New MPR++ ship releases
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- thunderchero
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New MPR++ ship releases
here is first release for mpr++ vesta model.
thunderchero
thunderchero
- thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
I not spending too much time on lighting right now. This can always be added easily later.Flocke wrote:still the nacelles would benefit from some better lighting plus blooming effect
here is the Luna release. (I should start a new section or topic for mpr++ model releases)
Edit;
here is a quick one Nova
and one more......
last one today Raven (AKA Shadow)
ok finished this one late last night
if anyone (adi) has any problems or questions on adding these file to MPR++ let me know.
enjoy
thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
Hi Everyone,
here is the Achilles mpr++ version
btw here is the Klingon ship that was requested "voltron" lol
enjoy
thunderchero
here is the Achilles mpr++ version
btw here is the Klingon ship that was requested "voltron" lol
enjoy
thunderchero
Re: New MPR++ ship releases
Beautiful models! I'm eager to see these implemented in-game.
Re: New MPR++ ship releases
you can add them to your MPR++ mod;
For each model, folow the steps below; this is for the Achilles model:
download the model files and unzip them somewhere. For each ship, TC has provided gfx.zip, a placeholder, HobMappings.xml and package.xml.
1. the placeholder
using UE, load the stbof.res of your MPR++ mod; go to Edit->Graphics->Add/Remove Ship Models and import the placeholder over one of the models NOT USED in your game currently. If you need to make a new place follow the UE tutorial for adding a new ship. Now comes the only tricky part; notice in the picture above how TC has named his model "HH3" and the place in your shiplist is "L__"; make a note of that; HH3 will become L__
2. HobMappings.xml and package.xml.
you need to add the data line from this (the one enlarged below) to the mpr++/data/mappings/HobMappings.xml and mpr++/packages/Demo_ship_pack/package.xml files in the MPR++ directory under your mod directory. Here you are to replace the hh3 with l__ in our case.
<HobMappings>
<path root="Demo_ship_pack">
<hob name="hh3_a.hob" target="fed_Achilles"/>
</path>
</HobMappings>
<package res="gfx.zip">
<templates>
<ship name="fed_Achilles" unitname="Achilles" unittype="Dreadnought" mesh="Achilles.mesh" sizeX="334.6" sizeY="103.6" sizeZ="735.0"/>
</templates>
</package>
3. copy all files from gfx.zip into the gfx.zip of your MPR++ dir
Now your new ship model is available in UE as i_l__120.tga; notice the l__ instead of hh3; if your original ship was named L_ (like the ferengi Marauder from the picture) the l_ would have replaced hh3.
Bonus: if you want your new ship to display in the Demo shiplist of MPR++ (F12 + d) you need to add it's target, i.e. fed_Achilles to the list in mpr++/data/mappings/UnitMappings.xml; you'll notice there that some ships are listed 2-3 times; just use one of those duplicates to replace with "fed_Achilles" as target.
For each model, folow the steps below; this is for the Achilles model:
download the model files and unzip them somewhere. For each ship, TC has provided gfx.zip, a placeholder, HobMappings.xml and package.xml.
1. the placeholder
using UE, load the stbof.res of your MPR++ mod; go to Edit->Graphics->Add/Remove Ship Models and import the placeholder over one of the models NOT USED in your game currently. If you need to make a new place follow the UE tutorial for adding a new ship. Now comes the only tricky part; notice in the picture above how TC has named his model "HH3" and the place in your shiplist is "L__"; make a note of that; HH3 will become L__
2. HobMappings.xml and package.xml.
you need to add the data line from this (the one enlarged below) to the mpr++/data/mappings/HobMappings.xml and mpr++/packages/Demo_ship_pack/package.xml files in the MPR++ directory under your mod directory. Here you are to replace the hh3 with l__ in our case.
<HobMappings>
<path root="Demo_ship_pack">
<hob name="hh3_a.hob" target="fed_Achilles"/>
</path>
</HobMappings>
<package res="gfx.zip">
<templates>
<ship name="fed_Achilles" unitname="Achilles" unittype="Dreadnought" mesh="Achilles.mesh" sizeX="334.6" sizeY="103.6" sizeZ="735.0"/>
</templates>
</package>
3. copy all files from gfx.zip into the gfx.zip of your MPR++ dir
Now your new ship model is available in UE as i_l__120.tga; notice the l__ instead of hh3; if your original ship was named L_ (like the ferengi Marauder from the picture) the l_ would have replaced hh3.
Bonus: if you want your new ship to display in the Demo shiplist of MPR++ (F12 + d) you need to add it's target, i.e. fed_Achilles to the list in mpr++/data/mappings/UnitMappings.xml; you'll notice there that some ships are listed 2-3 times; just use one of those duplicates to replace with "fed_Achilles" as target.
Re: New MPR++ ship releases
The Achilles, in game, looks a bit longer that the Sovereign and definitely more voluminous than the Galaxy. I'll link some photos once i get home.
I always envisioned it as a tactical cruiser; we have enough dreadnoughts already (Sovereign, Vesta, Galaxy-X).
If it were up to me, for the next MPR++ release, I would make it a touch smaller than the Sovereign; something between the Prometheus and the Sovereign; 550m in length.
I always envisioned it as a tactical cruiser; we have enough dreadnoughts already (Sovereign, Vesta, Galaxy-X).
If it were up to me, for the next MPR++ release, I would make it a touch smaller than the Sovereign; something between the Prometheus and the Sovereign; 550m in length.
Re: New MPR++ ship releases
i´m missing something, because i´ve followed all steps, and i can even watch the ship in the demo shiplist (F12+d), but i can´t see the ship in game, i´ve added to the tech list and can build it, but can not see it in 3D
regards
regards
- thunderchero
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Re: New MPR++ ship releases
did you edit the hob mapping to correct model prefix?anjel wrote:i´m missing something
the hob mapping is only an example when model is added to shiplist the prefix will change.
<hob name="hh3_a.hob" target="fed_Achilles"/>
thunderchero
Re: New MPR++ ship releases
yep, did as told, use the "L__.hob" with capitals and "l__.hob", no luckthunderchero wrote:did you edit the hob mapping to correct model prefix?anjel wrote:i´m missing something
the hob mapping is only an example when model is added to shiplist the prefix will change.
<hob name="hh3_a.hob" target="fed_Achilles"/>
thunderchero
- thunderchero
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Re: New MPR++ ship releases
you have to use what ever is in your shiplist.
but from your post did you have it as l__.hob or l__a.hob?
thunderchero
but from your post did you have it as l__.hob or l__a.hob?
thunderchero
Re: New MPR++ ship releases
Just plain "L__.hob" with double underscore.
PD: was trying to connect to msn with trillian but it seems it has some problems, lol.
PD: was trying to connect to msn with trillian but it seems it has some problems, lol.
- thunderchero
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Re: New MPR++ ship releases
if your prefix is l__ (2 underscores) you would need l___a.hob (3 underscores)
thunderchero
thunderchero
Re: New MPR++ ship releases
worked like a charm as you said !!!
thank you
thank you
- thunderchero
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Re: New MPR++ ship releases
well................ lol
comments
thunderchero
comments
thunderchero
Re: New MPR++ ship releases
lol, just drolling. Vesta looks fantastic, i´ll add Luna soon.
I must say once you take a look at the new meshes, it´s hard to come back to vanilla models.
I must say once you take a look at the new meshes, it´s hard to come back to vanilla models.