MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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mattesch
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Re: MPR++ v0.2.6c open for alpha testing

Post by mattesch »

Hey guys,

i wanna play BOTF. played in my youth but the lags are annoying me....

i just read about the mpr++ i hope it will help me.

Best wishes from Germany

Mattesch
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome Mattesch,
sent you the links,
and greetings from Hamburg ;)
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Trepkos989
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Re: MPR++ v0.2.6c open for alpha testing

Post by Trepkos989 »

this looks amazing!!! im new to this forum but have been a BoTF fan for years. is there anyway I could get in on the alpha testing?!
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome Trepkos989, check your pm and have some nice christmas-playing :)
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fleet.admiral
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Re: MPR++ v0.2.6c open for alpha testing

Post by fleet.admiral »

Greeting to all! I would like to enjoy BOTF as 15 years ago. May I ask you for links? I really appreciate this hard work. It's amazing, that this game is still alive after so many years. Thanks a lot (from the Czech Republic) and Merry Christmas!
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome fleet.admiral and a Happy Christmas!
sent you the links
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Decebalus
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Re: MPR++ v0.2.6c open for alpha testing

Post by Decebalus »

I like to try your mod too.
Since I've upgraded to Windows 10 I'm experiencing very heavy mouse lags and I hope to improve this a bit.
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

welcome Decebalus, sent you the links, HF
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meslinjf
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Re: MPR++ v0.2.6c open for alpha testing

Post by meslinjf »

May I also get the links for the mpr++ alpha? I just restarted playing BotF and I would love to try it out!
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

hi meslinjf, sent you the links, have fun!
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Magz
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Re: MPR++ v0.2.6c open for alpha testing

Post by Magz »

Works great! no mouse lag and rarely crashes an exellent game great thanks .
Just one thing . have played 8 games to finish and no borg they used to turn up anytime after
turn 100 which was like russian roulette depending on where they turn up unless you have
28 cloaked klingon scouts,7+ cloaked romulan cruisers or 37+ of anything else in the early
game anyway. Crystal entity and everything else the same. Klingons still the hardest to play
unless you go balls out from the beginning. Thanks again.
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Re: MPR++ v0.2.6c open for alpha testing

Post by Kaelphegor »

i just installed botf multi installer and started to play the game.
after i clicked the first ship the mouse lag begins.

some hours reinstalling, searching

then i found this mpr++ that may solve the mouse lag.

so may you send me the activation link, too?
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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

hi Kaelphegor, sent you your activation link hehe

@Magz, am happy to hear it works, for the borg check your stbof.ini whether the borg possibly are disabled.
mpr++ doesn't change anything on the borg

have a great new year all!
I have faith with the upcoming year :up:
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Re: MPR++ v0.2.6c open for alpha testing

Post by meslinjf »

Hi,

I must say the mpr++ models look incredible! I'm having some trouble understanding how the alpha works though.

First, I'm having somme difficulty with the interface. I've managed to get it to work fullscreen (F8), but it always stretches to 1024x728 and doesn't look very good. Isn't supposed to look different if I've downloaded the 1024 resolution version of the mod?

Second, I'm trying to bring in different models which are already available. I'm playing on vanilla, but I would like to bring a few ships models from UDM and the nova class ships that's available on the forum. I just realised I can't bring them like I used to using the Ultimate Editor. Is there a tutorial on how to change and bring new mpr++ models in the game?

Thanks!
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke »

meslinjf wrote:First, I'm having somme difficulty with the interface. I've managed to get it to work fullscreen (F8), but it always stretches to 1024x728 and doesn't look very good. Isn't supposed to look different if I've downloaded the 1024 resolution version of the mod?
the 1024 install optimizes all the screen for 1024x768 resolution and you see more sectors on the map
it has same aspect ratio like 800x600, this made the adoption alot easier and is why other resolutions are missing yet
when your display resolution is higher then that and you have a different aspect ratio, in fullscreen by default it stretches the screen like you say
you can disable the stretching in mpr++.ini by adding FIXEDASPECT to the flags in gsmain:

Code: Select all

[gsmain]
FLAGS=FIXEDASPECT|3D|3D_BG|3D_PHASER|3D_AUTOZOOM
it was disabled by default some time and ppl complained they wanted to have it stretched to see it full view :wink:
meslinjf wrote:Second, I'm trying to bring in different models which are already available. I'm playing on vanilla, but I would like to bring a few ships models from UDM and the nova class ships that's available on the forum. I just realised I can't bring them like I used to using the Ultimate Editor. Is there a tutorial on how to change and bring new mpr++ models in the game?
this is a little more complicated, you can't use UE for it but need to have the models in ogre mesh format
check viewtopic.php?f=134&t=3112
easiest is to watch for already available ogre meshes and change the HobMappings in mpr++\data\mappings

cheers, Flocke
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