Ship models you would like in MPR++ v0.2.6c

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adi
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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

JeanLucPicard1 wrote:Constitution Refit from UDM III (looks like the one from ST:Legacy) instead of P81's

Miranda Class with rollbars instead of the Lantree configuration.

Excelsior Class

Nebula Class that is properly proportioned

Galaxy X Class for UDM III
Galaxy X (the three nacels model) is already available in MPR++; i've been using it since MPR++ come out; the model was used in vanilla so TC and Flocke made a MPR++ version of it.
You need to import the model into your ship pack from the vanilla shippack; also in the MPR++ files, i think in the "mappings" folder there is an xml file (something with hob in its name); if you open that xml file for the vanilla MPR++ you will see the Galaxy X listed in there; just copy that part into your mod (e.g. UDM3.0.x) xml file.
Also make sure the model you imported in your mod ship pack has the same-ish name as the hob listed for Galaxy X in the .xml file in mappings folder of your mod's MPR++.

And by the way, TC, now i have the black Sovereigns in my MPR++ game; thanks for the textures; in about 30 turns the entire galaxy is gonna shit itself as these "shady" ships will get their cloaking devices operational :twisted: .
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Re: Ship models you would like in MPR++ v0.2.6c

Post by JeanLucPicard1 »

Here's an old one I just remembered from (TNG: "Firstborn"). It's the Yridian Destroyer, Frieghter. Would be a nice
addition to the Yridian Shuttle.

Perspective 1
Yridian_destroyer.jpg
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Perspective 2
Yridian_freighter.jpg
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Re: Ship models you would like in MPR++ v0.2.6c

Post by JeanLucPicard1 »

Galaxy X (the three nacels model) is already available in MPR++; i've been using it since MPR++ come out; the model was used in vanilla so TC and Flocke made a MPR++ version of it.
Sorry, I didn't see your reply until much later. I got that done with some instruction from Thunder. Thanks, I have the Galaxy-X working in game for MPR++ now. Now I can disengage cloaking device :mrgreen:
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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

JeanLucPicard1 wrote: I have the Galaxy-X working in game for MPR++ now. Now I can disengage cloaking device :mrgreen:
Yeah, i used it for a while as the model for the federation Dreadnought; and my top version of it could cloak also :twisted:; now though i relegated it to being a regular command cruiser (Galaxy update), and moved the Sovereign as the dreadnought - that is the "Black Sovereign" :twisted: .
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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

Another Christmas is close; anyone bearing any gifts?

hint: Vesta class
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Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero »

adi wrote:Another Christmas is close; anyone bearing any gifts?

hint: Vesta class
it is getting close.......

Image

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Re: Ship models you would like in MPR++ v0.2.6c

Post by Martok »

^ You, sir, are an artist. :)
"Evil is easy, and has infinite forms." -- Pascal
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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

Me reading TC's post
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Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero »

funny I pictured you a little older than that...... :grin:

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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

Thanks a lot!
screenshot_01122015_172942985.jpg
screenshot_01122015_172942985.jpg (113.81 KiB) Viewed 6470 times
Now, let's mess up the ship list a bit ... :mrgreen:
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Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero »

adi wrote:Thanks a lot!

Now, let's mess up the ship list a bit ... :mrgreen:
your scale looks off (too long, too narrow)

I started on a replacement "Luna" looks like this will be too high poly model for hob format. :grin:

these images are very early stage with only basic texture applied and have not been adjusted.
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Re: Ship models you would like in MPR++ v0.2.6c

Post by adi »

thunderchero wrote: your scale looks off (too long, too narrow)
It's just the print screen from the MPR++ demo mode that looks stretched left to right; maybe because of my wide screen; it looks fine in the game; although next to the fat Galaxy's saucer this looks ... small; but the xyz values in the .xml are "canon".

Nice looking Luna by the way.
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Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero »

I got texture mapping done on Luna, light texture is still needed.
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here it is in game no lighting texture
screenshot 01182015_171517606.png
screenshot 01182015_171517606.png (330.45 KiB) Viewed 6963 times
how does she look?

I am still waiting to see what anjel thinks.....

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Re: Ship models you would like in MPR++ v0.2.6c

Post by Flocke »

some better lighting and blooming on the nacelles would be great but great job on the ship, looks really nice! :up:
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Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero »

Flocke wrote:some better lighting and blooming on the nacelles would be great but great job on the ship, looks really nice! :up:
:sad: I thought you would read better.....
thunderchero wrote:here it is in game no lighting texture
thunderchero wrote: light texture is still needed.
here is model with min lighting
screenshot 01182015_182513791.png
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screenshot 01182015_193012474.png
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lol

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