transparent textures
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transparent textures
i was wondering if somebody knows how to make transparent and semi transparent textures in botf as the were made at the vanilla ferengi starbase?
i guess it has to do with creator and shading
i guess it has to do with creator and shading
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- thunderchero
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- thunderchero
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Re: transparent textures
I reread your question that was not a transparent and semi transparent textures on the vanilla ferengi starbase. That was a light source. But I have not attempted that yet. I added one in creator but never converted model.Dr_Breen wrote:i was wondering if somebody knows how to make transparent and semi transparent textures in botf as the were made at the vanilla ferengi starbase?
i guess it has to do with creator and shading
thunderchero
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- thunderchero
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Re: transparent textures
Hi Everyone,
I have been playing with transparencies while creating new model for edo god. I have been able to get it looking good with just using a transparent texture in MPR++(using hob model).
NOTE; texture only 25% done
back to back areas are fine, like the pylons red line on 1 side windows on other side. only line of sight can be seen. but any thing behind the pylon is visible.
in the yellow box area should be not visible as seen in TNG Justice
it is basically the same using the vanilla graphic engine but it also requires model transparencies to be set to 50% and using transparent texture.
anybody got any ideas?
thunderchero
I have been playing with transparencies while creating new model for edo god. I have been able to get it looking good with just using a transparent texture in MPR++(using hob model).
NOTE; texture only 25% done
back to back areas are fine, like the pylons red line on 1 side windows on other side. only line of sight can be seen. but any thing behind the pylon is visible.
in the yellow box area should be not visible as seen in TNG Justice
it is basically the same using the vanilla graphic engine but it also requires model transparencies to be set to 50% and using transparent texture.
anybody got any ideas?
thunderchero
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Re: transparent textures
ahh, now I see what you meant on icq.
no this can't be done with hobs, however with mpr++ meshes it might be possible using custom shader scripts for depth filtering or codewise with some g buffer implementation, or also codewise with opaque render to texture and then transparent blending the texture
no trivial options there
no this can't be done with hobs, however with mpr++ meshes it might be possible using custom shader scripts for depth filtering or codewise with some g buffer implementation, or also codewise with opaque render to texture and then transparent blending the texture
no trivial options there
Re: transparent textures
well, anyway, if you can manage or not to make that kind of transparence works in the pillons, it´s fantastic !!!
really good idea
really good idea
- thunderchero
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Re: transparent textures
Yeah I doubt if it will ever display the same as in TNG Justice.
But it will look much better than the vanilla version and it displays with this problem.
I have even tried many different ways, 3 different part, slices, inserting bsp planes even played a little again with LOD in creator. surprisingly it does very well reducing model but have no idea script that is needed for hob conversion.
thunderchero
But it will look much better than the vanilla version and it displays with this problem.
I have even tried many different ways, 3 different part, slices, inserting bsp planes even played a little again with LOD in creator. surprisingly it does very well reducing model but have no idea script that is needed for hob conversion.
thunderchero
- thunderchero
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Re: transparent textures
Hi Everyone,
here is how it turned out in game.
this is the best angle to prevent overlap.
thunderchero
here is how it turned out in game.
this is the best angle to prevent overlap.
thunderchero