MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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Broly
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Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

Hi...Im Broly...
can sb list me up for botf mp (pref udm) and send me a link for mpr ++ ?
thx
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requests are sent via PM (check yours)
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Broly
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Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

Hi Thunder Boss...
i thought i need a link to install mpr ++ option...
or is it more a mod than an option ?
and what do u mean with "sent via PM" ?
Thx Broly
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Broly
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Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

i found my private messages...
thx for exact manual...
just give me some time and u have a new good mp player...
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kerploo
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Re: MPR++ v0.2.6c open for alpha testing

Post by kerploo »

Hi can I get the MPR++ link please? Thanks!
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

kerploo wrote: Sat Jul 30, 2022 7:09 am Hi can I get the MPR++ link please? Thanks!
link sent & welcome to AFC forums!
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Re: MPR++ v0.2.6c open for alpha testing

Post by kerploo »

Thanks for the link!
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EnderAstraeus
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Re: MPR++ v0.2.6c open for alpha testing

Post by EnderAstraeus »

Hello!

I love Birth of the Federation and stumbled upon the website and forum and then read this thread. I am 100% interested in this MPR++ and also would love to know what, if anything, I can do to help? Even if it's just playing it and seeing if I can break it.

Let me know! Cheers!
-Ender
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

Welcome Ender! Sent you the link.

Not sure when I find time to continue this project. One main task I'd want to try next would be to decouple the engine and run the whole rendering in a separate process, which would both solve the most annoying freeze bug and would allow to adapt some more modern 64bit engine, which in addition helps on out of memory issues for all the loaded ship models and stuff.

This needs some major overhaul, which is why I never catched up on it yet.
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