http://www.jeremyreimer.com/smam3/viewt ... f=2&t=4424After that I kinda lost interest in that [BotF modding] world. It seems to be filled with people claiming the next great idea but no way of (...) Oh well...
My dear friends of the BotF modding,
of late my comments have become undiplomatic and finally even unfair and with technical mistakes. Every single login dealing with demanding behavior,- silly believe in power of source code,- elaborated, undidactic novels for single byte modifications,- & nonsensical questions like "are trek.exe limitations for buildings signed ?" (i.e. can we add more than 2,147,483,647 resp. 32,767 buildings). Despite of the fact that I'm a really fast reader, in the end there was no time left for own projects (not to mention some demanding people spamming their requests via PMs as well).
But I don't blame it on others, truth to be told, the motivation died long before. And I always hated being online or spending time with PCs.
So I guess it's time for me to say goodbye. Well, yeah. Just wanted to say that I really enjoyed the great spirit of teamwork at this place (special thanks to Gowron without him, I wouldn't have been here, thunderchero & DCER, also Flocke and many more).
AFC is a great community with great members, so I hope that someone will continue with things like the Modding Index and improving / cleaning up the Coding section (no blah blah guy - I'd suggest asking ketteringdave). Whoever it will be, I'm sure you will find your own way i.e. balance of clean summary/info and room for questions.
Some of my unfinished projects & thoughts:
-> Modding Index (split "coding stuff" from tutorials, add a res-files section & add experimental stuff e.g. combat.bin to unfinished projects?)
-> Renaming /clarifying of some topics (minor race rebelled / message withdrawn Bug =Rebellions, &...? ; Instant-Terraforming Bug =taskforce terrafoming value?)
-> Editing topics/posts (maybe starting a thread for volunteers, where people can post suggestions -with direct link each- for improved posts i.e. formatting,- better/clearer didactic (or english ->my own posts),- or merge in new/additional info).
-> Starting a Wiki page for known subroutines (e.g. 443300: check for powered shipyard)
-> Creating a "modding wish list" (idea by Flocke) + info how hard to do (because we don't want to hear the same questions all over again + a pointer to the source code nonsense (see falcon 4))
-> Updating Monster Info (info is already there, but scattered over different topics)
-> Creating a topic for ship / station upgrading options
-> Testing player bitmask ds:5A2B28 w.r.t. muliplayer -> for AI cheats
-> Fixing shipyard(unpowered) bug using sub_443300 (for ship building & scrapping)
Enough talk. This is Tribble, signing off, for the final time.
@thunderchero: feel free to use my internal mail if you want my advice for one of your own projects (but expect a wait).