MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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hq-hq
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Re: MPR++ v0.2.6c open for alpha testing

Post by hq-hq » Tue Sep 24, 2013 5:53 pm

hi, i want to test the new engine too, original game is horrible blurred on my tft :-//

please send me pm with the link, thx in advance :-)

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Tue Sep 24, 2013 5:59 pm

Hi hq-hq,

welcome to the site.

pm has been sent with links.

thunderchero

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Re: MPR++ v0.2.6c open for alpha testing

Post by hq-hq » Tue Sep 24, 2013 6:14 pm

thx, will try it tomorrow
i am excited :-)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Tue Sep 24, 2013 6:57 pm

regarding blurring with original botf, thats a driver issue you can solve by disabling MSAA ;)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Thunderchild » Wed Sep 25, 2013 10:40 am

Hi Flocke. Please send me the download link too, i would like to have a look at the "new botf".

Another Question: Is the mpr-botf compatible with the UE and the botf-patcher?

Thanks in advance - Thunderchild

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Re: MPR++ v0.2.6c open for alpha testing

Post by Mexxxi » Wed Sep 25, 2013 10:44 am

Could I please also get the download link? Thanks

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Wed Sep 25, 2013 11:04 am

Hi Mexxxi,

welcome to the forum

Welcome back Thunderchild

links have been sent to you both.
Thunderchild wrote:Another Question: Is the mpr-botf compatible with the UE and the botf-patcher?
only conflict is with mpr++ you can not add ships. they use a completely different format and way they are placed in game. editing stats is ok. all other changes with UE I have seen no problems.

as for botf-patcher I have not seen any patches that conflict.

thunderchero

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Re: MPR++ v0.2.6c open for alpha testing

Post by Martok » Wed Sep 25, 2013 11:42 pm

FWIW, I've been playing mpr++ with the patcher, and have had no issues.
"Evil is easy, and has infinite forms." -- Pascal

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Re: MPR++ v0.2.6c open for alpha testing

Post by Smoothie » Thu Sep 26, 2013 11:37 am

I would love to try out the new graphics, can I have a link to the download?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Smoothie » Thu Sep 26, 2013 11:39 am

I have added ships (using phasor slot) and changed a few things around for my stbof.res, will the new graphics be ok?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Thu Sep 26, 2013 11:46 am

Smoothie wrote:I have added ships (using phasor slot) and changed a few things around for my stbof.res, will the new graphics be ok?
I'll send you the links but nope, unfortunately it won't work with added ships - or say it just won't render them. mpr++ uses Ogre3D mesh format for ships. ;)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Akilae » Fri Sep 27, 2013 4:36 pm

Can you send me the link aswell? We are on a LAN and would like to try the Mod

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Fri Sep 27, 2013 4:46 pm

sure :)
For multiplayer, be aware mpr++ is not compatible with non-mpr++. That is due to replacement ships.

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Re: MPR++ v0.2.6c open for alpha testing

Post by Silverbreaker » Sat Sep 28, 2013 10:38 am

hi,
all mods for mpr++ run great, but is it possible to change the federation phasers to original red? why are they blue anyway?

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sat Sep 28, 2013 10:43 am

lol, yes you can change the color, just search for the image file or the hob mappings in mpr++ folder - shouldn't be too hard to find. :)
and well they are blue cause in botf vanilla federation always has been blue

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