I installed the the mpr++ patch for the Galaxy Mod....there is compatibility issues as I was not able to go on the SHIPS screen at all without having trek.exe stop responding every time.
Here is the MPR++ log:
Engine Initialization:
Initialize MainSystem..
Initialize GraphicSystem..
Initialize Main Window..
Engine initialized!
Engine Loadup:
Create Main Window..
Load InputSystem..
Load GuiSystem..
Tune Engine..
Engine loaded!
MPR++ Loadup:
Initialize BotF..
Load Databases..
load mpr++\data\ElementDB.xml
load mpr++\data\BotfMappings.xml
Execute BotfGui.lua script..
Initialize Main-GameState..
Attach GUI..
Activate BotF..
Game prepared!
Starting to render...
mpr_loadGame got called
mpr_loadGame got executed
Player race is: 1
mpr_endTurn got called
mpr_saveGame got called
mpr_saveGame got executed
mpr_endTurn got executed
Turn number: 20
mpr_endTurn got called
mpr_saveGame got called
mpr_saveGame got executed
mpr_endTurn got executed
Turn number: 21
mpr_saveGame got called
mpr_saveGame got executed
here is the OGRE log:
13:50:04: Creating resource group General
13:50:04: Creating resource group Internal
13:50:04: Creating resource group Autodetect
13:50:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:50:04: Registering ResourceManager for type Material
13:50:04: Registering ResourceManager for type Mesh
13:50:04: Registering ResourceManager for type Skeleton
13:50:04: MovableObjectFactory for type 'ParticleSystem' registered.
13:50:04: OverlayElementFactory for type Panel registered.
13:50:04: OverlayElementFactory for type BorderPanel registered.
13:50:04: OverlayElementFactory for type TextArea registered.
13:50:04: Registering ResourceManager for type Font
13:50:04: ArchiveFactory for archive type FileSystem registered.
13:50:04: ArchiveFactory for archive type Zip registered.
13:50:04: DDS codec registering
13:50:04: FreeImage version: 3.13.1
13:50:04: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
13:50:04: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
13:50:04: Registering ResourceManager for type HighLevelGpuProgram
13:50:04: Registering ResourceManager for type Compositor
13:50:04: MovableObjectFactory for type 'Entity' registered.
13:50:04: MovableObjectFactory for type 'Light' registered.
13:50:04: MovableObjectFactory for type 'BillboardSet' registered.
13:50:04: MovableObjectFactory for type 'ManualObject' registered.
13:50:04: MovableObjectFactory for type 'BillboardChain' registered.
13:50:04: MovableObjectFactory for type 'RibbonTrail' registered.
13:50:04: Loading library mpr++/plugins\RenderSystem_Direct3D9
13:50:04: Installing plugin: D3D9 RenderSystem
13:50:04: D3D9 : Direct3D9 Rendering Subsystem created.
13:50:04: D3D9: Driver Detection Starts
13:50:04: D3D9: Driver Detection Ends
13:50:04: Plugin successfully installed
13:50:04: *-*-* OGRE Initialising
13:50:04: *-*-* Version 1.7.2 (Cthugha)
13:50:04: Creating resource group Animations
13:50:04: Added resource location 'mpr++/graphics/cegui/animations' of type 'FileSystem' to resource group 'Animations'
13:50:04: Creating resource group Fonts
13:50:04: Added resource location 'mpr++/graphics/cegui/fonts' of type 'FileSystem' to resource group 'Fonts'
13:50:04: Creating resource group Imagesets
13:50:04: Added resource location 'mpr++/graphics/cegui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
13:50:04: Creating resource group Layouts
13:50:04: Added resource location 'mpr++/graphics/cegui/layouts' of type 'FileSystem' to resource group 'Layouts'
13:50:04: Creating resource group LookNFeel
13:50:04: Added resource location 'mpr++/graphics/cegui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
13:50:04: Creating resource group LuaScripts
13:50:04: Added resource location 'mpr++/graphics/cegui/lua_scripts' of type 'FileSystem' to resource group 'LuaScripts'
13:50:04: Creating resource group Materials
13:50:04: Added resource location 'mpr++/graphics/materials' of type 'FileSystem' to resource group 'Materials'
13:50:04: Creating resource group Meshes
13:50:04: Added resource location 'mpr++/graphics/meshes/card' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/fed' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/ferg' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/kling' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/rom' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/minor' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Added resource location 'mpr++/graphics/meshes/alien' of type 'FileSystem' to resource group 'Meshes'
13:50:04: Creating resource group Schemes
13:50:04: Added resource location 'mpr++/graphics/cegui/schemes' of type 'FileSystem' to resource group 'Schemes'
13:50:04: Creating resource group SkyBoxes
13:50:04: Added resource location 'mpr++/graphics/skyboxes' of type 'FileSystem' to resource group 'SkyBoxes'
13:50:04: Creating resource group Textures
13:50:04: Added resource location 'mpr++/graphics/textures' of type 'FileSystem' to resource group 'Textures'
13:50:04: D3D9 : RenderSystem Option: Floating-point mode = Fastest
13:50:04: D3D9 : RenderSystem Option: Resource Creation Policy = Create on active device
13:50:04: Parsing scripts for resource group Animations
13:50:04: Finished parsing scripts for resource group Animations
13:50:04: Parsing scripts for resource group Autodetect
13:50:04: Finished parsing scripts for resource group Autodetect
13:50:04: Parsing scripts for resource group Fonts
13:50:04: Finished parsing scripts for resource group Fonts
13:50:04: Parsing scripts for resource group General
13:50:04: Finished parsing scripts for resource group General
13:50:04: Parsing scripts for resource group Imagesets
13:50:04: Finished parsing scripts for resource group Imagesets
13:50:04: Parsing scripts for resource group Internal
13:50:04: Finished parsing scripts for resource group Internal
13:50:04: Parsing scripts for resource group Layouts
13:50:04: Finished parsing scripts for resource group Layouts
13:50:04: Parsing scripts for resource group LookNFeel
13:50:04: Finished parsing scripts for resource group LookNFeel
13:50:04: Parsing scripts for resource group LuaScripts
13:50:04: Finished parsing scripts for resource group LuaScripts
13:50:04: Parsing scripts for resource group Materials
13:50:04: Parsing script akira.material
13:50:04: Parsing script ch2_a.material
13:50:04: Parsing script cs_a1.material
13:50:04: Parsing script ffs_a.material
13:50:04: Parsing script fh1_a.material
13:50:04: Parsing script hh1_a.material
13:50:04: Parsing script kh1_a.material
13:50:04: Parsing script rh1_a.material
13:50:04: Parsing script rl__a.material
13:50:04: Parsing script t01_a.material
13:50:04: Finished parsing scripts for resource group Materials
13:50:04: Parsing scripts for resource group Meshes
13:50:04: Finished parsing scripts for resource group Meshes
13:50:04: Parsing scripts for resource group Schemes
13:50:04: Finished parsing scripts for resource group Schemes
13:50:04: Parsing scripts for resource group SkyBoxes
13:50:04: Parsing script space01.material
13:50:04: Finished parsing scripts for resource group SkyBoxes
13:50:04: Parsing scripts for resource group Textures
13:50:04: Finished parsing scripts for resource group Textures
13:50:04: CPU Identifier & Features
13:50:04: -------------------------
13:50:04: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
13:50:04: * SSE: yes
13:50:04: * SSE2: yes
13:50:04: * SSE3: yes
13:50:04: * MMX: yes
13:50:04: * MMXEXT: yes
13:50:04: * 3DNOW: no
13:50:04: * 3DNOWEXT: no
13:50:04: * CMOV: yes
13:50:04: * TSC: yes
13:50:04: * FPU: yes
13:50:04: * PRO: yes
13:50:04: * HT: no
13:50:04: -------------------------
13:50:04: D3D9 : Subsystem Initialising
13:50:04: Registering ResourceManager for type Texture
13:50:04: Registering ResourceManager for type GpuProgram
13:50:04: ***************************************
13:50:04: *** D3D9 : Subsystem Initialised OK ***
13:50:04: ***************************************
13:50:04: D3D9RenderSystem::_createRenderWindow "BotF", 800x600 windowed miscParams: FSAA=4 title=Birth of the Federation - powered by mpr++ v0.2.5
13:50:04: D3D9 : Created D3D9 Rendering Window 'BotF' : 800x600, 32bpp
13:50:04: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
13:50:04: D3D9: Vertex texture format supported - PF_L8
13:50:04: D3D9: Vertex texture format supported - PF_L16
13:50:04: D3D9: Vertex texture format supported - PF_A8
13:50:04: D3D9: Vertex texture format supported - PF_A4L4
13:50:04: D3D9: Vertex texture format supported - PF_BYTE_LA
13:50:04: D3D9: Vertex texture format supported - PF_R5G6B5
13:50:04: D3D9: Vertex texture format supported - PF_B5G6R5
13:50:04: D3D9: Vertex texture format supported - PF_A4R4G4B4
13:50:04: D3D9: Vertex texture format supported - PF_A1R5G5B5
13:50:04: D3D9: Vertex texture format supported - PF_A8R8G8B8
13:50:04: D3D9: Vertex texture format supported - PF_B8G8R8A8
13:50:04: D3D9: Vertex texture format supported - PF_A2R10G10B10
13:50:04: D3D9: Vertex texture format supported - PF_A2B10G10R10
13:50:04: D3D9: Vertex texture format supported - PF_DXT1
13:50:04: D3D9: Vertex texture format supported - PF_DXT2
13:50:04: D3D9: Vertex texture format supported - PF_DXT3
13:50:04: D3D9: Vertex texture format supported - PF_DXT4
13:50:04: D3D9: Vertex texture format supported - PF_DXT5
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
13:50:04: D3D9: Vertex texture format supported - PF_X8R8G8B8
13:50:04: D3D9: Vertex texture format supported - PF_X8B8G8R8
13:50:04: D3D9: Vertex texture format supported - PF_R8G8B8A8
13:50:04: D3D9: Vertex texture format supported - PF_DEPTH
13:50:04: D3D9: Vertex texture format supported - PF_SHORT_RGBA
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT16_R
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT32_R
13:50:04: D3D9: Vertex texture format supported - PF_SHORT_GR
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT16_GR
13:50:04: D3D9: Vertex texture format supported - PF_FLOAT32_GR
13:50:04: D3D9: Vertex texture format supported - PF_SHORT_RGB
13:50:04: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
13:50:04: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
13:50:04: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
13:50:04: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
13:50:04: RenderSystem capabilities
13:50:04: -------------------------
13:50:04: RenderSystem Name: Direct3D9 Rendering Subsystem
13:50:04: GPU Vendor: ati
13:50:04: Device Name: Monitor-1-ATI Radeon HD 5450
13:50:04: Driver Version: 8.17.10.1107
13:50:04: * Fixed function pipeline: yes
13:50:04: * Hardware generation of mipmaps: yes
13:50:04: * Texture blending: yes
13:50:04: * Anisotropic texture filtering: yes
13:50:04: * Dot product texture operation: yes
13:50:04: * Cube mapping: yes
13:50:04: * Hardware stencil buffer: yes
13:50:04: - Stencil depth: 8
13:50:04: - Two sided stencil support: yes
13:50:04: - Wrap stencil values: yes
13:50:04: * Hardware vertex / index buffers: yes
13:50:04: * Vertex programs: yes
13:50:04: * Number of floating-point constants for vertex programs: 256
13:50:04: * Number of integer constants for vertex programs: 16
13:50:04: * Number of boolean constants for vertex programs: 16
13:50:04: * Fragment programs: yes
13:50:04: * Number of floating-point constants for fragment programs: 224
13:50:04: * Number of integer constants for fragment programs: 16
13:50:04: * Number of boolean constants for fragment programs: 16
13:50:04: * Geometry programs: no
13:50:04: * Number of floating-point constants for geometry programs: 0
13:50:04: * Number of integer constants for geometry programs: 0
13:50:04: * Number of boolean constants for geometry programs: 0
13:50:04: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
13:50:04: * Texture Compression: yes
13:50:04: - DXT: yes
13:50:04: - VTC: no
13:50:04: - PVRTC: no
13:50:04: * Scissor Rectangle: yes
13:50:04: * Hardware Occlusion Query: yes
13:50:04: * User clip planes: yes
13:50:04: * VET_UBYTE4 vertex element type: yes
13:50:04: * Infinite far plane projection: yes
13:50:04: * Hardware render-to-texture: yes
13:50:04: * Floating point textures: yes
13:50:04: * Non-power-of-two textures: yes
13:50:04: * Volume textures: yes
13:50:04: * Multiple Render Targets: 4
13:50:04: - With different bit depths: yes
13:50:04: * Point Sprites: yes
13:50:04: * Extended point parameters: yes
13:50:04: * Max Point Size: 10
13:50:04: * Vertex texture fetch: yes
13:50:04: * Number of world matrices: 0
13:50:04: * Number of texture units: 8
13:50:04: * Stencil buffer depth: 8
13:50:04: * Number of vertex blend matrices: 0
13:50:04: - Max vertex textures: 4
13:50:04: - Vertex textures shared: no
13:50:04: * Render to Vertex Buffer : no
13:50:04: * DirectX per stage constants: yes
13:50:04: DefaultWorkQueue('Root') initialising on thread 0x124de8.
13:50:04: DefaultWorkQueue('Root')::WorkerFunc - thread 0x135770 starting.
13:50:04: DefaultWorkQueue('Root')::WorkerFunc - thread 0x1357c0 starting.
13:50:04: Particle Renderer Type 'billboard' registered
13:50:04: DefaultWorkQueue('Root')::WorkerFunc - thread 0x135ac0 starting.
13:50:04: DefaultWorkQueue('Root')::WorkerFunc - thread 0x135bb0 starting.
13:50:04: Mesh: Loading ch2_a.mesh.
13:50:04: WARNING: ch2_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading ds9.mesh.
13:50:04: WARNING: ds9.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading akira.mesh.
13:50:04: WARNING: akira.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading hh1_a.mesh.
13:50:04: WARNING: hh1_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading ffs_a.mesh.
13:50:04: WARNING: ffs_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading fh1_a.mesh.
13:50:04: WARNING: fh1_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading kh1_a.mesh.
13:50:04: WARNING: kh1_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading rh1_a.mesh.
13:50:04: WARNING: rh1_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading rl__a.mesh.
13:50:04: WARNING: rl__a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Mesh: Loading t01_a.mesh.
13:50:04: WARNING: t01_a.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:50:04: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:50:04: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:04: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:50:04: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:50:04: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:50:04: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:50:05: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:50:05: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:50:05: Creating resource group BotfHobs
13:50:05: Texture: fak1.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak1i.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak2.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak2i.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak3.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak3i.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak4.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak4i.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak5.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:05: Texture: fak5i.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.