"How to" MPR++ ship models (ogre format)

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Re: "How to" MPR++ ship models (ogre format)

Post by thunderchero » Fri Dec 30, 2016 8:33 am

meslinjf wrote:If you could give me some tips, that would greatly help me.
first thing, if you are serious about creating new models you will need a long list of software. and without them you will be unable to complete models.

these are just some of the hard to find /expensive software you will need.
3ds max
creator 3.0
nif converter

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Re: "How to" MPR++ ship models (ogre format)

Post by meslinjf » Fri Dec 30, 2016 12:05 pm

I do have 3ds max, as well as Nifskope and photoshop for now.

Of course, I am not a very good 3d artist and will probably encounter a lot of problems along the way, but I'll keep you updated. I figure I could also get help if I come up with a model, diffuse, bump and light mappings and some other artwork for any update on MPR++. So far, I'm still working on the diffuse mapping for the Sydney Class and it might take me some time for it to match already existing Federation ships.

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