quick question scale of klingon battlecruiser nose to tail in meter?
adi wrote:I'll test them in game soon but there should be no issues.
the only problem I could foresee would be the normal problem "scale"
I was thinking of adding the "flt" file for proper scaling of the placeholders. They are easy to create if you have flt.
How to create hob placeholders
Here is a great little tool QD created for me. flt2hob folder just extract to a location with no spaces (C:\) is what I use.
copy the flt to flt2hob folder. Then open a command prompt. Next drag and drop "FLTtoHOB.bat" into command prompt, then hit space bar, then drag and drop your flt into command prompt, then hit space bar again, next just type the scale you want for your model in meters (in this case the model is 165 meters so enter 165.0) then press enter. A new .hot and .hob files will be created.
Note; on scale the value used should be the largest part of the model so if model is wider than it is longer use width and so on.
this tool creates copies of hobs for you (hh4_a.hob, hh4_b.hob, hh4_c.hob) to add to stbof.res.
btw no other changes are needed to palette or setting of texture.
Now you have a 14 polygon placeholder/phaser slot hobs.
thunderchero