Does anyone known if you can add larger then 512*512 gifs?
Moderator: thunderchero
- botfstormm
- Cadet 2nd Year
- Posts: 6
- Joined: Sat Apr 26, 2008 2:00 am
Does anyone known if you can add larger then 512*512 gifs?
I was wonder if their is a way to add larger then 512*512 gifs to ship models? So that you can zoom in all the way on a ship and it still look good in game play.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7962
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
No, but now we are using multi tex models I just finished 4 of them with 4 256x256 texture each. and they look real good when zoomed in on.botfstormm wrote:I was wonder if their is a way to add larger then 512*512 gifs to ship models? So that you can zoom in all the way on a ship and it still look good in game play.
thunderchero
Last edited by thunderchero on Sat Oct 03, 2009 12:15 am, edited 1 time in total.
I think Jigalypuff toyed with the option of adding larger textures to ships at one time. I'm not sure if he was successful, though. There may well be a limit that sets 512x512 pixel as a maximum. If you are to use Hades Patch (which I'd recommend for much better stability in combat), you'll be limited to 256x256 textures anyways.
Cheers,
Siggi
Cheers,
Siggi
...of course, this was also true at the Birth of the Federation...
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
- jigalypuff
- Past Administrator
- Posts: 238
- Joined: Sat Apr 26, 2008 2:00 am
Well, if larger textures or higher quality file formats don't work, you can still resort to using more textures per model. Everything indicates that the number of textures is not limited to four. So you can possibly use more textures to achieve the same effect you would be getting by using larger textures.
Cheers,
Siggi
Cheers,
Siggi
...of course, this was also true at the Birth of the Federation...
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
- ruthlessferengi
- Multiple Tournament Champion
- Posts: 880
- Joined: Sat Apr 26, 2008 2:00 am
- Location: GMT- 5
It may. Using more texture per ship almost certainly will if too many ships are present. From what we can learn from UDM III, both the fact that the models are high-poly and that they are using 3 textures each does not necessarily contribute to smooth game performance. Then again, systems today are much more powerful than they were back in '99, so it may be worth a try...
Cheers,
Siggi
Cheers,
Siggi
...of course, this was also true at the Birth of the Federation...
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
_______________________________
Download UDM III and patches here:
http://www.4shared.com/dir/2718319/cd23df1/sharing.html
- ruthlessferengi
- Multiple Tournament Champion
- Posts: 880
- Joined: Sat Apr 26, 2008 2:00 am
- Location: GMT- 5
- Deano23285
- Lieutenant-Junior Grade
- Posts: 51
- Joined: Sun Apr 27, 2008 2:00 am
- botfstormm
- Cadet 2nd Year
- Posts: 6
- Joined: Sat Apr 26, 2008 2:00 am