MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Mon Nov 23, 2015 7:30 am

hi Leto, sent you the links

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Re: MPR++ v0.2.6c open for alpha testing

Post by Leto » Mon Nov 23, 2015 8:17 pm

Flocke,

Thank you MPR++ looks amazing.

Still can't get sound on Windows 10 though :(

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Mon Nov 23, 2015 8:30 pm

Leto wrote:Still can't get sound on Windows 10 though
you can try to replace mss32.dll (see this post).
viewtopic.php?f=23&t=1289&start=360#p44297

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Re: MPR++ v0.2.6c open for alpha testing

Post by Leto » Mon Nov 23, 2015 8:38 pm

Thunderchero,

Thanks for the tip.

I replaced the mss32.dll in the folder C:\botf and the sound worked right away.

I also had to edit the the stbof file in C:\botf to change SOUNDON=OFF to SOUNDON=ON.

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Re: MPR++ v0.2.6c open for alpha testing

Post by cian1701 » Sat Dec 05, 2015 1:52 am

Hey,

I'm very keen to become a tester as this mod looks absolutely amazing. If there is some sort of link involved or something my email is:
cian1890@gmail.com. Is there some kind of application process or do i just need a link?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sat Dec 05, 2015 12:36 pm

Hi cian, sent you the links, just check your inbox on forum. ;)

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Re: MPR++ v0.2.6c open for alpha testing

Post by cian1701 » Sat Dec 05, 2015 10:50 pm

Thank you so much.

I haven't had a chance to break it in yet but just from what I've done I have a couple of questions.

I have tried installing both the 800 and 1080 versions of the mod and discovered that there wasn't an immediate difference in screen resolution. I'll mess around with it again when I get a chance but just something I wanted to note. Also, I'm running a 2013 Dell Inspiron 15R with the latest version of Windows 10 just for future reference. Finally, do you think it'd be possible for you to make a version of the mod for 1366x768 displays? I know it's .not a very common screen resolution but it'd still be nice for those who have it (myself included) to potentially run the game at native resolutions. Once again, thank you so so much for his opportunity and I'll try and help where I can

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Re: MPR++ v0.2.6c open for alpha testing

Post by SInghRAthorTAri » Tue Dec 08, 2015 4:37 pm

Hi,

Could I have the download link please.

Thanks

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Tue Dec 08, 2015 6:02 pm

welcome SInghRAthorTAri, sent you the links

@cian1701 mpr++ itself supports any resolution, although right now ships only scale correct for 4:3 aspect ratio
for other resolutions we basically need ppl to overwork the ui images and reposition them

for 1366x768 check viewtopic.php?f=96&t=2811 it is compatible with mpr++ but like I said ships won't scale correct
for 1920x1080 I think there's been a project in work as well, not sure what happened to it

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Re: MPR++ v0.2.6c open for alpha testing

Post by Omnikron13 » Fri Dec 11, 2015 11:36 am

Improved stability (stability at all?) and general sexiness? Where do I sign?

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Fri Dec 11, 2015 11:02 pm

Hi Omnikron13,

links sent.

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nathanphoenix
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Re: MPR++ v0.2.6c open for alpha testing

Post by nathanphoenix » Sat Dec 12, 2015 3:31 pm

I'd like to get a new link for it, the one I have no longer works. Thanks!

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sat Dec 12, 2015 9:49 pm

sure, check your pm :)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Caspian Vorano » Fri Dec 18, 2015 10:42 am

Hello Flocke,
I wanna sign up for that test, please :)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Fri Dec 18, 2015 12:54 pm

greetings Caspian Vorano, links sent :)

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