Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Posted: Thu Mar 14, 2019 11:47 am
First, station self-repair has nothing to do with ship repair.
Second why not just setting the stations ship repair value equal to standard ship repair value?
EDIT: Inserting additional code for starbase only check might be possible but is most likely unsupported by any volunteers at the moment.
EDIT 2: Interestingly the broken original code loads the starbaseInfo entry, maybe for a planed additional starbase value, but does not read it. It does the same with the taskforce abilities code, may be it was also planed to skip repair for cloaked taskforces or to force auto de-cloak for damaged ships.
Second why not just setting the stations ship repair value equal to standard ship repair value?
EDIT: Inserting additional code for starbase only check might be possible but is most likely unsupported by any volunteers at the moment.
EDIT 2: Interestingly the broken original code loads the starbaseInfo entry, maybe for a planed additional starbase value, but does not read it. It does the same with the taskforce abilities code, may be it was also planed to skip repair for cloaked taskforces or to force auto de-cloak for damaged ships.