Just have a little question. I have seen solutions to various bugs in the game.
Should I bother with hex-editing these? I use BOP mod and sometimes Error mod.
Implementing bugfixes?
Moderator: thunderchero
Well, Im norwegian so my english is crappy. Im not making any mod. I would If I had the capability though I meant that i`ve seen bugfixes
from other members in the "Solutions" section in the forum.
Link: viewtopic.php?name=Forums&file=viewtopic&t=1284 , at the bottom
But it is a bit confusing how to deal with these and the possibility to make a mess out of something in a mod I use.
So I was wondering how essential these are and should I bother with them as Im using BOP?
from other members in the "Solutions" section in the forum.
Link: viewtopic.php?name=Forums&file=viewtopic&t=1284 , at the bottom
But it is a bit confusing how to deal with these and the possibility to make a mess out of something in a mod I use.
So I was wondering how essential these are and should I bother with them as Im using BOP?
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exactly what I thought as well
sure there isn't any finding implemented in BOP/ECM.
For ECM: this mod wasn't updated for quite a time.
But the latest version of BOP is from Nov '10.
You should take a look for all the things that are already implemented and then just check out what you want to change.
sure there isn't any finding implemented in BOP/ECM.
For ECM: this mod wasn't updated for quite a time.
But the latest version of BOP is from Nov '10.
You should take a look for all the things that are already implemented and then just check out what you want to change.
That is done in every game. I can do that in AAM and I believe that was done in vanalia as well. I wouldn't say it was a bug, but the devolpers forgot to adress. So it was never programmed to not be able to see the specs of unknown ships.KrazeeXXL wrote:Yesterday, I was a bit suprised as I've seen a 'glitch' in BOP 1.2c.
you can still identify unknown ships. ("tooltips")
that'd be the first thing to change imo