Lower palette files
I am no longer getting "Texture Index 328 Not Found" error
it is not related, The only way to say it is adding ships with UE is for beginners. If you add ships manually you have much better control what gif that get replaced. when adding with UE it tries to replace files used by that model but if a new model only uses 1 texture it will replace the ***_a.gif and do nothing with the ***_b.gif and ***_c.gif. if a new model has more than 3 gifs it will use the 3 gifs assigned to the old model but will create a new gif prefix for the other gifs instead of using the unused gifs.brianmcfa wrote:One other thing I noticed that may or may not be related: When I replaced a ship, it sometimes didn't remove the old graphics files. For instance, if I replaced the vanilla Galor with any other ship I noticed that the palettes still went up. When I went into the textures section and scrolled down the file list, the old Galor's .gif files were still there and so was its palette. I would have to remove them manually to get rid of that palette.
When I add ships I always have a list of used and unused gifs and use every possible gif before I started creating new gif prefixes. But this requires manual entering hex code for phasers and assigning textures to hobs and setting palette for each texture added.
Plus requires a lot of planning and renaming of file prefixes.