Help please! - Can a major race be completly disabled?

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Peter1981
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Help please! - Can a major race be completly disabled?

Post by Peter1981 »

As the topic subject says, is it possible to disable a major race completely i.e. not playable as AI or human?

Any thought or ideas on this would be appreciated.

regards

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thunderchero
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Post by thunderchero »

not sure what would be harder this or energy screen project lol

but seriously, if you found all the locations for minors starting at 5 and changed them to 4 and alot of editing of files you might be able to get 4 majors and 31 minors.

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Flocke
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Post by Flocke »

Sounds quite difficult, and I guess you'd better not try to fix all locations for removing a whole major race, instead I'd try to disable one by setting it to be dead somehow.
Offset 0x0278 beaten empires in gameInfo might give a start here.

If manipulating a savegame so a major becomes inactive without bad sideaffects works, you could setup a codecave to automaticly do the job. Then you'd only need to remove or disable one race selection on startup. :wink:
Ah well, you might also want to remove it's ships and planets but that shouldn't be too difficult when disabling the major works, cause all information to do this with a save is already in the wiki and therefore should be possible to map to the exe.

Still could be alot work, but maybe SCT knows more.
Good luck! :)
Last edited by Flocke on Tue Jun 28, 2011 2:40 pm, edited 1 time in total.
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Peter1981
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Post by Peter1981 »

thank for the replys guys, i'm thinking of removing (temporarily) the gorn and tholians from the TOS mod untill they can be finished so as to get atleast a fed rom kling three way out as a tester.
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Post by KrazeeXXL »

I'd try to fiddle around with the respective homeworlds. You could give them a population of zero or a negative growth rate to nullify majors.
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Post by Nucky9 »

KrazeeXXL wrote:I'd try to fiddle around with the respective homeworlds. You could give them a population of zero or a negative growth rate to nullify majors.
Yeah, if a race's worlds have 0 pop, the race dies after the first turn.

Great for mulitplayer when you don't want the pesky (=crappy) ai meddling.
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Post by Dr_Breen »

Nucky9 wrote: Great for mulitplayer when you don't want the pesky (=crappy) ai meddling.
you know the AI is your biggest supporter in MP as it has a lot of money and is willing to give it to you
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Post by Flocke »

Dr_Breen wrote:you know the AI is your biggest supporter in MP as it has a lot of money and is willing to give it to you
That's exactly the reason why crappy ai is meddling so much I'd say.
It always takes sides and helps one player more than another. :lol:

Btw, good idea to simply set population to zero. *Thumbs Up*
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Post by Peter1981 »

yes i'll probably try zeroing the population and transparenting the gui selection buttons. thanks for all the suggestions :)
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Post by anjel »

i don´t want to give false hopes, but i´m planning in the long term to star making some gorn ships and a tholian space station. Now i´m reading one of the Typhon pact book series, "Seize the Fire" to be precisely, and it talks about the gorn, their culture, politics and science. My attetntion is diverted, apart from the story, when a ship it´s described, but im afraid it´s poor the information i can get. But i´ll figure it out something i hope lol :P
Live long and propser
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Peter1981
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Post by Peter1981 »

you make me really happy anjel :D ^^
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