MPR++ v0.2.6c open for alpha testing

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Sep 15, 2013 7:09 am

Silverbreaker wrote:Hi Flocke, würd auch gern mitmachen :-)
Kann ich den Link haben?
Klaro! Und wb :)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Silverbreaker » Sun Sep 15, 2013 11:43 am

doesn't run on windows 8.1 x64, failure 0xc0000022... ist aber bei allen Mods so inkl. Vanilla
(alle runtimes + directx installiert)

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sun Sep 15, 2013 12:18 pm

Silverbreaker wrote:doesn't run on windows 8.1 x64
wtf is Microsoft doing now. :shock:

who know what is needed to support windows 8.1 preview

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Sep 15, 2013 1:44 pm

:lol: no idea
guess I'll find out when the official release is out in case it is related to win 8.1
Silverbreaker, did you install directx from mpr++ redist folder or a different version?
you might also check the ogre.log and cegui.log files for exceptions last line only

but thx for the warning on 8.1 8O

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sun Sep 15, 2013 1:50 pm

I am downloading preview now to do some testing. :dwn:

did botf play without mpr++?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Silverbreaker » Sun Sep 15, 2013 2:07 pm

its not the preview of win 8.1, its the rtm (final)!
yes, i've got all runtimes from your directory installed.

no, botf (standalone) or any other added mod will not run on win 8.1 (failure 0xc0000022)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Sep 15, 2013 2:11 pm

very bad then :(
can you please check the windows event log (Systemsteuerung->Verwaltung->Ereignisanzeige) for details on the error and post it?
thx

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Sep 15, 2013 2:15 pm

searching the web I found it is an access issue:
0xC0000022: STATUS_ACCESS_DENIED

where did you install? does execute as admin work?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Silverbreaker » Sun Sep 15, 2013 2:25 pm

i'm not a noob ;-), ive checked the admin mode + compatibility mode.... same failure, with any version or mod.

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sun Sep 15, 2013 5:19 pm

I did get the 8.1 preview installed, :dwn:

so far I hate it, forced windows account log in is BS only other option is pin but still logs into windows live account.

but on preview version botf loaded after installing direct play (after popup "program requires directplay" do you want to install) same horrible mouse lag if not worse even game froze a few times.

MPR++ was a different story. It gave normal notice "msvcr100.dll is missing" even after installing redist in mpr++ folder. So I am guessing windows 8.1 uses a different version of visual studio files?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sun Sep 15, 2013 6:04 pm

thunderchero wrote:forced windows account log in is BS only other option is pin but still logs into windows live account.
WTF! 8O
hope that is only the preview, or they patch that soon
thunderchero wrote:MPR++ was a different story. It gave normal notice "msvcr100.dll is missing" even after installing redist in mpr++ folder. So I am guessing windows 8.1 uses a different version of visual studio files?
No, it should be same files. However you might try get a newer version of it or search installed file on hdd, maybe it went to a wrong folder or the install failed, who knows.

@Silverbreaker Ob n00b oder nicht, Access-Fehler sind normalerweise entweder auf Windowsrechte (admin mode) oder Security Software zurückzuführen. Zu den Windowsrechten gehört auch wenn ins "Program Files" bzw. "Programme" Verzeichnis installiert wird, da gibt Windows keine Schreibrechte. Ansonsten atm kA.

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sun Sep 15, 2013 7:18 pm

Flocke wrote:No, it should be same files. However you might try get a newer version of it or search installed file on hdd, maybe it went to a wrong folder or the install failed, who knows.
correct, I had to install the full version of visual studio 2010 :???:

then I got missing d3dx9_43.dll, but redist from mpr++ work fine for that.

and then mpr++ worked correctly

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Re: MPR++ v0.2.6c open for alpha testing

Post by Silverbreaker » Mon Sep 16, 2013 6:29 am

Flocke wrote:@Silverbreaker Ob n00b oder nicht, Access-Fehler sind normalerweise entweder auf Windowsrechte (admin mode) oder Security Software zurückzuführen. Zu den Windowsrechten gehört auch wenn ins "Program Files" bzw. "Programme" Verzeichnis installiert wird, da gibt Windows keine Schreibrechte. Ansonsten atm kA.
nope. hab die Benutzerkontensteuerung nochmal komplett ausgeschaltet (in der regestry). Das Spiel hab ich unter C:\Spiele\botf installiert. Hab mal gelesen, dass es neue Benutzerrichtlinien bei der RTM geben soll. KA wie es thunderchero hin bekommen hat, vlt liegts an seiner Preview?! Bei der RTM gehts einfach nicht, egal was ich einstelle...

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Re: MPR++ v0.2.6c open for alpha testing

Post by Kingdave » Mon Sep 16, 2013 2:14 pm

Hi Flocke i love this game pls let me test your mpr++ mod

lg

Jools

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Mon Sep 16, 2013 2:24 pm

Kingdave wrote:Hi Flocke i love this game pls let me test your mpr++ mods
hehe, sure, pm underway :D

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