Tethys wrote: ↑Tue Sep 26, 2023 6:42 pm
May I suggest, whoever is working on UE, in a future update perhaps merging the offset calculator and hex-dec converter into the same window?
Have there ever been two? I do not remember.
borgpow wrote: ↑Wed Sep 27, 2023 12:46 am
what is ur next part of ue you might work on
Let me recap...
Actually, I never planned to get so much in depth with UE. My plan was to continue analyse and fix the save game editing in preparation for the framework project I have in my bag for too many years already. I posted on it many times already, but until I find time to complete a working sample, it is unclear whether it actually works the way I intend. And because I announced it so many times already, people aren't taking it serious.
We've had some working samples, based on code injection though, and possibilities look to be immeasurable.
While I kept fixing the UE save game editing, and implemented lots of new stuff (which noone cared about yet), I also started to investigate other parts of UE and decided to fix some mod compatibility issues for save game editing of the different mods.
Then the requests started and I realized mod compatibility was a major issue that needed to be addressed since mods are essential to BOTF these days, and so is the moddability.
That however opened pandoras box and soon lead to overwork most of UE code. A few tasks I still have on my list, but the ship model import / export I hope was the last major issue that had to be addressed.
Next year I plan to finally get this framework thing done.
borgpow wrote: ↑Wed Sep 27, 2023 12:46 am
im here much more and very active again I will test anything and everything u guys do I'm here at ur disposal love everything u guys have done already thanks
That's cool! If you like to, you might give the save game editing some try. I spent lots of time to get it work in mid-game, but beside TC noone cared to test save game editing. And I think most is still untested. If all goes well, anything you can do and much more should become possible during turn calculation by the framework project. Any remaining issues you find therefore will be of help, and even if there are none, it would increase confidence.
