum (used search as well as gone through modding index and even the archives) are not found anymore , so I need to bug you here with questions and steal your time ...
I guess some hints for Hxing and which codes are needed to be edited to accomplish my desired goals (no system events/earth quakes/comets) are really helpful
I apreciate your help though
- thunderchero
- Site Administrator aka Fleet Admiral
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- Joined: Fri Apr 25, 2008 2:00 am
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Re: Star Frequency
asm-address
use UE to convert to hex address
as for bitmask I never really understood/attempted myself (I just turn off random events)
thunderchero
use UE to convert to hex address
as for bitmask I never really understood/attempted myself (I just turn off random events)
thunderchero
- Wilhelmina
- Cadet 3rd Year
- Posts: 14
- Joined: Mon Aug 23, 2010 2:00 am
Re: Star Frequency
thunderchero wrote:asm-address
use UE to convert to hex address
as for bitmask I never really understood/attempted myself (I just turn off random events)
thunderchero
replacing the 53 with c3 seems to do the trick, in my tests, no system events like climate change, comets hapened but galaxy wide phenomenons subspace anomaly for example.
Hmm, my AI Enemies sometimes spread largely and sometimes stick with 2-3 Systems , now they conquer lots of minors since I reduced their starting Population.
I guess it will be a riddle to the end
- thunderchero
- Site Administrator aka Fleet Admiral
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Re: Star Frequency
you should always read entire topic, this from AI Map Scan Matrix ReloadedWilhelmina wrote:my AI Enemies sometimes spread largely and sometimes stick with 2-3 Systems
I also suggest increasing ship range and ship speedthunderchero wrote:that part was added but check if 2nd part of it was.
this can be done with UE edit/AI/colony valueSpocks-cuddly-tribble wrote:set the *colvar.wtf "distance" values to 0.0 for larger maps.
change the line for "distance" to 0.0 for each race
to edit ship range, trek.exe ue/edit/game/ship map range
thunderchero
- Wilhelmina
- Cadet 3rd Year
- Posts: 14
- Joined: Mon Aug 23, 2010 2:00 am
Re: Star Frequency
The Distance part, does it need to be hexed or is it the colony value tab in UE ? Since this is already on 0.0thunderchero wrote:you should always read entire topic, this from AI Map Scan Matrix ReloadedWilhelmina wrote:my AI Enemies sometimes spread largely and sometimes stick with 2-3 Systems
I also suggest increasing ship range and ship speedthunderchero wrote:that part was added but check if 2nd part of it was.
this can be done with UE edit/AI/colony valueSpocks-cuddly-tribble wrote:set the *colvar.wtf "distance" values to 0.0 for larger maps.
change the line for "distance" to 0.0 for each race
to edit ship range, trek.exe ue/edit/game/ship map range
thunderchero
Ship range on tech level one is maximum 9 , most ships are able to fly in long distances, like colony ships, scouts , troop transports and so on. I also increased the dilithium a bit.
Hmm , guess its something I cant influence at all, no Minors and theyre stuck with 2 Systems.Sometimes even with them. Stupid AI, I thought I got a breakthrough, in one game they started to be with 10-15 Systems after 120 Turns. Maybe I need to test games longer .
Thanks fo your continued help
Re: Star Frequency
Hi there,
recently I rediscovered Botf and i wanted to make some changes to it once again.
I managed to get Systems size and pop limits where I want them to be. Also the galaxy size is fine.
Now when I start an irregular galaxy the map is full of stars but I'd like to play a galaxy with some shape at least.
So i tried with an spiral shaped one...and everytime i do this I end up with only a few systems in the middle and vast emptiness all around...
While an irregular one would look like this:
I don't know why this happens. Anyone got an idea?
recently I rediscovered Botf and i wanted to make some changes to it once again.
I managed to get Systems size and pop limits where I want them to be. Also the galaxy size is fine.
Now when I start an irregular galaxy the map is full of stars but I'd like to play a galaxy with some shape at least.
So i tried with an spiral shaped one...and everytime i do this I end up with only a few systems in the middle and vast emptiness all around...
While an irregular one would look like this:
I don't know why this happens. Anyone got an idea?
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7962
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Star Frequency
irregular is always better, your image of spiral is a little empty.
what size was that? did you use UE to edit galaxy? if so did you change all values on all pages?
here is a chart for suggested values
large map chart
thunderchero
what size was that? did you use UE to edit galaxy? if so did you change all values on all pages?
here is a chart for suggested values
large map chart
thunderchero
Re: Star Frequency
Ah right!
I didn't remember that there are multiple pages on some options in UE reachable by the arrows at the bottom
That should make it solvable, thanks
I didn't remember that there are multiple pages on some options in UE reachable by the arrows at the bottom
That should make it solvable, thanks
Re: Star Frequency
is there also a value in the trek.exe to control how many stars appears near/next by the major home systems?
if i try to convert this asm address via UE converter the outcome is out of range. whats wrong?
if i try to convert this asm address via UE converter the outcome is out of range. whats wrong?
Code: Select all
asm address: 5CB334
applies to: irregular galaxies
effect: another galactic density factor
default value(s): 0.6 (small), 0.75 (medium, large)
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7962
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Star Frequency
only the code change for Additional Starting Systems on any Starting Level.EnPhreg wrote:is there also a value in the trek.exe to control how many stars appears near/next by the major home systems?
not sure why, but think I asked same before so Gowron created post with exact locationsEnPhreg wrote:if i try to convert this asm address via UE converter the outcome is out of range. whats wrong?
viewtopic.php?f=108&t=872&p=12428#p12428