I wanted to speak with someone who was experienced with the UE program because I have a new function in mind for saved game files.
Call it "Empire Modification" or something like that. The basic flow would be :
1) Identify all of the systems you want to modify
2) Detail the end statistics you want for those systems
3) Make all the changes and save the new file
For example, if there were 5 systems you wanted to modify, you could identify them by name or possibly sector location in the game map. Or, perhaps you want to modify all systems currently controlled by the Federation. These are just 2 examples but you see what I mean. You might even be able to use an exception rule to allow you to change all Federation planets EXCEPT for certain ones (like Sol, for example).
Next, you would state what changes to make to the systems, much like using the UE now. Things like what empire currently controls it, what kind of a star it has, whether or not dilithium is present, what its population is, what its morale is, and how the population/labor pool is assigned.
Next, state what changes you want to make to the planets in the system. Things like each planet's type, size, atmosphere, bonuses, and terraforming status/points. If you only make up stats for the first 3 planets in a system, and one of the systems you are going to change has more planets than that, then the additional planets in that system would remain as they are. Also, if you attempt to apply changes to 5 planets in each system, and a given system only has 3 planets, then the changes you wanted to apply to the 4th and 5th planets should be ignored.
Finally, state what buildings should be in the system, again, much like the UE does now. What kind of building, how many, etc. For example, you might want to make all Federation systems have 30 Level (whatever) Databanks.
When you have entered all of the stats you want for your modified systems, you run the changes. The function would search for each of the systems, and apply all of your changes to each system, and then save the newly modified saved game file.
It would allow game testing to proceed at a much quicker pace, because you could essentially set your empire to whatever stats you want in just a few minutes rather than having to spend a lot of time either playing the game turn by turn or modifying the empire system by system.
Would such a program (or a change to the current UE) be doable?