MPR++ v0.2.6c open for alpha testing
Moderator: thunderchero
Re: MPR++ v0.2.6c open for alpha testing
Hi, I'd like to test this (on Windows 8.1) as well
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: MPR++ v0.2.6c open for alpha testing
Hi leeth,
links sent
thunderchero
links sent
thunderchero
- RagingOrator
- Cadet 1st Year
- Posts: 1
- Joined: Sun Aug 24, 2014 9:29 am
Re: MPR++ v0.2.6c open for alpha testing
Hi, I would appreciate a link as I have Windows 8 as well.
- hydrocarbon
- Cadet 1st Year
- Posts: 2
- Joined: Sat Nov 13, 2010 3:00 am
Re: MPR++ v0.2.6c open for alpha testing
Works great on Win8, was easy to get up and running and the easy switching between fullscreen and windowed is wonderful. The only crashes I've gotten are on integrated graphics, and on the Diplomacy screen - I think the latter's have all been isolated to the Event tab, but I'm not sure. This is using UDM so it might be a problem with it.
- BenMaxwell
- Ensign
- Posts: 49
- Joined: Mon Oct 21, 2013 9:56 pm
- Location: GF's House
Re: MPR++ v0.2.6c open for alpha testing
hey i dont know if u guys have it fer os vista or windows vista. MY windows 7 pc crashed so im using a temp one for vista. Curiosly, whenever i try to install mpr++ on new version of UDML on udm3 it says that im missing a key component and then it crashes. Any fixs or do i just need a new link?
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: MPR++ v0.2.6c open for alpha testing
links have not been updated since May 30, 2013BenMaxwell wrote:or do i just need a new link?
what does message say?BenMaxwell wrote:it says that im missing a key component and then it crashes.
if...
When after install mpr++ fails to launch, in your mod or botf folder to where you installed, there's a subfolder added named mpr++. In there you find a redist folder with all dependencies required.
When d3dx9_43.dll is missing, run DXSETUP.exe from mpr++\redist\directx.
When MSVCR100.dll is missing, run vcredist install either in 64bit (x64) or 32bit (x86) according to your os.
if...
it says Mss32.dll is missing UDM was not installed properly before installing mpr++ patch.
MPR++ has been tested on windows vista and worked properly.
thunderchero
- BenMaxwell
- Ensign
- Posts: 49
- Joined: Mon Oct 21, 2013 9:56 pm
- Location: GF's House
Re: MPR++ v0.2.6c open for alpha testing
thanksfor help, i actually had an old message from flockethat told me what to do if a message like that pops upso thxfor the info anyway >.<
- CypherWOLF
- Cadet 1st Year
- Posts: 2
- Joined: Thu Aug 28, 2014 9:24 pm
Re: MPR++ v0.2.6c open for alpha testing
Please may I have a download link, I am running Windows 8.1 and would be glad to provide feedback.
- CypherWOLF
- Cadet 1st Year
- Posts: 2
- Joined: Thu Aug 28, 2014 9:24 pm
Re: MPR++ v0.2.6c open for alpha testing
Thank you very much.
Re: MPR++ v0.2.6c open for alpha testing
I have windows 8.1 64 Bit and would VERY much like to participate in the alpha testing if I may.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: MPR++ v0.2.6c open for alpha testing
welcome to the forum Ginea,
check your PM box.
thunderchero
check your PM box.
thunderchero
Re: MPR++ v0.2.6c open for alpha testing
Thank you!
-
- Commander
- Posts: 343
- Joined: Thu May 01, 2008 2:00 am
Re: MPR++ v0.2.6c open for alpha testing
Howdy,
Just wondering how things are going with MPR++ 0.2.6c. I haven't seen any updates on it for quite a while. One thing that has been really bugging
me since release is that one of the phasers will fire backward or to the side of the target. I have included a screenshot that shows the problem
with the phasers. This only happens in UDM III and not in ECML.
Also, some of the ship models are huge. The Saber for example, is bigger than the Galaxy class. I used to edit the scale of the ship in UE but
that doesn't work anymore since MPR++ manages the scale.
Just wondering how things are going with MPR++ 0.2.6c. I haven't seen any updates on it for quite a while. One thing that has been really bugging
me since release is that one of the phasers will fire backward or to the side of the target. I have included a screenshot that shows the problem
with the phasers. This only happens in UDM III and not in ECML.
Also, some of the ship models are huge. The Saber for example, is bigger than the Galaxy class. I used to edit the scale of the ship in UE but
that doesn't work anymore since MPR++ manages the scale.