Star Frequency

Star Frequency; support/discussion/questions

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Gowron
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Post by Gowron »

Wow, nice find 8)
Spocks-cuddly-tribble wrote: 2 bytes signed = 32767 systems max.
This should be enough, even for the hardcore players :D
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Post by Dr_Breen »

how many system names are there in the game? what happens when the game places more systems than names avaiable?
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Post by thunderchero »

can't remember how many star system names but had to double starname.bin list. and if it runs out of name game will crash or freeze during universe creation.

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Post by Tethys »

i am still having trouble increasing the star frequency/density in the irregular galaxy that i am trying to create... its a 75 x 55
29dfej4.png
29dfej4.png (195.49 KiB) Viewed 6826 times
i know it looks all fine and dandy now, but there are vast amounts of space between starsystems when zoomed in, see below...
33jls7c.png
33jls7c.png (156.1 KiB) Viewed 6826 times
at 0xAFA94 and 0xAFA49 my code reads as follows (length of 8 ) :

1D 10 7D DD 8B 74 24 24
1D 10 0F 8D AD FE FF FF

both first 2 pairs of alphanumerics equal 4125, which translates into the maximum # of squares in a 75 x 55 galaxy, but the star frequency/density is clearly not full... now I might have ran out of system names, but Im not sure... Ive increased the list vastly, but i dont think enough to get 4125 system names... i will post back after i add more system names to let you know if the problem is solved.

in the meantime any other help would be appreciated! thanks

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Post by thunderchero »

First this is not a stable map size and should not be used.

max stable size found so far is 52x39

to increase systems on map requires starname.bin to have enough system.

next at 0x17D568 is Galactic Density value (4 bytes float) default is 500.0
this value can be change (image below used 1000.0) but generation becomes even more unstable when star/anommoly ratio is above 0.80

good luck

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Last edited by thunderchero on Sun Dec 27, 2009 10:35 pm, edited 1 time in total.
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Tethys
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Post by Tethys »

75x55 is pretty stable each time ive played it...

and that hex fixed worked very nicely! i set it to 1000 and it looks nearly perfect! perhaps i will set it somewhere around 900 or so... thanks so much!

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Post by thunderchero »

Tethys,

I do have some bad news for you with these settings......

All your minors will be on left 8O

here is a code.

my posted fix

be sure to read gowrons warning 3 post below

But may not help much for these settings. :x

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Post by Bigmac57 »

Hi all,

I am trying to add more systems to a 40x30 map.

I made some changes and now all my systems appear at the top of the map and I'm not getting enough minors.

What do I need to set to get more systems and the right number of minors? Do I need to use UE to add more star names as well?

Thanks.
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Post by stardust »

You can do the whole lot with UE now instead of using a hex editor.

https://www.armadafleetcommand.com/botf ... ial-for-ue

DCER's recently released UE 0.7.0 which you can find the link for halfway down the following page

http://armadafleetcommand.com/onscreen/ ... &start=315
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Post by Bigmac57 »

I seem to have done something. It looks okay now on 40x30.

What I am trying to do is to get more than 230 systems, or is that the maximum? I'm trying to make a 40x30 map with more systems.

Can that be done?

I added more star names as well.
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re:

Post by thunderchero »

Bigmac57,

getting more systems is not easy and UE will not do this type of editing.

1. starname bin must be increased above amount of systems you are wanting.

2. at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases.

3. irregular galaxy density needs to be set to 1 in UE

4. only irregular/elliptical galaxies will display more systems.

5. for most minors displaying on left, hex editing must also be done. for more info read this post viewtopic.php?name=Forums&file=viewtopic&p=13384#13384

there may even be a few other minor adjustments needed depending on the setting you are tring to get.

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Re:

Post by Quintaine »

thunderchero wrote:at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases.
its nice and ok but what must i edding in Hexeditor? That is my intresting! The line after edding look so:

This is my line:

befor: at line 0x17D560: F1 68 E3 88 B5 F8 E4 3E 00 00 FA 43 72 00 00 00
after: at line 0x17D560: F1 68 E3 88 B5 F8 E4 3E 00 00 7A 44 72 00 00 00

greatings
Last edited by Quintaine on Mon Jul 16, 2012 5:40 am, edited 1 time in total.
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Re: Re:

Post by Flocke »

Quintaine wrote:00 00 FA 43
that is 32bit float at 0x17D568 according to what you posted
use ue or a float hex converter like this: http://gregstoll.dyndns.org/~gregstoll/floattohex/
as float hex type in 43FA0000 (reverse byte order due to little endian)
you should get 500.00
now do the other way around, type in 1000, convert to hex, revert byte order and replace old value ;)
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Quintaine
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Re: Re:

Post by Quintaine »

Flocke wrote:
Quintaine wrote:00 00 FA 43
that is 32bit float at 0x17D568 according to what you posted
use ue or a float hex converter like this: http://gregstoll.dyndns.org/~gregstoll/floattohex/
as float hex type in 43FA0000 (reverse byte order due to little endian)
you should get 500.00
now do the other way around, type in 1000, convert to hex, revert byte order and replace old value ;)
yes i see it and if edding the line you write`s from right to left^^ I have found what 1000 is ;) it is 7A 44
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Re: Star Frequency

Post by Wilhelmina »

Hello ,

Sorry for putting up this again, but the search wont help me at alls.

I changed the value at 0x17D568 to 1000

and also changed the values at 0xAFA94 and 0xAFA49 to 2028

but I still have a lot of empty Sectors on a 52x39 map.

My Starname.bin holds 625 Names for now , so I dont know how I can get more systems into my maps .... this is a bit frustrting for me now .
I even tried to open exisiting mods to look into those configurations with UE but this wont let me (protected?), I just wanted to see the Staname.bin or how the Galaxy config is set.

Can you tell me what else I could do ?
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