UE Map Editor

Ultimate Editor; support/discussion/questions

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deva5tator
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UE Map Editor

Post by deva5tator » Sun Jan 12, 2020 6:20 am

A canon large map would be awesome! I've been trying to edit the map using the UE for a save game on the UDML mod but everytime it crashes after 1 or two turns.. can't figure it out.. So frustrating.. If anyone has any ideas how to get the UE Map editor to work i'd be so grateful! :)

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IMudd
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Re: Canon game star map

Post by IMudd » Tue Mar 31, 2020 9:23 pm

I too have trouble with the UE Galaxy Map editor. I basically just switch minor races around with uninhabited planets, as I usually place as the Federation and like to expand through diplomacy. I give the other major races the uninhabited systems to conquer. I can usually get to around turn 30 and then the game crashes. Not sure what I could do in the UE to fix that.

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thunderchero
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Re: Canon game star map

Post by thunderchero » Tue Mar 31, 2020 9:44 pm

UE map editor has major flaws and has no current support to fix any issues.

It took mentat over 6 months to produce a single map and this was mainly hex edited by hand not with UE using the limited info Flocke has published.

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IMudd
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Re: Canon game star map

Post by IMudd » Thu Apr 02, 2020 11:25 am

Thank you thunderchero for the heads up. I have only used UE to change out ship models in the past. Is there any threads that explain basic hex editing or how to get started?

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Re: UE Map Editor

Post by thunderchero » Thu Apr 02, 2020 1:41 pm

This is what I know about creating the saved game with Mentat

Any saved game must start at tech 1 and turn 0
ships can not be moved
you can not move majors or Echo Papa and Edo Guardian even by hex editing.
so expect 1000's of loading over and over to get a map with major and aliens in correct place.
also you need to edit game files to lower tech on minors and pray you don't get any minor ships
Note: I honestly think when Mentat moved the minors, this is what caused the start of his corruption.

here is the nuts and bolts guide to hex editing
viewtopic.php?f=70&t=2926#p26480

here is the limited info list of saved game files by Flocke.
http://flocke.bplaced.net/botfwiki/inde ... le-Listing
Note; Flocke even states "Please aware that some information might be incomplete or even incorrect."

to be honest you are wasting your time to attempt this. Even Mentat saves were corrupt and would fail after 100 or so turns and he studied this months before he attempted it.

sorry I will be of no further help, I just don't know the info

but good luck

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Axis
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Re: UE Map Editor

Post by Axis » Fri Apr 10, 2020 5:41 am

I don´t know if anyone has ever mentioned this, but if you modify the game and start a new game with a previous seed number, then the map will be different than that which hasn´t been modified (hex edited or UE´d). I mean the trek.exe, stbof.res does not seem to affect.
No men est omen ;).

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