MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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leeth
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Re: MPR++ v0.2.6c open for alpha testing

Post by leeth »

Hi, I'd like to test this (on Windows 8.1) as well
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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero »

Hi leeth,

links sent

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Re: MPR++ v0.2.6c open for alpha testing

Post by RagingOrator »

Hi, I would appreciate a link as I have Windows 8 as well.
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

sent & welcome :)
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hydrocarbon
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Re: MPR++ v0.2.6c open for alpha testing

Post by hydrocarbon »

Works great on Win8, was easy to get up and running and the easy switching between fullscreen and windowed is wonderful. The only crashes I've gotten are on integrated graphics, and on the Diplomacy screen - I think the latter's have all been isolated to the Event tab, but I'm not sure. This is using UDM so it might be a problem with it.
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Re: MPR++ v0.2.6c open for alpha testing

Post by BenMaxwell »

hey i dont know if u guys have it fer os vista or windows vista. MY windows 7 pc crashed so im using a temp one for vista. Curiosly, whenever i try to install mpr++ on new version of UDML on udm3 it says that im missing a key component and then it crashes. Any fixs or do i just need a new link?
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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero »

BenMaxwell wrote:or do i just need a new link?
links have not been updated since May 30, 2013
BenMaxwell wrote:it says that im missing a key component and then it crashes.
what does message say?
if...
When after install mpr++ fails to launch, in your mod or botf folder to where you installed, there's a subfolder added named mpr++. In there you find a redist folder with all dependencies required.
When d3dx9_43.dll is missing, run DXSETUP.exe from mpr++\redist\directx.
When MSVCR100.dll is missing, run vcredist install either in 64bit (x64) or 32bit (x86) according to your os.

if...
it says Mss32.dll is missing UDM was not installed properly before installing mpr++ patch.

MPR++ has been tested on windows vista and worked properly.

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Re: MPR++ v0.2.6c open for alpha testing

Post by BenMaxwell »

thanksfor help, i actually had an old message from flockethat told me what to do if a message like that pops upso thxfor the info anyway >.<
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Re: MPR++ v0.2.6c open for alpha testing

Post by CypherWOLF »

Please may I have a download link, I am running Windows 8.1 and would be glad to provide feedback.
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome CypherWOLF, check your pm :)
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Re: MPR++ v0.2.6c open for alpha testing

Post by CypherWOLF »

Thank you very much.
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Ginea
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Re: MPR++ v0.2.6c open for alpha testing

Post by Ginea »

I have windows 8.1 64 Bit and would VERY much like to participate in the alpha testing if I may.
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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero »

welcome to the forum Ginea,

check your PM box.

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Re: MPR++ v0.2.6c open for alpha testing

Post by Ginea »

Thank you! :D
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Re: MPR++ v0.2.6c open for alpha testing

Post by JeanLucPicard1 »

Howdy,

Just wondering how things are going with MPR++ 0.2.6c. I haven't seen any updates on it for quite a while. One thing that has been really bugging
me since release is that one of the phasers will fire backward or to the side of the target. I have included a screenshot that shows the problem
with the phasers. This only happens in UDM III and not in ECML.

Also, some of the ship models are huge. The Saber for example, is bigger than the Galaxy class. I used to edit the scale of the ship in UE but
that doesn't work anymore since MPR++ manages the scale.

Image
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