HOW TO: make new Botf 3d Designs, the Video Tutorial

HOW TO: make new Botf 3d Designs, the Video Tutorial; support/discussion/questions

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thunderchero
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Re: HOW TO: make new Botf 3d Designs, the Video Tutorial

Post by thunderchero »

Looks interesting 800 poly?
remind him 512 x 512 is max texture size and limited to gif palette.
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Benman2785
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Re: HOW TO: make new Botf 3d Designs, the Video Tutorial

Post by Benman2785 »

WORKS - now i only have to add a UV map and Texture

but model works - and can be used with 2 scale options: 1x Shran (heavy battle cruiser) and 1x Suurok (smaller vessel) - all i need to do is make a different texture for that.
shran_no_texture.jpg
shran_no_texture.jpg (155.36 KiB) Viewed 164 times
here as Shran
shran_no_texture2.jpg
shran_no_texture2.jpg (153.51 KiB) Viewed 164 times
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Re: HOW TO: make new Botf 3d Designs, the Video Tutorial

Post by Benman2785 »

shran_no_texture3.jpg
shran_no_texture3.jpg (14.67 KiB) Viewed 160 times
shran_no_texture4.jpg
shran_no_texture4.jpg (361.16 KiB) Viewed 160 times
not triangulated - under 800 faces - works fine in game.

texture will be provided as 512x512 tga - i will convert to gif with palette (is there a max filesize?)

i hope i get the tuv or buv file - so i could simply add them to the hob; if not i have to map it myself (but i am confident i can do that
shran_hob.zip
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Re: HOW TO: make new Botf 3d Designs, the Video Tutorial

Post by Benman2785 »

Scale 16.5 for Sharan Class
and maybe 7.5 for Suurok Class
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Re: HOW TO: make new Botf 3d Designs, the Video Tutorial

Post by Benman2785 »

got it working ;)

here you can download the 2 new Ships Ni'Var Class and Sh'raan Class (same base model - different size and texture)

- main problem was a wrong gif texture
Sh'ran_1.jpg
Sh'ran_1.jpg (245.62 KiB) Viewed 140 times
Sh'ran_2.jpg
Sh'ran_2.jpg (223.75 KiB) Viewed 140 times
Sh'ran_3.jpg
Sh'ran_3.jpg (226.23 KiB) Viewed 140 times
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