HOW TO: make new Botf 3d Designs, the Video Tutorial
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- robert_defore
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Thnx Dr Breen, sorry Ive been looking at this screen for too long now. I am having trouble getting the creator to pick up on the texture mapping I did in 3ds max. I am including a link to my 3ds model and the textures gif file. Could someone check and see what the problem is, I am all out and have watched several tutorials without any luck.
http://www.4shared.com/file/4mcMMMxI/Daedalus1.html
http://www.4shared.com/photo/WEXmBsHF/Daedalushull.html
Thnx.
http://www.4shared.com/file/4mcMMMxI/Daedalus1.html
http://www.4shared.com/photo/WEXmBsHF/Daedalushull.html
Thnx.
- robert_defore
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Must have been a program error, works fine now. Going for first conversion attempt , wish me luck. I will post my results later as a ship pack. Will still be going in to modify the texture some more. Just a few areas I dont like.
Ok bad news. I am running Win 7 Home Premium. All conversions worked until I get to the hottohob conversion. "Program has stopped working" error. Anyone else encounter this. I am going to install on my laptop to see if it will work. Anyone know , just respond to this thread plz. Thnx.
Ok bad news. I am running Win 7 Home Premium. All conversions worked until I get to the hottohob conversion. "Program has stopped working" error. Anyone else encounter this. I am going to install on my laptop to see if it will work. Anyone know , just respond to this thread plz. Thnx.
- thunderchero
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- robert_defore
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No Poly count is 653 and vertex count is around 1200. Should be good, its not too complicated a model. Like I said it still needs work. But I am running Vista on my laptop , got the same error. It just stops working and closes. I checked to see if I got any output from the program, nothing.
Does this program need to be run on a 32bit operating system, all I have at present installed are 64 bit OS.
Does this program need to be run on a 32bit operating system, all I have at present installed are 64 bit OS.
- thunderchero
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- robert_defore
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Yes, and it attempts to send an error report. I have installed an old version of XP but it is not working on here either. Could there be an error with something else. I noticed after all the conversions, the objects.lst file is still reporting a 0 kb size, while the other .lst files all have contents of some sort.
I am going to use a dual boot of 32 bit vista as soon as I get it installed , to see if that will clear up the problem.
I am going to use a dual boot of 32 bit vista as soon as I get it installed , to see if that will clear up the problem.
- robert_defore
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Ok I will upload my flt and gif to my 4shared. I think there is a problom somewhere else. I have tried 64 bit Win 7, Vista, XP. I have also tried 32 bit of Vista, nothing works. If these files do not work on your system then I will have to start over.
http://www.4shared.com/file/bD0zun0n/ns_a.html
http://www.4shared.com/photo/KzLfGj_q/ns_a.html
Let me know if you can convert these. If so then I dont know what the problem is.Thnx
http://www.4shared.com/file/bD0zun0n/ns_a.html
http://www.4shared.com/photo/KzLfGj_q/ns_a.html
Let me know if you can convert these. If so then I dont know what the problem is.Thnx
- thunderchero
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- robert_defore
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i successfully converted it to .hob after doing the following changes:
-changing texture type to .gif
-moving your bsp tree into a "group"
so the new order is:
database-->group1-->bsp tree
instead of:
database-->bsp tree
here's the edited .flt and the .gif
http://trek.eberlenet.ch/breen/ns_a.flt
http://trek.eberlenet.ch/breen/ns_a.gif
oh and there's a missplaced polygon in your bridge section, it does not affect the seperation, but it will become visible in botf, i thinks it's supposed to show the inside of the bridge trough the glass (nice idea btw :-) ) but its turned by 90 degrees right now.
-changing texture type to .gif
-moving your bsp tree into a "group"
so the new order is:
database-->group1-->bsp tree
instead of:
database-->bsp tree
here's the edited .flt and the .gif
http://trek.eberlenet.ch/breen/ns_a.flt
http://trek.eberlenet.ch/breen/ns_a.gif
oh and there's a missplaced polygon in your bridge section, it does not affect the seperation, but it will become visible in botf, i thinks it's supposed to show the inside of the bridge trough the glass (nice idea btw :-) ) but its turned by 90 degrees right now.
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- robert_defore
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Thnx for fixing that for me Dr Breen! I will get it and work on the model some more. The idea to see through the glass came after I was finished with the texture and model for the initial run. But your right about seeing the bridge, just dont know if it would be big enough to see in game or not.
On scaling, the model is already to real life scale in both 3ds and creator, 1 meter = 1 meter, but to use TCs scale in conversion, I need to make the length overall = 30 meters then change scale on conversion 1.5 scale = to 150 meters 35.0 scale = 3500 meters , correct?
On scaling, the model is already to real life scale in both 3ds and creator, 1 meter = 1 meter, but to use TCs scale in conversion, I need to make the length overall = 30 meters then change scale on conversion 1.5 scale = to 150 meters 35.0 scale = 3500 meters , correct?
- robert_defore
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