Dafedz wrote:Hey Tethys:) Yes unfortunately my involvement with the various BoTF2 projects, namely Supremacy, came to an end. Mike is a great guy producing a great game, but in the end it veered too far from the mission brief, from BoTF - what the majority of the devs wanted it to be. He was the coder - the builder - so he had every right to build what he wanted I guess, regardless of what the architect's blueprints said. So that's what happened.
Hard to fulfill everyones wishes, that is what kept me into modding BotF all the years too. I watched other projects come along but in the end they all differ alot from BotF and for my taste not to the good. Still they are some great projects and it's nice to also see Supremacy progress a bit again.
Dafedz wrote:Also my site, Trekmania.net, where I was hosting the Botf2 database, ran its course and came down last year after 13 years online. I still have all the data from the pretty massive database, and will be implementing as much as I can of it into Ultimate Mod 5. At least it will actually get to see gameplay after all! Some images from our team I'm hoping to use also, pending permissions.
Sad on the database, but looking forward to see it ingame some time!
Dafedz wrote:I don't know about doing a whole lot of new ships for it. Maybe with the prospect of a new OpenGL combat system I might look into doing some modelling again. The current system of fiddling around with BSPs kind of puts me off (my results from previous UMs were generally mixed). Besides, there are a ton of great ships available now, so all that leaves are concept designs of your own really. And let's face it, I was never very good with low-poly modelling anyway. Full scale and high res was more my thing.
Don't hear at Tethys, that shared texture stuff was great for the moment but all that stuff will become obsolete I promise. I can't offer OpenGL yet as for some reason it does crash, but if you don't have ATI graphics or onboard chips, mpr++ in DirectX9 mode already works quite good. Lots of work remaining though. Next month I hopefully find time again.
Dafedz wrote:UM5 is coming along though. I owe a lot to thunder for assisting me in actually getting a stable trek.exe. I had several issues that needed ironing out. But so far it's looking good!
Cool! I got to hear on some of your issues already.
Great thunderchero found time to help fix it. We all owe him alot!