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Re: MPR++ v0.2.6c open for alpha testing

Posted: Tue Jun 25, 2019 3:33 am
by Rockcutter
Hi could I get the link also please. The game is one of my alltime favourites except the lag.

Peter

Re: MPR++ v0.2.6c open for alpha testing

Posted: Wed Jun 26, 2019 1:57 pm
by Flocke
sure but be aware there are other options like dxwnd to resolve the mouse lag ;)

Re: MPR++ v0.2.6c open for alpha testing

Posted: Fri Jul 19, 2019 1:36 am
by cndrocker
May I have link please

Re: MPR++ v0.2.6c open for alpha testing

Posted: Fri Jul 19, 2019 4:45 am
by Flocke
sure, sent you the link cndrocker :)

Re: MPR++ v0.2.6c open for alpha testing

Posted: Mon Jul 29, 2019 12:16 pm
by CosmicRays
Hi all! New to the site but not to the game and the mods over the years. I am super excited at the idea of a re-worked BOTF because I continue to play to this day!

How are things coming along with this MPR++? For my info... what is MPR++ exactly?

Can I also get a link to try out things in their current state?

Thank you!

Re: MPR++ v0.2.6c open for alpha testing

Posted: Mon Jul 29, 2019 1:03 pm
by Flocke
Welcome CosmicRays!

mpr++ is a trek.exe patch and mpr97 dll replacement hooking up on the botf rendering code and adapting the open source Ogre3D graphic engine. It also comes with a few other experimental tweaks but is not affecting the gameplay. See first page and the pm ofc.
The past years there sadly has been no progress and I can't tell when I'll get back to it. Not that I lost interest but I've been heavily busy with work and RL.

regards

Re: MPR++ v0.2.6c open for alpha testing

Posted: Mon Aug 19, 2019 5:20 pm
by CosmicRays
FYI I am having issues with MPR++ 0.2.6c and Ultimate Dominion Mod... at least when fighting ships that are cloaked. If I hit the "fight" button the game will crash. I have to use "auto" to fight against fleets with cloaked ships.

Re: MPR++ v0.2.6c open for alpha testing

Posted: Mon Aug 19, 2019 5:48 pm
by Flocke
Hm, that issue is new to me, I am sure it worked when I tested it beside that cloaking isn't properly visualized.
Might be a special ship or circumstance and might be that it is not related to mpr++ given such weird but repeatable cloak crashes occured with vanilla botf as well from time to time.

Re: MPR++ v0.2.6c open for alpha testing

Posted: Mon Aug 19, 2019 6:10 pm
by thunderchero
Flocke might have time to look at the crash logs
1. Game.log (in UDML folder)
2. crash.log (this is for botf not mpr but could be helpful)
3. mpr++.log (in udml\mpr++ folder)
4. cegui.log (in udml\mpr++ folder)

collect all the files directly after it crashes and add them to a zip file and attach them to the next time you post.

note to Flocke, I could not duplicate issue on my install in combat with cloaked klingon or with Yridian

Re: MPR++ v0.2.6c open for alpha testing

Posted: Wed Aug 21, 2019 10:06 am
by CosmicRays
Let me make it crash and then I'll gather data.

In addition, I do get crashes when I attempt to view ship data base as the Feds

Re: MPR++ v0.2.6c open for alpha testing

Posted: Wed Aug 21, 2019 10:07 am
by CosmicRays
thunderchero wrote:
Mon Aug 19, 2019 6:10 pm
Flocke might have time to look at the crash logs
1. Game.log (in UDML folder)
2. crash.log (this is for botf not mpr but could be helpful)
3. mpr++.log (in udml\mpr++ folder)
4. cegui.log (in udml\mpr++ folder)

collect all the files directly after it crashes and add them to a zip file and attach them to the next time you post.

note to Flocke, I could not duplicate issue on my install in combat with cloaked klingon or with Yridian
Were your ships cloaked or were you fighting against cloaked ships? I see this, specifically, as the Feds vs Roms and Klingons

Re: MPR++ v0.2.6c open for alpha testing

Posted: Wed Aug 21, 2019 12:31 pm
by thunderchero
I was fighting ships with cloak klingon or with Yridian playing as feds (fed have no cloak)

from your post in UDM topic it sounds like you have added ships? if so this is more than likely your issue causing crash.