Using the UE to add ships to Ultimate Mod 5
Moderator: thunderchero
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Using the UE to add ships to Ultimate Mod 5
Im quite new to this and I thought I had followed the guide but im still having problems. Im attempting to add the Vesta, Centaur, Peregrine and Intrepid models to Ultimate Mod 5 following the guide posted. My scale and phaser slots are correct, my new ship classes are all unique and use the correct models. yet when I go ingame whenever my cursor goes near one of the new ships in the build que my entire game crashes. Did I miss something?
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
So im 99% sure my problem revolves around the importing of the models. I went to go make a new Ship "Class" using a .tga already inside the mod and had no issues.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
yes you did read this topic
viewtopic.php?p=47791#p47791
UE/shippack do not support new resolutions.
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
So I took a look at that form and am a bit confused.thunderchero wrote: ↑Thu Jan 06, 2022 1:17 pmyes you did read this topic
viewtopic.php?p=47791#p47791
UE/shippack do not support new resolutions.
https://gyazo.com/413f6bb58cab03cb633accdf22f33eb4
Do I need to resize all of those .tgas or only 1 of them.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
depends on the resolution you have installed.
Each resolution has different needs, example
1366 x 768 new images that are required for ships
(all mods except UM5)
i_***270.tga new image size 270 x 225 (*** must match prefix of new ship)
(UM5 only)
i_***_b.tga new image size 270 x 225 (*** must match prefix of new ship)
Each resolution has different needs, example
1366 x 768 new images that are required for ships
(all mods except UM5)
i_***270.tga new image size 270 x 225 (*** must match prefix of new ship)
(UM5 only)
i_***_b.tga new image size 270 x 225 (*** must match prefix of new ship)
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
Apologies but Im new at this,thunderchero wrote: ↑Fri Jan 07, 2022 12:17 pm depends on the resolution you have installed.
Each resolution has different needs, example
1366 x 768 new images that are required for ships
(all mods except UM5)
i_***270.tga new image size 270 x 225 (*** must match prefix of new ship)
(UM5 only)
i_***_b.tga new image size 270 x 225 (*** must match prefix of new ship)
i_***_c.tga new image size 509 x 425 (*** must match prefix of new ship)
would be for the largest resolution right?
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
if you have 1920 x 1080 installed, yes
just extract largest image (i_***170.tga) and increase size to 509 x 425 rename and save as jpg
Use UE to convert to proper 16-bit tga and add to stbof.res
just extract largest image (i_***170.tga) and increase size to 509 x 425 rename and save as jpg
Use UE to convert to proper 16-bit tga and add to stbof.res
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
https://gyazo.com/2bc7905a7c5267a18e9cbda1fe641aecthunderchero wrote: ↑Fri Jan 07, 2022 3:45 pm if you have 1920 x 1080 installed, yes
just extract largest image (i_***170.tga) and increase size to 509 x 425 rename and save as jpg
Use UE to convert to proper 16-bit tga and add to stbof.res
https://gyazo.com/13ccae7c42dce77482a5905326d45889
Should look like this right? is the double underscore correct?
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
for centaur yes it would use i_zz__c.tga
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
Sooo I followed the steps above and tossed the .tgas in the right place. Now the game wont even launch without crashing. I tried launching UDML which isnt modified and same issues
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
is there a crash.log?
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
Yes but its completely blank.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
did you try running game before you started editing ships?Starbucking wrote: ↑Fri Jan 07, 2022 6:33 pm Sooo I followed the steps above and tossed the .tgas in the right place. Now the game wont even launch without crashing. I tried launching UDML which isnt modified and same issues
Note after making ship changes you must start a new game.
- Starbucking
- Ensign
- Posts: 30
- Joined: Thu Jan 06, 2022 10:25 am
Re: Using the UE to add ships to Ultimate Mod 5
Yes. I just created a random new game to test. Made the changes and then tried to testthunderchero wrote: ↑Fri Jan 07, 2022 8:19 pmdid you try running game before you started editing ships?Starbucking wrote: ↑Fri Jan 07, 2022 6:33 pm Sooo I followed the steps above and tossed the .tgas in the right place. Now the game wont even launch without crashing. I tried launching UDML which isnt modified and same issues
Note after making ship changes you must start a new game.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Using the UE to add ships to Ultimate Mod 5
all I can say is if you made backup files start over and try again.
I suggest starting with a simple replacement. example replace vanilla galaxy with better looking version.
I suggest starting with a simple replacement. example replace vanilla galaxy with better looking version.