


mpr++ is progressing nicely, and by now performing much better than the old 0.2.5a version that went public christmas 2011 as an early sneak preview
ofc there's still alot to do, but to my opinion and from what I was told by testers, it's pretty playable by now and also works fine in mp
for mp however, make sure you have a fresh botf install with no old mpr++ leftover and install exact same version
mpr++ is not compatible with non-mpr++, resolution 800/1024 however doesn't matter
ship packs so far include Vanilla (unmodded BotF), ECM, UDM, BOP, and Fluids mod
when you got a link to the download, please keep it privately
people shall know this is still an early alpha and up for further testing and improvement
this topic is both for feedback and talk on latest mpr++ and to enlist for alpha testing when interested
you may also just take a look, but I'm happy for feedback or at least would want to know whether it works or what troubles occured and eventually some system information like the os, cpu and graphic card in use
for ingame controls, check _my_botf_install_\mpr++\mpr++_readme.txt
for settings check _my_botf_install_\GameSettings_INI-Manual.txt and _my_botf_install_\mpr++\mpr++_INI-Manual.txt
we found that on extended large maps, autosave sometimes can cause ntdll crashes in middle of turn, but it easily can be deactivated in the GameSettings.ini (just remove the line AUTOSAVE_SCHEDULE=300 that's triggering a save every five minutes, you find the ini in the botf install path)
it is now turned off by default
cheers and post some nice screens if you have or do some videos
anjel is working on a new one too
