MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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ggcooljay
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Re: MPR++ v0.2.6c open for alpha testing

Post by ggcooljay » Tue Dec 13, 2016 8:59 am

Flocke wrote:
ggcooljay wrote:I would like to test this too. Because my cursor lags so hard sometimes. I have heard that this can be a solution for my problem.
welcome, there are other solutions to the cursor lag like DxWnd but sent you the links ;)
Thank you very much :)

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29BQ
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Re: MPR++ v0.2.6c open for alpha testing

Post by 29BQ » Thu Dec 22, 2016 11:33 am

thunderchero wrote:
SeaBee-T wrote:Hey guys, just checking in, how's progress on the final MPR++?
Not sure how Flocke will respond, but the mod coverage update of version v0.2.6c is progressing.
you see in image the list is growing :grin:
list.jpg

thunderchero
My current version is old. Can I have a link to download the latest one? Pretty please?

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kadovdax
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Re: MPR++ v0.2.6c open for alpha testing

Post by kadovdax » Sun Feb 05, 2017 3:57 pm

Hi can I try the alpha please?

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Feb 05, 2017 3:59 pm

sure, sent you the links and welcome :)

@29BQ I guess you still have the latest, at least I don't have any newer than that

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Re: MPR++ v0.2.6c open for alpha testing

Post by 359 » Sat Mar 25, 2017 3:45 pm

I'd be interested in trying this if it's still available for testing.

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Mar 26, 2017 5:25 am

links sent & welcome

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DarkIllusion
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Re: MPR++ v0.2.6c open for alpha testing

Post by DarkIllusion » Thu Mar 30, 2017 7:25 am

Thanks for your work! I'd like to test the current alpha version. Could you please send me the link?

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thunderchero
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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Thu Mar 30, 2017 9:27 am

Hi DarkIllusion,

welcome to forum and links sent

thunderchero

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Smoothgrandmama
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Re: MPR++ v0.2.6c open for alpha testing

Post by Smoothgrandmama » Sat May 06, 2017 7:51 pm

IS this suitable to run Multiplayer on? and how much does it differ from the Vanilla version?

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sat May 06, 2017 8:44 pm

Smoothgrandmama wrote:
Sat May 06, 2017 7:51 pm
IS this suitable to run Multiplayer on? and how much does it differ from the Vanilla version?
in multiplayer you can not mix mpr++ and original graphic engine.

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User45701
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Re: MPR++ v0.2.6c open for alpha testing

Post by User45701 » Tue May 09, 2017 8:54 am

This sounds amazing i have two monitors and cant play botf in one because and work on the other it cant be run in windows mode.
Can you send me the link please

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Wed May 10, 2017 12:18 am

hi User45701, welcome & sent you the links

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Re: MPR++ v0.2.6c open for alpha testing

Post by Mr.Stranger » Wed May 31, 2017 3:07 pm

Hello there. Been having some trouble trying out this game, found a work-around but now I'm getting super mouse lag from starting the game making it unplayable. Seems this MPR++ thing is working for people? If so, I would like a link to it please. Do I need to do anything special with it once I have it installed or is just that and it should work?

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Wed May 31, 2017 3:25 pm

welcome Mr.Stranger, sent you the links

yes mpr++ helps on the mouse lag as well as dxwnd
all needed should come with the installer, the only possibly required is to run the included d3dx9 and msvcr100 redist installers after mpr++ install

cheers

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Re: MPR++ v0.2.6c open for alpha testing

Post by kadovdax » Wed Jun 14, 2017 10:54 am

Hi can i have mpr++ you sent me it before but I had to reinstall windows and it wasn't in the back up :(

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