MPR++ v0.2.6c open for alpha testing
Moderator: thunderchero
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
If that weird bug is somehow rooted in mpr++, I guess there must be something special on one of the cardassian production screen textures.
You could try replace them by the ones of another race. But first check that it actually can't be reproduced without mpr++. From the error it doesn't crash in mpr++ but ntdll which might as well be caused by trek.exe itself. I don't think any of the mpr++ settings will make a difference here.
You could try replace them by the ones of another race. But first check that it actually can't be reproduced without mpr++. From the error it doesn't crash in mpr++ but ntdll which might as well be caused by trek.exe itself. I don't think any of the mpr++ settings will make a difference here.
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
It looks to have been new video driver setting "tessellation mode" needs to be set to use application settings. no issues in labor screen after that was set.
and I did test without MPR++ and had no issues.
just strange it only effected 1366 x 768 MPR++
but still having issues starting game and closing game it just froze on me and had to sign out to avoid hard boot.
and I did test without MPR++ and had no issues.
just strange it only effected 1366 x 768 MPR++
but still having issues starting game and closing game it just froze on me and had to sign out to avoid hard boot.
Re: MPR++ v0.2.6c open for alpha testing
Is the 'tessellation mode' in the BOTF folder, or is it the actual GPU settings? I had a look in the BOTF folders but I don't seem to have the option, and I've checked the NVIDIA control panel and there's no option there either.thunderchero wrote: ↑Sun May 17, 2020 3:13 pm It looks to have been new video driver setting "tessellation mode" needs to be set to use application settings. no issues in labor screen after that was set.
and I did test without MPR++ and had no issues.
just strange it only effected 1366 x 768 MPR++
but still having issues starting game and closing game it just froze on me and had to sign out to avoid hard boot.
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
mine was in the radeon panel not sure where it would be in Nvidia control panel but for BOTF all in general settings (advanced) should be set to "use application settings"
Re: MPR++ v0.2.6c open for alpha testing
Ah, I've gone to the programme settings for BOTF in the Nvidia panel and turned everything to off / use application settings, and still no luck.thunderchero wrote: ↑Mon May 18, 2020 1:53 pm mine was in the radeon panel not sure where it would be in Nvidia control panel but for BOTF all in general settings (advanced) should be set to "use application settings"
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
I took another look at this and issue tonight and changing "tessellation mode" may have made it better, but issue is still present.
just to review issue,
1. happens on all 1366 x 768 versions with MPR++ installed only
2. only on cardassian labor screen
3. clicking any where in screen will cause crash to desktop, especially on increase industry button or repeated clicking anywhere
4. replaced background tga (no help)
5. all other tga's are shared though all resolutions
6. checked code for labor screen sub routine (they were an exact match to vanilla and all mods with and without mpr++)
7. same mpr++ script to edit trek.exe is used for all mods and all resolutions
8. ran redist Directx (no help)
9. attempted to run vcredist_x64.exe but unable to due to newer version installed
10. this must be a new issue or it would have been reported earlier
I have ran out of ideas to test....
just to review issue,
1. happens on all 1366 x 768 versions with MPR++ installed only
2. only on cardassian labor screen
3. clicking any where in screen will cause crash to desktop, especially on increase industry button or repeated clicking anywhere
4. replaced background tga (no help)
5. all other tga's are shared though all resolutions
6. checked code for labor screen sub routine (they were an exact match to vanilla and all mods with and without mpr++)
7. same mpr++ script to edit trek.exe is used for all mods and all resolutions
8. ran redist Directx (no help)
9. attempted to run vcredist_x64.exe but unable to due to newer version installed
10. this must be a new issue or it would have been reported earlier
I have ran out of ideas to test....
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
Well this morning I took the fed flabor.wdf and adapted it for cardassians and created a completely new clabor.wdf and it works
to fix issue download, unzip and add clabor.wdf to stbof.res with UE
still it is strange how issue only effected MPR++ installed versions.
note this file also works on non mpr++ so it will be added to next release of All in One.
to fix issue download, unzip and add clabor.wdf to stbof.res with UE
still it is strange how issue only effected MPR++ installed versions.
note this file also works on non mpr++ so it will be added to next release of All in One.
Re: MPR++ v0.2.6c open for alpha testing
Great work TC!
What is UE?
Edit: Just seen that it's Ultimate Editor. I'm not sure how to do that so I'll probably just play on a lower res until it's in the all in one.
Cheers for sorting the bug though!
What is UE?
Edit: Just seen that it's Ultimate Editor. I'm not sure how to do that so I'll probably just play on a lower res until it's in the all in one.
Cheers for sorting the bug though!
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
ultimate editor
https://www.armadafleetcommand.com/get- ... file_id=71
here is tutorial on how to use it
https://www.armadafleetcommand.com/botf ... tor-basics
- Westmensch
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Re: MPR++ v0.2.6c open for alpha testing
Now I really wanna try the mod, can I get a link please ?
BTW, has this mod ever been out of alpha ? I remember trying it years ago but it caused crashes in MP IIRC.
BTW, has this mod ever been out of alpha ? I remember trying it years ago but it caused crashes in MP IIRC.
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
Hi Westmensch, sent you the link and no it's not been out of alpha and still has it's issues.
Re: MPR++ v0.2.6c open for alpha testing
Well I'd swear I'd saved my MPR download from last time, but now I can't find it. (Argh.) May I have the link again please?
"Evil is easy, and has infinite forms." -- Pascal
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
No problems to that, sent you the link again.
Re: MPR++ v0.2.6c open for alpha testing
Thanks (again), Flocke!
"Evil is easy, and has infinite forms." -- Pascal
- craig_go_man
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Re: MPR++ v0.2.6c open for alpha testing
hi guys. great job here.
please send the link for mpr, cheers
please send the link for mpr, cheers