MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

Moderator: thunderchero

User avatar
Broly
Cadet 1st Year
Cadet 1st Year
Posts: 4
Joined: Sun Jun 12, 2022 2:05 pm

Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

Hi...Im Broly...
can sb list me up for botf mp (pref udm) and send me a link for mpr ++ ?
thx
E-mail removed by admin

requests are sent via PM (check yours)
User avatar
Broly
Cadet 1st Year
Cadet 1st Year
Posts: 4
Joined: Sun Jun 12, 2022 2:05 pm

Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

Hi Thunder Boss...
i thought i need a link to install mpr ++ option...
or is it more a mod than an option ?
and what do u mean with "sent via PM" ?
Thx Broly
User avatar
Broly
Cadet 1st Year
Cadet 1st Year
Posts: 4
Joined: Sun Jun 12, 2022 2:05 pm

Re: MPR++ v0.2.6c open for alpha testing

Post by Broly »

i found my private messages...
thx for exact manual...
just give me some time and u have a new good mp player...
User avatar
kerploo
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sat Jul 30, 2022 7:07 am

Re: MPR++ v0.2.6c open for alpha testing

Post by kerploo »

Hi can I get the MPR++ link please? Thanks!
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3197
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

kerploo wrote: Sat Jul 30, 2022 7:09 am Hi can I get the MPR++ link please? Thanks!
link sent & welcome to AFC forums!
User avatar
kerploo
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sat Jul 30, 2022 7:07 am

Re: MPR++ v0.2.6c open for alpha testing

Post by kerploo »

Thanks for the link!
User avatar
EnderAstraeus
Cadet 1st Year
Cadet 1st Year
Posts: 1
Joined: Sun Aug 07, 2022 1:14 pm

Re: MPR++ v0.2.6c open for alpha testing

Post by EnderAstraeus »

Hello!

I love Birth of the Federation and stumbled upon the website and forum and then read this thread. I am 100% interested in this MPR++ and also would love to know what, if anything, I can do to help? Even if it's just playing it and seeing if I can break it.

Let me know! Cheers!
-Ender
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3197
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

Welcome Ender! Sent you the link.

Not sure when I find time to continue this project. One main task I'd want to try next would be to decouple the engine and run the whole rendering in a separate process, which would both solve the most annoying freeze bug and would allow to adapt some more modern 64bit engine, which in addition helps on out of memory issues for all the loaded ship models and stuff.

This needs some major overhaul, which is why I never catched up on it yet.
User avatar
booleanBoy
Cadet 1st Year
Cadet 1st Year
Posts: 1
Joined: Fri Mar 10, 2023 3:35 pm

Re: MPR++ v0.2.6c open for alpha testing

Post by booleanBoy »

Hi there!

I'd love to try out MPR++!

Also, as you don't have time to develop it further at the moment, have you considered publishing the code on github?

Thanks,

booleanBoy
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3197
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome booleanBoy! another coders name :roll:

sent you the link
booleanBoy wrote: Fri Mar 10, 2023 3:37 pm Also, as you don't have time to develop it further at the moment, have you considered publishing the code on github?
For those that asked so far I always handed the source code. But development requires serious trek.exe asm analysis and coding abilities, further there are some larger issues not easy to address, plus the whole engine needs to be replaced. It's mainly just been an experimental try and before I publish anything it needs to have a more solid base.

Further, setting up the mpr97.dll wrapper interface is the easy part for which there is enough documentation on the forums.
The most coders that pass by however prefer to have a ready to go entry point, which is exactly not what mpr++ does provide.
Instead I planned to work on a more complete coding framework that once ready will provide a solid modding base.

On the path to said framework btw I worked on the UE map editor, which is published on https://gitlab.com/stbotf/ultimate-editor/-/branches and soon to be released. :wink:
User avatar
Spectre486
Cadet 1st Year
Cadet 1st Year
Posts: 1
Joined: Tue Mar 21, 2023 6:37 am

Re: MPR++ v0.2.6c open for alpha testing

Post by Spectre486 »

Hi,

Could you send me your link to MPR++?
Love this game but the mouse lag is driving me crazy! :(
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3197
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

Spectre486 wrote: Tue Mar 21, 2023 6:39 am Could you send me your link to MPR++?
Love this game but the mouse lag is driving me crazy! :(
Welcome Spectre486!
Sent you the link, but when it's about the mouse lag, you better try DxWnd first. :!:
User avatar
Kaitane
Cadet 2nd Year
Cadet 2nd Year
Posts: 9
Joined: Tue Sep 07, 2010 2:00 am

Re: MPR++ v0.2.6c open for alpha testing

Post by Kaitane »

Hi, have been using MPR in UDM since 2013, been about 3 years since I played. It's great, I won't play Botf without it Can I have the latest version of MPR please.
Thanks :smile:
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3197
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

Kaitane wrote: Sat May 06, 2023 1:05 am Hi, have been using MPR in UDM since 2013, been about 3 years since I played. It's great, I won't play Botf without it
Great to hear you enjoy playing it! But I'm afraid there is no newer version. I stopped development when the Ogre3D engine project split and I got busy with work and other stuff.

And before I revive projects like this, I thought I better deepen my code analysis and improve the tooling. In the process of it I recently realeased a new version of UE and now am fixing some bugs on it. In a few years, if AFC still exist, I might release a new mpr++ substitute. :wink:
User avatar
Kaitane
Cadet 2nd Year
Cadet 2nd Year
Posts: 9
Joined: Tue Sep 07, 2010 2:00 am

Re: MPR++ v0.2.6c open for alpha testing

Post by Kaitane »

Flocke wrote: Sat May 06, 2023 6:58 am
Great to hear you enjoy playing it! But I'm afraid there is no newer version. I stopped development when the Ogre3D engine project split and I got busy with work and other stuff.

And before I revive projects like this, I thought I better deepen my code analysis and improve the tooling. In the process of it I recently realeased a new version of UE and now am fixing some bugs on it. In a few years, if AFC still exist, I might release a new mpr++ substitute. :wink:

Well thanks for your hard work anyway. I, like many others I'm sure, appreciate your great work. Lets hope you revive it sometime in the future Flocke :wink:
Post Reply

Return to “MPR++”