Page 2 of 2

Re: Changing color of *phaser.hob files

Posted: Sat Jul 30, 2016 12:22 pm
by thunderchero
EnPhreg wrote:
I would not suggest using 1.0.1 versions
i'm wondering cause UDM uses 1.0.1 versions. (example: cphaser.hob)
that does not surprise me much. tethys created/edited most of the new colors and not sure what version he used.

here is info on the microprose data patch;
microprose data patch readme wrote:This update fixes a crash problem in Tactical Combat. The game would sometimes crash in Tactical Combat as the ships were about to fire their weapons. This update solves that problem by replacing some of the animation files. This problem has been reported on computers running the Japanese version of Windows
I doubt if modern system have the same issue the "Japanese version of Windows" had back in 1999. :wink:

Re: Changing color of *phaser.hob files

Posted: Sun Jul 31, 2016 11:50 am
by EnPhreg
which values change the thickness of the phaser beams??
aynone knows?

Re: Changing color of *phaser.hob files

Posted: Sun Jul 31, 2016 2:56 pm
by thunderchero
EnPhreg wrote:which values change the thickness of the phaser beams??
aynone knows?
if you find a value let me know. I think this is hard coded as part of the polygon data of hob file.

Re: Changing color of *phaser.hob files

Posted: Mon Aug 01, 2016 6:58 am
by EnPhreg
the phasers in tethy's phaser pack are very small in comparisson to the thickness of vanilla phaser beams.
so i thought this value is already discovered.

Re: Changing color of *phaser.hob files

Posted: Mon Mar 01, 2021 12:14 pm
by Tethys
EnPhreg wrote: Mon Aug 01, 2016 6:58 am the phasers in tethy's phaser pack are very small in comparisson to the thickness of vanilla phaser beams.
so i thought this value is already discovered.
Sorry it took so long to reply. The information on reducing phaser beam thickness: viewtopic.php?f=304&t=1536&p=17727#p17727