Creating New 3D Ship Designs

Creating New 3D Ship Designs; support/discussion/questions

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Tethys
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Post by Tethys » Sat Jul 17, 2010 7:09 pm

First of all: Great work!

Constructive criticism: Smooth off the pointed edges of the saucer just a bit, and it should look great. How many polys is it right now?

Other than that it looks great, good addition to a STO mod (wink)
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Post by anjel » Sat Jul 17, 2010 7:41 pm

Thank you very much Tethys, i would like to see it fighting the borg...

It has 546 polys in 3D max, if im not wrong, when i first attemp to import the ship to creator, in the "INFO-statistics" menu, said it has almost 2100 polys, could be ??? im not shure now.

And i`ll make that modification you mention, i didn´t notice that, because when you are so much time doing something, sometimes you miss obvious thing like that.

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Post by thunderchero » Sat Jul 17, 2010 8:44 pm

anjel wrote:Thank you very much Tethys, i would like to see it fighting the borg...

It has 546 polys in 3D max, if im not wrong, when i first attemp to import the ship to creator, in the "INFO-statistics" menu, said it has almost 2100 polys, could be ??? im not shure now.
creator may show higher but not that much difference. this may be able to be over come by combining poly? were all your polygons triangles in 3d max?
anjel wrote:But now, as a person who is crazy about details, i made the texture in photoshop at 1024x1024, the image looks good, and i know i have to reduce the texture to 256x256, and well... the image doesn`t look good now, so i`ve thougth i could make more than one UV mapping and i am now with that problem, i`ve never used multiple mapping, so if there is a tip or something you can tell me to help thing faster, it would be really apprecciated.

In my opinon this is best done in unwrap, I would be happy to take a look at your model since unwrap does not work on vista. (btw unwrap pro 3.0 does work on vista)

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Post by anjel » Tue Jul 20, 2010 9:41 am

thank you very much thunderchero, i´ll make one more attemp to unwrap it in 3d max, i think im making progress, and if it is everything OK, surely i´ll give it to you to make the final conversion.

About the model, it doesn´t have any poly triangles (only four), it has square (is that the word??) polygons.

thank you very mucho for your help.

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Post by anjel » Thu Jul 22, 2010 3:58 pm

Well, after hours and hours criying like a baby, i could import from 3d max to creator, 3 textures... for the sake of surak !!!

Here it is what we have now, already imported with GIF textures at 256x256:


So now there´s left to make the final conversion, and i would ask thunderchero´s mercy to help me in this regard. If you don´t have any problem i´ll send you the link to download the files.

Thanks in advance.

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Post by Peter1981 » Thu Jul 22, 2010 4:49 pm

looking good anjel :)

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Post by Tethys » Thu Jul 22, 2010 5:50 pm

very nice work. im eager to see how this looks in combat ;)
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Post by thunderchero » Thu Jul 22, 2010 7:00 pm

anjel wrote:So now there´s left to make the final conversion, and i would ask thunderchero´s mercy to help me in this regard. If you don´t have any problem i´ll send you the link to download the files.
just send me a PM when you are ready and will give you a link for you to upload files to

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Post by anjel » Sat Jul 24, 2010 2:59 pm

Well, i´m too excited to show you the model in the game, i´ve been testing it in almost all major mods, and it worked like a charm.
Here are some screens:



I just wants to thanks everyone who was there for supporting and helping me and suggesting new ideas.
I´ve asked thunderchero if he would be kind to put the ship for everyone download it. So i think it would be available soon.

Again thank you

PS: now i´ll be working on the Luna class :D :o :mrgreen:

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Post by Tethys » Sat Jul 24, 2010 3:22 pm

Very nice work... ill have to get around to trying it out :P

Im sure the Luna class will be great too, just remember to light the nacelles this time ;)
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Post by anjel » Thu Jul 29, 2010 12:30 pm

Sorry to ask this at this point of the forum, but how many gifs can i use for texturing a ship ??? If i understood well, 4 it´s the maximum ???

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Post by Tethys » Thu Jul 29, 2010 1:43 pm

the Dominion battlecruiser has 5 i think but im not 100% sure. And i think the Keldon also has 5, i think the max is 6... i wouldnt go any higher than 6... Tc will know
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Post by thunderchero » Thu Jul 29, 2010 3:16 pm

anjel wrote:Sorry to ask this at this point of the forum, but how many gifs can i use for texturing a ship ??? If i understood well, 4 it´s the maximum ???

Live long and prosper
I have not found a max but the more textures used the more memory that will be used.

and yes I have used 5 but try to limit to 4 (256x256 times 4 = 1 512x512 gif pixel wise that is)

BTW I have started to work again on the NX-01 model again

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Post by Peter1981 » Thu Jul 29, 2010 4:52 pm

as a reminder we can only have 127 diffrent palletts so ues the same for each gif else it is very expensive to implement a new ship

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Post by anjel » Thu Jul 29, 2010 4:57 pm

ok then, i´ll use 4 gifs maximun, so to not make the computer lower.
Thank you very much.
Thunderchero, i´ll be waiting that NX, sure it´s great.

Live long and prosper

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