so 4500 poly ogre models would just be sweet?Flocke wrote:But with replacement models this is no issue anymore.
thunderchero
Moderator: thunderchero
so 4500 poly ogre models would just be sweet?Flocke wrote:But with replacement models this is no issue anymore.
very sweet!thunderchero wrote:so 4500 poly ogre models would just be sweet?
no but I guess I shouldFlocke wrote:(but with LOD I hope )
My desktop resolution is at native 1280x1024 but I tried resizing to 1024x768 and 800x600 and the crash still happened. But changing display=FULLSCREEN enables fullscreen start and I can enter windowed mode back and forth in research screen and I have no problem so that worked (for me) I have encountered no other problems graphic related in UDM or GALM. I have not installed 1024 patch or MPR in any other mod but eventually I will just for testing purposes As for the problems others face I cant pretend to say I am an expert but I was just offereing some suggestions to them to try before commenting it doesn't work right away.Flocke wrote:
As for your resize bug, that's a new one to me. So you now start in fullscreen and can switch to windowed if fixed aspect isn't set, but as soon fixed aspect is set it crashes? And crashes too when starting in windowed without fixed aspect? What desktop resolution is set in windows?
Interesting, native 1280x1024 is greater than botf native 800x600 and greater 1024x768 resolution mods too, so that's not an issue.xDx wrote:My desktop resolution is at native 1280x1024 but I tried resizing to 1024x768 and 800x600 and the crash still happened. But changing display=FULLSCREEN enables fullscreen start and I can enter windowed mode back and forth in research screen and I have no problem so that worked (for me)
Code: Select all
[display]
DISPLAY=VSYNC|FULLSCREEN|FIXEDASPECT
Code: Select all
[display]
DISPLAY=FULLSCREEN|FIXEDASPECT
Code: Select all
[display]
DISPLAY=VSYNC
Code: Select all
[display]
DISPLAY=
UDM and GALM works flawlessyCode:
[display]
DISPLAY=VSYNC|FULLSCREEN|FIXEDASPECT
UDM and GALM works flawlessyCode:
[display]
DISPLAY=FULLSCREEN|FIXEDASPECT
UDM worked GALM crashed in same conditions as mentioned aboveCode:
[display]
DISPLAY=VSYNC
UDM worked GALM crashed again under same conditionsCode:
[display]
DISPLAY=
Interestingly enough I tried going back to reproduce the crashes for the ogre.log and I could not reproduce them. I also tried restoring default INI setting17:25:26: Unregistering ResourceManager for type Material
As was the original problem but again I could not reproduce the crash lol. So as of now I have no problems with any setting in either low res or hi res BotF. Again though I have NOT tested any other mods or vanilla in hi res or just MPR++ so my results are incomplete.#DISPLAY=VSYNC|FIXEDASPECT
Hm, interesting, thanks for report, will have to check the capabilities for FSAA support then.ZeroChance wrote:[EDIT] so the fix for this involved simply opening the MPR INI file and adding a # before the FSAA=4 line... all mods work fine now with that. I'm running Windows 7 Home Premium with a standard Intel HD videocard.... hopefully this helps anyone else who finds trouble...